wine/dlls/ddraw
2012-02-27 12:54:14 +01:00
..
tests ddraw/tests: Fix compilation on systems that don't support nameless unions. 2012-02-27 12:54:14 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw_classes.idl
ddraw_private.h wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
ddraw.c wined3d: Don't take the wined3d mutex during WM_DISPLAYCHANGE either. 2012-02-21 11:30:10 +01:00
ddraw.spec
device.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
executebuffer.c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
light.c ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking. 2011-11-14 15:25:21 +01:00
main.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Makefile.in
material.c ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking. 2011-11-14 15:25:21 +01:00
palette.c ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking. 2011-11-14 15:25:21 +01:00
surface.c ddraw: Always pin surfaces. 2012-02-22 11:26:32 +01:00
utils.c ddraw: Get rid of some ERRs in PixelFormat_DD2WineD3D(). 2011-09-13 09:19:40 +02:00
version.rc
vertexbuffer.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
viewport.c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00