wine/dlls/wined3d
2006-09-07 16:11:21 +02:00
..
arb_program_shader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
baseshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
basetexture.c wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
cubetexture.c
device.c wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
directx.c wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
drawprim.c wined3d: Compile pixel shaders in drawprim. 2006-08-25 11:19:08 +02:00
glsl_shader.c wined3d: Load projected textures in fragment shaders. 2006-08-25 11:19:15 +02:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
query.c wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
resource.c
stateblock.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
surface.c wined3d: Properly initialize a variable. 2006-08-28 11:37:11 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c
utils.c wined3d: Add support for R32F and R16F texture formats. 2006-09-07 13:48:32 +02:00
vertexbuffer.c Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
vertexdeclaration.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexshader.c wined3d: Apply the half pixel correction for shaders too. 2006-08-29 12:26:15 +02:00
volume.c wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
volumetexture.c
wined3d_main.c wined3d: Registry setting for the amount of simulated texture memory. 2006-08-08 11:20:05 +02:00
wined3d_private.h wined3d: Remove unused field: Surface.textureName. 2006-09-07 13:47:25 +02:00
wined3d.spec