wine/dlls/d3d8
Henri Verbeet 954c3e22e1 d3d8: Don't call Release() in a while loop.
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
..
tests d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
basetexture.c
cubetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
d3d8_main.c
d3d8_private.h wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
d3d8.spec
device.c d3d8: Don't call Release() in a while loop. 2009-03-10 12:07:59 +01:00
directx.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
indexbuffer.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
Makefile.in
pixelshader.c d3d8: Remove unused code. 2008-12-16 12:51:40 +01:00
resource.c
stateblock.c
surface.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
swapchain.c
texture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
version.rc
vertexbuffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00