.. |
tests
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d3d8: Remove trailing spaces.
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2009-08-31 12:41:21 +02:00 |
cubetexture.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |
d3d8_main.c
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d3d8: Remove trailing spaces.
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2009-08-31 12:41:21 +02:00 |
d3d8_private.h
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d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
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2009-09-25 15:14:09 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
device.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
directx.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
indexbuffer.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |
Makefile.in
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
pixelshader.c
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wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
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2009-09-24 13:24:53 +02:00 |
stateblock.c
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
surface.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |
swapchain.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
texture.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |
vertexdeclaration.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
vertexshader.c
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d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
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2009-09-25 15:14:09 +02:00 |
volume.c
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wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
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2009-09-16 13:05:20 -05:00 |
volumetexture.c
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d3d8: Don't release the parent device before destroying its children.
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2009-09-29 12:05:53 +02:00 |