mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 04:39:45 +00:00
604 lines
22 KiB
C
604 lines
22 KiB
C
/*
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* IWineD3DQuery implementation
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*
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* Copyright 2005 Oliver Stieber
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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/*
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* Occlusion Queries:
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* http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
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* http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
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*/
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
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/* *******************************************
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IWineD3DQuery IUnknown parts follow
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******************************************* */
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static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DQuery)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %d\n", This, This->ref);
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ref = InterlockedDecrement(&This->ref);
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if (ref == 0) {
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ENTER_GL();
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/* Queries are specific to the GL context that created them. Not
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* deleting the query will obviously leak it, but that's still better
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* than potentially deleting a different query with the same id in this
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* context, and (still) leaking the actual query. */
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if(This->type == WINED3DQUERYTYPE_EVENT) {
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if (((WineQueryEventData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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|| This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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{
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FIXME("Query was created in a different context, skipping deletion\n");
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}
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else if(GL_SUPPORT(APPLE_FENCE))
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{
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GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
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checkGLcall("glDeleteFencesAPPLE");
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} else if(GL_SUPPORT(NV_FENCE)) {
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GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
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checkGLcall("glDeleteFencesNV");
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}
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} else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
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if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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|| This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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{
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FIXME("Query was created in a different context, skipping deletion\n");
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}
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else
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{
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GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
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checkGLcall("glDeleteQueriesARB");
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}
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}
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LEAVE_GL();
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HeapFree(GetProcessHeap(), 0, This->extendedData);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* *******************************************
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IWineD3DQuery IWineD3DQuery parts follow
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******************************************* */
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static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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*parent= (IUnknown*) parent;
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IUnknown_AddRef(*parent);
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TRACE("(%p) : returning %p\n", This, *parent);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
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*pDevice = (IWineD3DDevice *)This->wineD3DDevice;
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TRACE("(%p) returning %p\n", This, *pDevice);
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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HRESULT res = S_OK;
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TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
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switch (This->type){
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case WINED3DQUERYTYPE_VCACHE:
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{
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WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->Pattern = WINEMAKEFOURCC('C','A','C','H');
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data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
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data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
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data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
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}
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break;
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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{
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WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData;
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int i;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
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if(pData == NULL || dwSize == 0) break;
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for(i = 0; i < WINED3DRTYPECOUNT; i++){
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/*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
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/* isTextureResident could be used to get some of this information */
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data->stats[i].bThrashing = FALSE;
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data->stats[i].ApproxBytesDownloaded = 1;
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data->stats[i].NumEvicts = 1;
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data->stats[i].NumVidCreates = 1;
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data->stats[i].LastPri = 1;
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data->stats[i].NumUsed = 1;
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data->stats[i].NumUsedInVidMem = 1;
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data->stats[i].WorkingSet = 1;
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data->stats[i].WorkingSetBytes = 1;
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data->stats[i].TotalManaged = 1;
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data->stats[i].TotalBytes = 1;
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}
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}
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break;
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case WINED3DQUERYTYPE_VERTEXSTATS:
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{
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WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->NumRenderedTriangles = 1;
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data->NumExtraClippingTriangles = 1;
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMP:
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{
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UINT64* data = pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
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if(pData == NULL || dwSize == 0) break;
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*data = 1; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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{
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BOOL* data = pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
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if(pData == NULL || dwSize == 0) break;
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*data = FALSE; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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{
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UINT64* data = pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
