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525 lines
16 KiB
C
525 lines
16 KiB
C
/* Direct3D Material
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* Copyright (c) 2002 Lionel ULMER
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* Copyright (c) 2006 Stefan DÖSINGER
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*
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* This file contains the implementation of Direct3DMaterial.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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static void dump_material(const D3DMATERIAL *mat)
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{
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TRACE(" dwSize : %d\n", mat->dwSize);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial_iface);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial2_iface);
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}
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static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial3_iface);
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}
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/*****************************************************************************
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* IUnknown Methods.
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DMaterial3::QueryInterface
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*
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* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
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* versions.
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*
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* Params:
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* riid: Interface id queried for
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* obj: Address to pass the interface pointer back
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*
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* Returns:
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* S_OK on success
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid,
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void **obp)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
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IUnknown_AddRef(iface);
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
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IDirect3DMaterial_AddRef(&This->IDirect3DMaterial_iface);
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*obp = &This->IDirect3DMaterial_iface;
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TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
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IDirect3DMaterial_AddRef(&This->IDirect3DMaterial2_iface);
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*obp = &This->IDirect3DMaterial2_iface;
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TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
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IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
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*obp = This;
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TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::AddRef
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*
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* Increases the refcount.
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", This, ref);
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return ref;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::Release
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*
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* Reduces the refcount by one. If the refcount falls to 0, the object
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* is destroyed
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*
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* Returns:
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* The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", This, ref);
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if (!ref)
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{
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if(This->Handle)
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{
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wined3d_mutex_lock();
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ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
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wined3d_mutex_unlock();
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}
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HeapFree(GetProcessHeap(), 0, This);
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return 0;
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}
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return ref;
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}
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/*****************************************************************************
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* IDirect3DMaterial Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DMaterial::Initialize
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*
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* A no-op initialization
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*
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* Params:
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* Direct3D: Pointer to a Direct3D interface
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*
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* Returns:
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* D3D_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
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IDirect3D *Direct3D)
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{
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TRACE("iface %p, d3d %p.\n", iface, Direct3D);
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return D3D_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial::Reserve
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*
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* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
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* Odd. They seem to have mixed their interfaces.
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DMaterial::Unreserve
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*
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* Not supported too
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*
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* Returns:
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* DDERR_UNSUPPORTED
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
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{
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TRACE("iface %p.\n", iface);
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return DDERR_UNSUPPORTED;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::SetMaterial
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*
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* Sets the material description
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*
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* Params:
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* Mat: Material to set
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
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D3DMATERIAL *lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Stores the material */
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wined3d_mutex_lock();
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memset(&This->mat, 0, sizeof(This->mat));
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memcpy(&This->mat, lpMat, lpMat->dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::GetMaterial
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*
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* Returns the material assigned to this interface
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*
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* Params:
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* Mat: Pointer to a D3DMATERIAL structure to store the material description
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Mat is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
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D3DMATERIAL *lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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DWORD dwSize;
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TRACE("iface %p, material %p.\n", iface, lpMat);
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if (TRACE_ON(ddraw))
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{
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TRACE(" Returning material : ");
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dump_material(&This->mat);
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}
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/* Copies the material structure */
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wined3d_mutex_lock();
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dwSize = lpMat->dwSize;
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memcpy(lpMat, &This->mat, dwSize);
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wined3d_mutex_unlock();
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return DD_OK;
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}
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/*****************************************************************************
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* IDirect3DMaterial3::GetHandle
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*
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* Returns a handle for the material interface. The handle is simply a
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* pointer to the material implementation
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*
