wine/dlls/wined3d
Stefan Dösinger 365e1f3b07 wined3d: Avoid hooking non-fog glEnable/glDisable calls.
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable
and glDisable calls other than those that change GL_FOG are not
hooked. The glEnableWINE and glDisableWINE functions can be used to
add other hooks too if ever needed.
2009-01-12 13:03:47 +01:00
..
arb_program_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
ati_fragment_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
baseshader.c wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
basetexture.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
cubetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
device.c wined3d: Add code to cleanup device multistate_funcs. 2009-01-10 17:43:11 +01:00
directx.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
drawprim.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Remove the pixelshader fogstart/fogend optimization. 2009-01-12 13:01:49 +01:00
indexbuffer.c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
nvidia_texture_shader.c wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData. 2009-01-08 13:21:31 +01:00
query.c wined3d: Don't delete queries from the wrong context. 2009-01-07 12:22:02 +01:00
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
stateblock.c wined3d: Also apply the last sampler state. 2009-01-07 12:21:37 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c ddrawex: Add a test for the permanent DC function. 2009-01-09 16:26:06 +01:00
surface.c wined3d: Add a checkGLcall() after glReadBuffer. 2009-01-10 18:04:28 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
utils.c wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported. 2009-01-08 13:21:56 +01:00
vertexbuffer.c wined3d: Add support for EXT_vertex_array_bgra. 2009-01-08 13:21:51 +01:00
vertexdeclaration.c wined3d: Simplify handling of swizzled attributes. 2009-01-08 13:21:43 +01:00
vertexshader.c wined3d: Simplify handling of swizzled attributes. 2009-01-08 13:21:43 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
wined3d_gl.h wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
wined3d_main.c winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00
wined3d_private.h wined3d: Split the remains of state_fog. 2009-01-12 13:02:49 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00