wine/dlls/wined3d
2011-09-16 17:23:08 +02:00
..
arb_program_shader.c wined3d: Only the ARBfp fragement pipeline reads emulated clip coords. 2011-09-15 15:41:41 +02:00
ati_fragment_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c
context.c wined3d: Remove a useless NULL check (Coverity). 2011-08-30 17:27:25 +02:00
device.c wined3d: Make the device parameter to process_vertices_strided() const. 2011-09-16 17:23:08 +02:00
directx.c wined3d: Don't load/unload unsupported texture coordinate attribs. 2011-09-12 10:09:48 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c
glsl_shader.c wined3d: Make sure that lit doesn't return NaN. 2011-09-12 10:09:34 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c
query.c
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Disable range fog with per-pixel fog. 2011-09-15 15:41:41 +02:00
stateblock.c
surface.c ddraw: Use real flips. 2011-09-16 17:23:08 +02:00
swapchain.c wined3d: Don't print the context recreation FIXME for FBO ORM. 2011-09-13 09:19:46 +02:00
texture.c wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
utils.c wined3d: Report more vertex texture formats. 2011-09-09 13:33:58 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
wined3d_private.h wined3d: Don't load/unload unsupported texture coordinate attribs. 2011-09-12 10:09:48 +02:00
wined3d.spec