..
arb_program_shader.c
wined3d: Split the remains of state_fog.
2009-01-12 13:02:49 +01:00
ati_fragment_shader.c
wined3d: Split the remains of state_fog.
2009-01-12 13:02:49 +01:00
baseshader.c
wined3d: Consistently use .xyzw for vector components.
2008-12-20 11:11:55 +01:00
basetexture.c
wined3d: Remove stray tabs.
2009-01-09 14:06:14 +01:00
clipper.c
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
context.c
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
cubetexture.c
d3d: Correct some debug levels.
2008-12-30 11:36:50 +01:00
device.c
wined3d: Add code to cleanup device multistate_funcs.
2009-01-10 17:43:11 +01:00
directx.c
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
drawprim.c
wined3d: Remove stray tabs.
2009-01-09 14:06:14 +01:00
gl_compat.c
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
glsl_shader.c
wined3d: Remove the pixelshader fogstart/fogend optimization.
2009-01-12 13:01:49 +01:00
indexbuffer.c
wined3d: Remove a useless FIXME.
2008-12-20 11:11:49 +01:00
Makefile.in
wined3d: Fake GL_ARB_multitexture.
2008-12-16 14:31:25 +01:00
nvidia_texture_shader.c
wined3d: Split the remains of state_fog.
2009-01-12 13:02:49 +01:00
palette.c
wined3d: Remove stray tabs.
2009-01-09 14:06:14 +01:00
pixelshader.c
wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData.
2009-01-08 13:21:31 +01:00
query.c
wined3d: Don't delete queries from the wrong context.
2009-01-07 12:22:02 +01:00
resource.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
state.c
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
stateblock.c
wined3d: Also apply the last sampler state.
2009-01-07 12:21:37 +01:00
surface_base.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
surface_gdi.c
ddrawex: Add a test for the permanent DC function.
2009-01-09 16:26:06 +01:00
surface.c
wined3d: Add a checkGLcall() after glReadBuffer.
2009-01-10 18:04:28 +01:00
swapchain_base.c
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
2008-12-02 14:04:00 +01:00
swapchain_gdi.c
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
swapchain.c
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
texture.c
d3d: Correct some debug levels.
2008-12-30 11:36:50 +01:00
utils.c
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported.
2009-01-08 13:21:56 +01:00
vertexbuffer.c
wined3d: Add support for EXT_vertex_array_bgra.
2009-01-08 13:21:51 +01:00
vertexdeclaration.c
wined3d: Simplify handling of swizzled attributes.
2009-01-08 13:21:43 +01:00
vertexshader.c
wined3d: Simplify handling of swizzled attributes.
2009-01-08 13:21:43 +01:00
volume.c
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
2008-12-04 11:59:06 +01:00
volumetexture.c
d3d: Correct some debug levels.
2008-12-30 11:36:50 +01:00
wined3d_gl.h
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
2009-01-12 13:03:47 +01:00
wined3d_main.c
winex11.drv/wined3d: Fix tsx11 calling convention.
2008-12-23 12:51:44 +01:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00
wined3d_private.h
wined3d: Split the remains of state_fog.
2009-01-12 13:02:49 +01:00
wined3d.spec
wined3d: Fix the WineDirect3DCreate() export.
2008-10-27 12:37:27 +01:00