mirror of
https://github.com/reactos/wine.git
synced 2024-12-12 05:45:56 +00:00
190 lines
5.6 KiB
C
190 lines
5.6 KiB
C
/*
|
|
* Copyright 2014 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __WINE_D2D1_PRIVATE_H
|
|
#define __WINE_D2D1_PRIVATE_H
|
|
|
|
#include "wine/debug.h"
|
|
|
|
#include <assert.h>
|
|
#include <limits.h>
|
|
#define COBJMACROS
|
|
#include "d2d1.h"
|
|
#ifdef D2D1_INIT_GUID
|
|
#include "initguid.h"
|
|
#endif
|
|
#include "dwrite.h"
|
|
|
|
enum d2d_brush_type
|
|
{
|
|
D2D_BRUSH_TYPE_SOLID,
|
|
D2D_BRUSH_TYPE_LINEAR,
|
|
D2D_BRUSH_TYPE_BITMAP,
|
|
};
|
|
|
|
struct d2d_clip_stack
|
|
{
|
|
D2D1_RECT_F *stack;
|
|
unsigned int size;
|
|
unsigned int count;
|
|
};
|
|
|
|
struct d2d_d3d_render_target
|
|
{
|
|
ID2D1RenderTarget ID2D1RenderTarget_iface;
|
|
IDWriteTextRenderer IDWriteTextRenderer_iface;
|
|
LONG refcount;
|
|
|
|
ID2D1Factory *factory;
|
|
ID3D10Device *device;
|
|
ID3D10RenderTargetView *view;
|
|
ID3D10StateBlock *stateblock;
|
|
ID3D10InputLayout *il;
|
|
unsigned int vb_stride;
|
|
ID3D10Buffer *vb;
|
|
ID3D10VertexShader *vs;
|
|
ID3D10RasterizerState *rs;
|
|
ID3D10BlendState *bs;
|
|
|
|
ID3D10PixelShader *rect_solid_ps;
|
|
ID3D10PixelShader *rect_bitmap_ps;
|
|
|
|
D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
|
|
IDWriteRenderingParams *text_rendering_params;
|
|
|
|
D2D1_SIZE_U pixel_size;
|
|
struct d2d_clip_stack clip_stack;
|
|
float dpi_x;
|
|
float dpi_y;
|
|
};
|
|
|
|
HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
|
|
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_wic_render_target
|
|
{
|
|
ID2D1RenderTarget ID2D1RenderTarget_iface;
|
|
LONG refcount;
|
|
|
|
IDXGISurface *dxgi_surface;
|
|
ID2D1RenderTarget *dxgi_target;
|
|
ID3D10Texture2D *readback_texture;
|
|
IWICBitmap *bitmap;
|
|
|
|
unsigned int width;
|
|
unsigned int height;
|
|
unsigned int bpp;
|
|
};
|
|
|
|
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
|
|
IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_gradient
|
|
{
|
|
ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
|
|
LONG refcount;
|
|
|
|
D2D1_GRADIENT_STOP *stops;
|
|
UINT32 stop_count;
|
|
};
|
|
|
|
HRESULT d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
|
|
const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
|
|
D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_brush
|
|
{
|
|
ID2D1Brush ID2D1Brush_iface;
|
|
LONG refcount;
|
|
|
|
float opacity;
|
|
D2D1_MATRIX_3X2_F transform;
|
|
|
|
enum d2d_brush_type type;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
D2D1_COLOR_F color;
|
|
} solid;
|
|
struct
|
|
{
|
|
struct d2d_bitmap *bitmap;
|
|
ID3D10SamplerState *sampler_state;
|
|
} bitmap;
|
|
} u;
|
|
};
|
|
|
|
void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
|
|
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
|
|
void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
|
|
const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
|
|
ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
|
|
HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target,
|
|
ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
|
|
const D2D1_BRUSH_PROPERTIES *brush_desc) DECLSPEC_HIDDEN;
|
|
void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device) DECLSPEC_HIDDEN;
|
|
struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_stroke_style
|
|
{
|
|
ID2D1StrokeStyle ID2D1StrokeStyle_iface;
|
|
LONG refcount;
|
|
};
|
|
|
|
void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
|
|
const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_mesh
|
|
{
|
|
ID2D1Mesh ID2D1Mesh_iface;
|
|
LONG refcount;
|
|
};
|
|
|
|
void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_bitmap
|
|
{
|
|
ID2D1Bitmap ID2D1Bitmap_iface;
|
|
LONG refcount;
|
|
|
|
ID3D10ShaderResourceView *view;
|
|
D2D1_SIZE_U pixel_size;
|
|
float dpi_x;
|
|
float dpi_y;
|
|
};
|
|
|
|
HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
|
|
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
|
|
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
|
|
|
|
struct d2d_state_block
|
|
{
|
|
ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
|
|
LONG refcount;
|
|
|
|
D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
|
|
IDWriteRenderingParams *text_rendering_params;
|
|
};
|
|
|
|
void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc,
|
|
IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
|
|
struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
|
|
|
|
#endif /* __WINE_D2D1_PRIVATE_H */
|