.. |
arb_program_shader.c
|
wined3d: Emulate clipplanes in ARB if the NV extensions are not available.
|
2009-06-19 14:54:00 +02:00 |
ati_fragment_shader.c
|
wined3d: A small atifs bump map improvement.
|
2009-06-10 11:52:24 +02:00 |
baseshader.c
|
wined3d: Implement vpos and vface.
|
2009-06-17 12:19:31 +02:00 |
basetexture.c
|
wined3d: Properly free srgb textures.
|
2009-06-18 15:17:26 +02:00 |
buffer.c
|
wined3d: Don't allow a negative lock_count in buffer_Unmap.
|
2009-06-11 13:23:25 +02:00 |
clipper.c
|
|
|
context.c
|
wined3d: Set FBO stencil attachments for relevant depth stencil formats.
|
2009-06-08 12:44:27 +02:00 |
cubetexture.c
|
|
|
device.c
|
wined3d: Implement EvictManagedResources.
|
2009-06-19 14:54:04 +02:00 |
directx.c
|
wined3d: Add missing HD 3400 renderer string.
|
2009-06-19 14:54:58 +02:00 |
drawprim.c
|
wined3d: Don't load a rendertarget just because alpha test is enabled.
|
2009-06-19 13:52:47 +02:00 |
gl_compat.c
|
|
|
glsl_shader.c
|
wined3d: Only initialize unused components of varyings that are read.
|
2009-06-17 12:13:07 +02:00 |
Makefile.in
|
|
|
nvidia_texture_shader.c
|
wined3d: Add a proper enum value for "no extension".
|
2009-06-04 12:19:02 +02:00 |
palette.c
|
|
|
pixelshader.c
|
|
|
query.c
|
|
|
resource.c
|
|
|
shader_sm1.c
|
|
|
shader_sm4.c
|
|
|
state.c
|
wined3d: Don't set unloaded arrays to zero.
|
2009-06-10 11:52:58 +02:00 |
stateblock.c
|
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
|
2009-06-15 13:42:29 +02:00 |
surface_base.c
|
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
|
2009-06-15 13:42:29 +02:00 |
surface_gdi.c
|
wined3d: Introduce surface_init() to handle most of the surface initialization.
|
2009-06-15 13:42:28 +02:00 |
surface.c
|
wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
|
2009-06-18 15:17:27 +02:00 |
swapchain_base.c
|
|
|
swapchain_gdi.c
|
|
|
swapchain.c
|
|
|
texture.c
|
|
|
utils.c
|
wined3d: Reuse the FBO for check_fbo_compat().
|
2009-06-18 15:17:27 +02:00 |
vertexdeclaration.c
|
|
|
vertexshader.c
|
|
|
view.c
|
|
|
volume.c
|
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
|
2009-06-09 17:01:14 +02:00 |
volumetexture.c
|
|
|
wined3d_gl.h
|
wined3d: Improved ATI Radeon HD 4xxx detection.
|
2009-06-17 12:43:20 +02:00 |
wined3d_main.c
|
wined3d: Use FBOs for offscreen rendering by default.
|
2009-06-05 15:19:40 +02:00 |
wined3d_private.h
|
wined3d: Use bitfields for reg_maps uses* members.
|
2009-06-17 12:19:45 +02:00 |
wined3d.spec
|
|
|