.. |
arb_program_shader.c
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
baseshader.c
|
wined3d: Find the correct sampler type for < 2.0 pshaders.
|
2006-08-28 11:37:24 +02:00 |
basetexture.c
|
wined3d: Basetexture anisotropic fix.
|
2006-08-04 20:48:08 +02:00 |
cubetexture.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
device.c
|
wined3d: Tell gl about the surface alignment.
|
2006-09-28 11:56:29 +02:00 |
directx.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
drawprim.c
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
glsl_shader.c
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
indexbuffer.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
Makefile.in
|
makefiles: Generate the dependencies line to avoid some code duplication.
|
2006-09-14 09:38:16 +02:00 |
palette.c
|
wined3d: Make the virtual table functions static where possible.
|
2006-06-10 13:15:32 +02:00 |
pixelshader.c
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
query.c
|
wined3d: Allow async occlusion queries.
|
2006-08-07 19:59:49 +02:00 |
resource.c
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
stateblock.c
|
wined3d: Improve float constant loading a bit.
|
2006-08-21 12:17:42 +02:00 |
surface_gdi.c
|
wined3d: Surface data is 32 bit aligned.
|
2006-09-25 18:31:26 +02:00 |
surface.c
|
wined3d: Surface data is 32 bit aligned.
|
2006-09-25 18:31:26 +02:00 |
swapchain.c
|
wined3d: Do not use the IWineD3DSurface for the cursor.
|
2006-07-28 12:31:57 +02:00 |
texture.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
utils.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
vertexbuffer.c
|
wined3d: Stop fixing up a VBO if the declaration changes too often.
|
2006-09-25 18:22:36 +02:00 |
vertexdeclaration.c
|
wined3d: Add a couple of traces to the vertexdeclaration creation code.
|
2006-08-07 19:42:31 +02:00 |
vertexshader.c
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
volume.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
volumetexture.c
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
wined3d_main.c
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
wined3d_private.h
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
wined3d.spec
|
WineDirect3DCreate has 3 args in the source.
|
2005-03-21 10:52:32 +00:00 |