wine/dlls/ddraw/material.c

525 lines
16 KiB
C

/* Direct3D Material
* Copyright (c) 2002 Lionel ULMER
* Copyright (c) 2006 Stefan DÖSINGER
*
* This file contains the implementation of Direct3DMaterial.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void dump_material(const D3DMATERIAL *mat)
{
TRACE(" dwSize : %d\n", mat->dwSize);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial_iface);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial2_iface);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial3_iface);
}
/*****************************************************************************
* IUnknown Methods.
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial3::QueryInterface
*
* QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
* versions.
*
* Params:
* riid: Interface id queried for
* obj: Address to pass the interface pointer back
*
* Returns:
* S_OK on success
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid,
void **obp)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IUnknown_AddRef(iface);
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
IDirect3DMaterial_AddRef(&This->IDirect3DMaterial_iface);
*obp = &This->IDirect3DMaterial_iface;
TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
IDirect3DMaterial_AddRef(&This->IDirect3DMaterial2_iface);
*obp = &This->IDirect3DMaterial2_iface;
TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
*obp = This;
TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return E_NOINTERFACE;
}
/*****************************************************************************
* IDirect3DMaterial3::AddRef
*
* Increases the refcount.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", This, ref);
return ref;
}
/*****************************************************************************
* IDirect3DMaterial3::Release
*
* Reduces the refcount by one. If the refcount falls to 0, the object
* is destroyed
*
* Returns:
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", This, ref);
if (!ref)
{
if(This->Handle)
{
wined3d_mutex_lock();
ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
wined3d_mutex_unlock();
}
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return ref;
}
/*****************************************************************************
* IDirect3DMaterial Methods
*****************************************************************************/
/*****************************************************************************
* IDirect3DMaterial::Initialize
*
* A no-op initialization
*
* Params:
* Direct3D: Pointer to a Direct3D interface
*
* Returns:
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
IDirect3D *Direct3D)
{
TRACE("iface %p, d3d %p.\n", iface, Direct3D);
return D3D_OK;
}
/*****************************************************************************
* IDirect3DMaterial::Reserve
*
* DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
* Odd. They seem to have mixed their interfaces.
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial::Unreserve
*
* Not supported too
*
* Returns:
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
return DDERR_UNSUPPORTED;
}
/*****************************************************************************
* IDirect3DMaterial3::SetMaterial
*
* Sets the material description
*
* Params:
* Mat: Material to set
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
/* Stores the material */
wined3d_mutex_lock();
memset(&This->mat, 0, sizeof(This->mat));
memcpy(&This->mat, lpMat, lpMat->dwSize);
wined3d_mutex_unlock();
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetMaterial
*
* Returns the material assigned to this interface
*
* Params:
* Mat: Pointer to a D3DMATERIAL structure to store the material description
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
DWORD dwSize;
TRACE("iface %p, material %p.\n", iface, lpMat);
if (TRACE_ON(ddraw))
{
TRACE(" Returning material : ");
dump_material(&This->mat);
}
/* Copies the material structure */
wined3d_mutex_lock();
dwSize = lpMat->dwSize;
memcpy(lpMat, &This->mat, dwSize);
wined3d_mutex_unlock();
return DD_OK;
}
/*****************************************************************************
* IDirect3DMaterial3::GetHandle
*
* Returns a handle for the material interface. The handle is simply a
* pointer to the material implementation
*
* Params:
* Direct3DDevice3: The device this handle is assigned to
* Handle: Address to write the handle to
*
* Returns:
* D3D_OK on success
* DDERR_INVALIDPARAMS if Handle is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
wined3d_mutex_lock();
This->active_device = device_impl;
if(!This->Handle)
{
DWORD h = ddraw_allocate_handle(&device_impl->handle_table, This, DDRAW_HANDLE_MATERIAL);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a material handle.\n");
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS; /* Unchecked */
}
This->Handle = h + 1;
}
*handle = This->Handle;
TRACE(" returning handle %08x.\n", *handle);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
&device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
&device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid,
void **obp)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_QueryInterface(IDirect3DMaterial *iface, REFIID riid,
void **obp)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
}
static ULONG WINAPI IDirect3DMaterialImpl_2_AddRef(IDirect3DMaterial2 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_1_AddRef(IDirect3DMaterial *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_2_Release(IDirect3DMaterial2 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_1_Release(IDirect3DMaterial *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_SetMaterial(IDirect3DMaterial2 *iface,
LPD3DMATERIAL lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_SetMaterial(IDirect3DMaterial *iface,
LPD3DMATERIAL lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetMaterial(IDirect3DMaterial2 *iface,
LPD3DMATERIAL lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *iface,
LPD3DMATERIAL lpMat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
}
/*****************************************************************************
* material_activate
*
* Uses IDirect3DDevice7::SetMaterial to activate the material
*
* Params:
* This: Pointer to the material implementation to activate
*
*****************************************************************************/
void material_activate(IDirect3DMaterialImpl* This)
{
D3DMATERIAL7 d3d7mat;
TRACE("Activating material %p\n", This);
d3d7mat.u.diffuse = This->mat.u.diffuse;
d3d7mat.u1.ambient = This->mat.u1.ambient;
d3d7mat.u2.specular = This->mat.u2.specular;
d3d7mat.u3.emissive = This->mat.u3.emissive;
d3d7mat.u4.power = This->mat.u4.power;
IDirect3DDevice7_SetMaterial(&This->active_device->IDirect3DDevice7_iface, &d3d7mat);
}
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_QueryInterface,
IDirect3DMaterialImpl_AddRef,
IDirect3DMaterialImpl_Release,
/*** IDirect3DMaterial3 Methods ***/
IDirect3DMaterialImpl_SetMaterial,
IDirect3DMaterialImpl_GetMaterial,
IDirect3DMaterialImpl_GetHandle,
};
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_2_QueryInterface,
IDirect3DMaterialImpl_2_AddRef,
IDirect3DMaterialImpl_2_Release,
/*** IDirect3DMaterial2 Methods ***/
IDirect3DMaterialImpl_2_SetMaterial,
IDirect3DMaterialImpl_2_GetMaterial,
IDirect3DMaterialImpl_2_GetHandle,
};
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_1_QueryInterface,
IDirect3DMaterialImpl_1_AddRef,
IDirect3DMaterialImpl_1_Release,
/*** IDirect3DMaterial1 Methods ***/
IDirect3DMaterialImpl_Initialize,
IDirect3DMaterialImpl_1_SetMaterial,
IDirect3DMaterialImpl_1_GetMaterial,
IDirect3DMaterialImpl_1_GetHandle,
IDirect3DMaterialImpl_Reserve,
IDirect3DMaterialImpl_Unreserve
};
IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw)
{
IDirect3DMaterialImpl *material;
material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
if (!material)
return NULL;
material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
material->ref = 1;
material->ddraw = ddraw;
return material;
}