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if(pData == NULL || dwSize == 0) break;
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*data = 1; /*Don't know what this is supposed to be*/
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}
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break;
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case WINED3DQUERYTYPE_PIPELINETIMINGS:
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{
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WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->VertexProcessingTimePercent = 1.0f;
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data->PixelProcessingTimePercent = 1.0f;
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data->OtherGPUProcessingTimePercent = 97.0f;
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data->GPUIdleTimePercent = 1.0f;
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}
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break;
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case WINED3DQUERYTYPE_INTERFACETIMINGS:
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{
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WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
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data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
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data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
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data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
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data->WaitingForGPUOtherTimePercent = 96.0f;
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}
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break;
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case WINED3DQUERYTYPE_VERTEXTIMINGS:
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{
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WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->MemoryProcessingPercent = 50.0f;
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data->ComputationProcessingPercent = 50.0f;
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}
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break;
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case WINED3DQUERYTYPE_PIXELTIMINGS:
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{
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WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->MemoryProcessingPercent = 50.0f;
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data->ComputationProcessingPercent = 50.0f;
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}
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break;
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case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
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{
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WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->MaxBandwidthUtilized = 1.0f;
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data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
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data->VertexRateUtilizedPercent = 1.0f;
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data->TriangleSetupRateUtilizedPercent = 1.0f;
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data->FillRateUtilizedPercent = 97.0f;
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}
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break;
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case WINED3DQUERYTYPE_CACHEUTILIZATION:
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{
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WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData;
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FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
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if(pData == NULL || dwSize == 0) break;
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data->TextureCacheHitRate = 1.0f;
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data->PostTransformVertexCacheHitRate = 1.0f;
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}
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break;
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default:
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FIXME("(%p) Unhandled query type %d\n",This , This->type);
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};
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/*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
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D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
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*/
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return res; /* S_OK if the query data is available*/
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}
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static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId;
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DWORD* data = pData;
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GLuint available;
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GLuint samples;
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HRESULT res;
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TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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if (This->state == QUERY_CREATED)
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{
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/* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
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TRACE("Query wasn't yet started, returning S_OK\n");
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if(data) *data = 0;
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return S_OK;
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}
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if (This->state == QUERY_BUILDING)
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{
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/* Msdn says this returns an error, but our tests show that S_FALSE is returned */
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TRACE("Query is building, returning S_FALSE\n");
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return S_FALSE;
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}
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if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
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{
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WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
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*data = 1;
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return S_OK;
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}
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if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
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|| This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
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{
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FIXME("%p Wrong context, returning 1.\n", This);
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*data = 1;
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return S_OK;
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}
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ENTER_GL();
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GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
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TRACE("(%p) : available %d.\n", This, available);
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if (available)
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{
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if (data)
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{
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GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
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checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
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TRACE("(%p) : Returning %d samples.\n", This, samples);
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*data = samples;
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}
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res = S_OK;
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}
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else
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{
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res = S_FALSE;
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}
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LEAVE_GL();
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return res;
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}
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static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
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BOOL* data = pData;
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WineD3DContext *ctx;
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TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
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ctx = ((WineQueryEventData *)This->extendedData)->ctx;
