wine/dlls/wined3d
2010-09-09 18:03:18 +02:00
..
arb_program_shader.c wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
ati_fragment_shader.c wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe. 2010-09-03 11:05:29 +02:00
basetexture.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
buffer.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
clipper.c wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
device.c wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
directx.c wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
drawprim.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
gl_compat.c
glsl_shader.c wined3d: Check the GLSL info log for all shaders. 2010-08-25 11:57:24 +02:00
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
resource.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
state.c wined3d: Fix typo in checkGLcall. 2010-09-09 12:45:30 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface_base.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
surface.c wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location(). 2010-09-06 16:14:26 +02:00
swapchain_base.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
swapchain_gdi.c wined3d: Also store the subresource container type. 2010-08-17 11:55:32 +02:00
swapchain.c wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit. 2010-09-08 13:31:37 +02:00
texture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
utils.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
volumetexture.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
wined3d_gl.h wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
wined3d_main.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
wined3d_private.h wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00