wine/dlls/wined3d
2007-04-09 12:41:35 +02:00
..
arb_program_shader.c
baseshader.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
basetexture.c
context.c wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00
cubetexture.c
device.c wined3d: Set the stream offset to 0 in DrawPrimitiveUP/DrawIndexedPrimitiveUP. 2007-04-09 12:41:35 +02:00
directx.c wined3d: Don't report render target formats we don't support as supported. 2007-04-09 12:41:17 +02:00
drawprim.c wined3d: Fixup FBO depth attachments when the depth attachment is larger than the render target. 2007-04-09 12:39:23 +02:00
glsl_shader.c wined3d: Fix GLSL cnd instruction. 2007-04-05 10:55:00 +02:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Only issue state_patchsegments FIXME once. 2007-04-04 12:45:57 +02:00
stateblock.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
surface_gdi.c wined3d: Add Filtering to IWineD3DSurface::Blt and handle it. 2007-04-07 10:58:10 +02:00
surface.c wined3d: Use the framebuffer blit extension to implement StretchRect. 2007-04-09 12:40:52 +02:00
swapchain.c wined3d: Add Filtering to IWineD3DSurface::Blt and handle it. 2007-04-07 10:58:10 +02:00
texture.c
utils.c wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values. 2007-04-09 12:39:35 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c wined3d: Use GL_APPLE_client_storage if available. 2007-04-02 11:34:12 +02:00
volumetexture.c
wined3d_main.c
wined3d_private_types.h
wined3d_private.h wined3d: Use the framebuffer blit extension to implement StretchRect. 2007-04-09 12:40:52 +02:00
wined3d.spec