wine/dlls/wined3d
2010-08-03 11:06:51 +02:00
..
arb_program_shader.c wined3d: The flag parameter in shader_hw_sample is a WORD. 2010-07-30 11:41:28 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Move the draw buffer array to the context. 2010-07-30 11:36:03 +02:00
cubetexture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
device.c wined3d: Pass the color as floating point values to device_clear_render_targets(). 2010-08-03 11:06:42 +02:00
directx.c wined3d: Make glClearColor parameters floats. 2010-07-30 11:41:44 +02:00
drawprim.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Clamp vertex shader outputs. 2010-07-29 17:33:35 +02:00
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c wined3d: Fix another DWORD to WORD conversion warning. 2010-08-02 12:55:23 +02:00
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Unify vertex shader output handling between shader models. 2010-07-29 17:33:35 +02:00
state.c wined3d: MSVC fixes in state.c. 2010-08-02 12:55:23 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface_base.c wined3d: Replace pow with powf in surface_base.c. 2010-08-02 12:55:23 +02:00
surface_gdi.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
surface.c wined3d: Always set the get_drawable_size() surface function. 2010-08-03 11:06:47 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
swapchain.c wined3d: Setup target if offscreen rendering setting changed. 2010-07-26 18:38:33 +02:00
texture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
utils.c wined3d: Allow filtering and blending with WINED3DFMT_ATI2N. 2010-08-03 11:06:51 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c
wined3d_gl.h wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
wined3d_main.c wined3d: Fix an msvc anachronism warning. 2010-07-29 17:33:34 +02:00
wined3d_private.h wined3d: Pass the color as floating point values to device_clear_render_targets(). 2010-08-03 11:06:42 +02:00
wined3d.spec