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* Params:
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* Direct3DDevice3: The device this handle is assigned to
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* Handle: Address to write the handle to
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*
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* Returns:
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* D3D_OK on success
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* DDERR_INVALIDPARAMS if Handle is NULL
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*
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*****************************************************************************/
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static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
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IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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wined3d_mutex_lock();
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This->active_device = device_impl;
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if(!This->Handle)
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{
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DWORD h = ddraw_allocate_handle(&device_impl->handle_table, This, DDRAW_HANDLE_MATERIAL);
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if (h == DDRAW_INVALID_HANDLE)
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{
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ERR("Failed to allocate a material handle.\n");
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS; /* Unchecked */
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}
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This->Handle = h + 1;
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}
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*handle = This->Handle;
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TRACE(" returning handle %08x.\n", *handle);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
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IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
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&device_impl->IDirect3DDevice3_iface : NULL, handle);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
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IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
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TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
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return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
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&device_impl->IDirect3DDevice3_iface : NULL, handle);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid,
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void **obp)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
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return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_QueryInterface(IDirect3DMaterial *iface, REFIID riid,
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void **obp)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
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return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
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}
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static ULONG WINAPI IDirect3DMaterialImpl_2_AddRef(IDirect3DMaterial2 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI IDirect3DMaterialImpl_1_AddRef(IDirect3DMaterial *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI IDirect3DMaterialImpl_2_Release(IDirect3DMaterial2 *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
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}
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static ULONG WINAPI IDirect3DMaterialImpl_1_Release(IDirect3DMaterial *iface)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_SetMaterial(IDirect3DMaterial2 *iface,
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LPD3DMATERIAL lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_SetMaterial(IDirect3DMaterial *iface,
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LPD3DMATERIAL lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_2_GetMaterial(IDirect3DMaterial2 *iface,
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LPD3DMATERIAL lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
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}
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static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *iface,
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LPD3DMATERIAL lpMat)
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{
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IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
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TRACE("iface %p, material %p.\n", iface, lpMat);
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return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
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}
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/*****************************************************************************
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* material_activate
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*
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* Uses IDirect3DDevice7::SetMaterial to activate the material
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*
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* Params:
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* This: Pointer to the material implementation to activate
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*
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*****************************************************************************/
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void material_activate(IDirect3DMaterialImpl* This)
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{
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D3DMATERIAL7 d3d7mat;
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TRACE("Activating material %p\n", This);
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d3d7mat.u.diffuse = This->mat.u.diffuse;
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d3d7mat.u1.ambient = This->mat.u1.ambient;
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d3d7mat.u2.specular = This->mat.u2.specular;
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d3d7mat.u3.emissive = This->mat.u3.emissive;
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d3d7mat.u4.power = This->mat.u4.power;
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IDirect3DDevice7_SetMaterial(&This->active_device->IDirect3DDevice7_iface, &d3d7mat);
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}
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static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
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{
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/*** IUnknown Methods ***/
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IDirect3DMaterialImpl_QueryInterface,
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IDirect3DMaterialImpl_AddRef,
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IDirect3DMaterialImpl_Release,
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/*** IDirect3DMaterial3 Methods ***/
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IDirect3DMaterialImpl_SetMaterial,
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IDirect3DMaterialImpl_GetMaterial,
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IDirect3DMaterialImpl_GetHandle,
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};
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static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
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{
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/*** IUnknown Methods ***/
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IDirect3DMaterialImpl_2_QueryInterface,
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IDirect3DMaterialImpl_2_AddRef,
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IDirect3DMaterialImpl_2_Release,
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/*** IDirect3DMaterial2 Methods ***/
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IDirect3DMaterialImpl_2_SetMaterial,
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IDirect3DMaterialImpl_2_GetMaterial,
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IDirect3DMaterialImpl_2_GetHandle,
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};
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static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
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{
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/*** IUnknown Methods ***/
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IDirect3DMaterialImpl_1_QueryInterface,
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IDirect3DMaterialImpl_1_AddRef,
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IDirect3DMaterialImpl_1_Release,
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/*** IDirect3DMaterial1 Methods ***/
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IDirect3DMaterialImpl_Initialize,
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IDirect3DMaterialImpl_1_SetMaterial,
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IDirect3DMaterialImpl_1_GetMaterial,
|
|
IDirect3DMaterialImpl_1_GetHandle,
|
|
IDirect3DMaterialImpl_Reserve,
|
|
IDirect3DMaterialImpl_Unreserve
|
|
};
|
|
|
|
IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw)
|
|
{
|
|
IDirect3DMaterialImpl *material;
|
|
|
|
material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
|
|
if (!material)
|
|
return NULL;
|
|
|
|
material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
|
|
material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
|
|
material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
|
|
material->ref = 1;
|
|
material->ddraw = ddraw;
|
|
|
|
return material;
|
|
}
|