..
arb_program_shader.c
wined3d: Make some variables static.
2009-09-15 14:32:36 -05:00
ati_fragment_shader.c
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
baseshader.c
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
2009-08-17 13:57:50 +02:00
basetexture.c
wined3d: Create a separate function for deleting GL textures.
2009-09-23 13:25:02 +02:00
buffer.c
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00
clipper.c
context.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
cubetexture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
device.c
wined3d: Add support for ARB_framebuffer_object.
2009-09-23 12:37:00 +02:00
directx.c
wined3d: Add support for ARB_provoking_vertex.
2009-09-23 12:37:18 +02:00
drawprim.c
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
gl_compat.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
glsl_shader.c
wined3d: Fix shader spam.
2009-09-18 10:47:17 -05:00
Makefile.in
nvidia_texture_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
palette.c
pixelshader.c
query.c
wined3d: Handle GetData() on event queries that aren't started yet.
2009-08-11 12:35:43 +02:00
resource.c
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00
shader_sm1.c
shader_sm4.c
wined3d: Add WINED3D_SM4_OP_MIN.
2009-08-28 11:54:49 +02:00
state.c
wined3d: Add support for ARB_depth_clamp.
2009-09-01 14:05:45 +02:00
stateblock.c
wined3d: Remove trailing spaces.
2009-08-27 11:45:37 +02:00
surface_base.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
surface_gdi.c
wined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-09-08 13:04:52 +02:00
surface.c
wined3d: Fix sRGB->RGB copy condition.
2009-09-23 13:25:33 +02:00
swapchain_base.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
swapchain_gdi.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
swapchain.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
texture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
utils.c
wined3d: Add support for ARB_framebuffer_object.
2009-09-23 12:37:00 +02:00
vertexdeclaration.c
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
vertexshader.c
wined3d: Remove trailing spaces.
2009-08-27 11:45:37 +02:00
view.c
volume.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
volumetexture.c
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
wined3d_gl.h
wined3d: Add support for ARB_provoking_vertex.
2009-09-23 12:37:18 +02:00
wined3d_main.c
wined3d: Get rid of a redundant strcpy().
2009-09-17 10:09:10 -05:00
wined3d_private.h
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00