wine/dlls/dsound
Michael Stefaniuc 621d9e444a Revert "dsound/tests: Primary and secondary buffers use the same IDirectSoundBuffer vtbl.".
This reverts commit 7959778d3f.
This is not always the case on Windows.
2013-02-19 10:39:07 +01:00
..
tests Revert "dsound/tests: Primary and secondary buffers use the same IDirectSoundBuffer vtbl.". 2013-02-19 10:39:07 +01:00
buffer.c dsound: Indentation fix. 2012-12-17 11:47:38 +01:00
capture.c dsound: Fix IDirectSoundCaptureBuffer Start/Stop, with tests. 2012-10-19 16:52:05 +02:00
dsound_classes.idl
dsound_convert.c dsound: Resample to float, not device format. 2012-05-15 16:26:31 +02:00
dsound_main.c dsound: Create a primary_pwfx separately from pwfx. 2012-11-22 14:53:14 +01:00
dsound_private.h dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
dsound.c dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
dsound.spec
duplex.c dsound: Move the QI implementation from IDirectSoundFullDuplex to IUnknown. 2012-08-16 11:40:01 +02:00
fir.h dsound: Added a windowed-sinc resampler. 2012-05-08 09:29:47 +02:00
Makefile.in dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
mixer.c dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
primary.c dsound: Avoid signed-unsigned integer comparisons. 2013-01-16 12:21:35 +01:00
propset.c dsound: Get rid of an unused macro. 2012-09-14 15:41:36 +02:00
sound3d.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
version.rc