wine/dlls/wined3d
2009-06-19 14:54:58 +02:00
..
arb_program_shader.c wined3d: Emulate clipplanes in ARB if the NV extensions are not available. 2009-06-19 14:54:00 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c wined3d: Implement vpos and vface. 2009-06-17 12:19:31 +02:00
basetexture.c wined3d: Properly free srgb textures. 2009-06-18 15:17:26 +02:00
buffer.c wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
clipper.c
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c
device.c wined3d: Implement EvictManagedResources. 2009-06-19 14:54:04 +02:00
directx.c wined3d: Add missing HD 3400 renderer string. 2009-06-19 14:54:58 +02:00
drawprim.c wined3d: Don't load a rendertarget just because alpha test is enabled. 2009-06-19 13:52:47 +02:00
gl_compat.c
glsl_shader.c wined3d: Only initialize unused components of varyings that are read. 2009-06-17 12:13:07 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface_base.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface_gdi.c wined3d: Introduce surface_init() to handle most of the surface initialization. 2009-06-15 13:42:28 +02:00
surface.c wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect(). 2009-06-18 15:17:27 +02:00
swapchain_base.c
swapchain_gdi.c
swapchain.c
texture.c
utils.c wined3d: Reuse the FBO for check_fbo_compat(). 2009-06-18 15:17:27 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c
wined3d_gl.h wined3d: Improved ATI Radeon HD 4xxx detection. 2009-06-17 12:43:20 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Use bitfields for reg_maps uses* members. 2009-06-17 12:19:45 +02:00
wined3d.spec