wine/dlls/d3d8
2008-11-25 13:37:22 +01:00
..
tests d3d8: Don't ignore the GetCursorInfo() return value (LLVM/Clang). 2008-11-03 11:49:27 +01:00
basetexture.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
cubetexture.c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
device.c d3d8: Remove WINAPI on static functions where not needed. 2008-11-24 14:18:42 +01:00
directx.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
indexbuffer.c d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
pixelshader.c Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
resource.c d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c d3d8: Hold the lock in IDirect3DSurface8 methods. 2007-06-12 11:14:16 +02:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc
vertexbuffer.c d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
vertexdeclaration.c d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
vertexshader.c d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
volume.c d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00