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if(pData == NULL || dwSize == 0) {
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return S_OK;
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} if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
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/* See comment in IWineD3DQuery::Issue, event query codeblock */
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FIXME("Query context not active, reporting GPU idle\n");
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*data = TRUE;
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} else if(GL_SUPPORT(APPLE_FENCE)) {
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ENTER_GL();
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*data = GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
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checkGLcall("glTestFenceAPPLE");
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LEAVE_GL();
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} else if(GL_SUPPORT(NV_FENCE)) {
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ENTER_GL();
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*data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId));
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checkGLcall("glTestFenceNV");
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LEAVE_GL();
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} else {
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WARN("(%p): reporting GPU idle\n", This);
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*data = TRUE;
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}
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return S_OK;
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}
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static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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int dataSize = 0;
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TRACE("(%p) : type %#x\n", This, This->type);
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switch(This->type){
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case WINED3DQUERYTYPE_VCACHE:
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dataSize = sizeof(WINED3DDEVINFO_VCACHE);
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break;
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case WINED3DQUERYTYPE_RESOURCEMANAGER:
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dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
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break;
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case WINED3DQUERYTYPE_VERTEXSTATS:
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dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
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break;
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case WINED3DQUERYTYPE_EVENT:
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dataSize = sizeof(BOOL);
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break;
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case WINED3DQUERYTYPE_TIMESTAMP:
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dataSize = sizeof(UINT64);
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break;
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case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
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dataSize = sizeof(BOOL);
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break;
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case WINED3DQUERYTYPE_TIMESTAMPFREQ:
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dataSize = sizeof(UINT64);
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break;
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case WINED3DQUERYTYPE_PIPELINETIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
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break;
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case WINED3DQUERYTYPE_INTERFACETIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
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break;
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case WINED3DQUERYTYPE_VERTEXTIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
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break;
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case WINED3DQUERYTYPE_PIXELTIMINGS:
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dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
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break;
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case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
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dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
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break;
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case WINED3DQUERYTYPE_CACHEUTILIZATION:
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dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
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break;
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default:
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FIXME("(%p) Unhandled query type %d\n",This , This->type);
|
|
dataSize = 0;
|
|
}
|
|
return dataSize;
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
|
TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
|
|
|
|
return sizeof(BOOL);
|
|
}
|
|
|
|
static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
|
|
TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
|
|
|
|
return sizeof(DWORD);
|
|
}
|
|
|
|
static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
return This->type;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
|
|
if (dwIssueFlags & WINED3DISSUE_END) {
|
|
WineD3DContext *ctx = ((WineQueryEventData *)This->extendedData)->ctx;
|
|
if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
|
|
/* GL fences can be used only from the context that created them,
|
|
* so if a different context is active, don't bother setting the query. The penalty
|
|
* of a context switch is most likely higher than the gain of a correct query result
|
|
*
|
|
* If the query is used from a different thread, don't bother creating a multithread
|
|
* context - there's no point in doing that as the query would be unusable anyway
|
|
*/
|
|
WARN("Query context not active\n");
|
|
} else if(GL_SUPPORT(APPLE_FENCE)) {
|
|
ENTER_GL();
|
|
GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
|
|
checkGLcall("glSetFenceAPPLE");
|
|
LEAVE_GL();
|
|
} else if (GL_SUPPORT(NV_FENCE)) {
|
|
ENTER_GL();
|
|
GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
|
|
checkGLcall("glSetFenceNV");
|
|
LEAVE_GL();
|
|
}
|
|
} else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
/* Started implicitly at device creation */
|
|
ERR("Event query issued with START flag - what to do?\n");
|
|
}
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
|
|
WineD3DContext *ctx = ((WineQueryOcclusionData *)This->extendedData)->ctx;
|
|
|
|
if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
|
|
FIXME("Not the owning context, can't start query\n");
|
|
} else {
|
|
ENTER_GL();
|
|
/* This is allowed according to msdn and our tests. Reset the query and restart */
|
|
if (dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
if(This->state == QUERY_BUILDING) {
|
|
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
|
checkGLcall("glEndQuery()");
|
|
}
|
|
|
|
GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
|
|
checkGLcall("glBeginQuery()");
|
|
}
|
|
if (dwIssueFlags & WINED3DISSUE_END) {
|
|
/* Msdn says _END on a non-building occlusion query returns an error, but
|
|
* our tests show that it returns OK. But OpenGL doesn't like it, so avoid
|
|
* generating an error
|
|
*/
|
|
if(This->state == QUERY_BUILDING) {
|
|
GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
|
|
checkGLcall("glEndQuery()");
|
|
}
|
|
}
|
|
LEAVE_GL();
|
|
}
|
|
} else {
|
|
FIXME("(%p) : Occlusion queries not supported\n", This);
|
|
}
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
|
|
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
|
|
|
|
TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
|
|
|
|
/* The fixme is printed when the app asks for the resulting data */
|
|
WARN("(%p) : Unhandled query type %#x\n", This, This->type);
|
|
|
|
if(dwIssueFlags & WINED3DISSUE_BEGIN) {
|
|
This->state = QUERY_BUILDING;
|
|
} else {
|
|
This->state = QUERY_SIGNALLED;
|
|
}
|
|
|
|
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
|
|
}
|
|
|
|
|
|
/**********************************************************
|
|
* IWineD3DQuery VTbl follows
|
|
**********************************************************/
|
|
|
|
const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DQueryImpl_GetData,
|
|
IWineD3DQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DQueryImpl_Issue
|
|
};
|
|
|
|
const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DEventQueryImpl_GetData,
|
|
IWineD3DEventQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DEventQueryImpl_Issue
|
|
};
|
|
|
|
const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
IWineD3DQueryImpl_QueryInterface,
|
|
IWineD3DQueryImpl_AddRef,
|
|
IWineD3DQueryImpl_Release,
|
|
/*** IWineD3Dquery methods ***/
|
|
IWineD3DQueryImpl_GetParent,
|
|
IWineD3DQueryImpl_GetDevice,
|
|
IWineD3DOcclusionQueryImpl_GetData,
|
|
IWineD3DOcclusionQueryImpl_GetDataSize,
|
|
IWineD3DQueryImpl_GetType,
|
|
IWineD3DOcclusionQueryImpl_Issue
|
|
};
|