wine/dlls/wined3d
2006-09-28 11:56:29 +02:00
..
arb_program_shader.c wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
baseshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
basetexture.c wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
cubetexture.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
device.c wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
directx.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
drawprim.c wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
glsl_shader.c wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
query.c wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
surface_gdi.c wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
surface.c wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
utils.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
vertexbuffer.c wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
vertexdeclaration.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexshader.c wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
volume.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
volumetexture.c wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
wined3d_main.c wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
wined3d_private.h wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00