wine/dlls/wined3d
2006-08-21 12:23:41 +02:00
..
arb_program_shader.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
baseshader.c wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
basetexture.c wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
directx.c wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
drawprim.c wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
glsl_shader.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Fix GLSL regression / draw buffers support. 2006-08-09 20:35:59 +02:00
query.c wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
surface.c wined3d: Make sure b_info structure is properly allocated and released. 2006-08-17 11:20:33 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexbuffer.c Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
vertexdeclaration.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexshader.c wined3d: Fix D3DCOLOR swizzling in shaders. 2006-08-07 13:12:21 +02:00
volume.c wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d_main.c wined3d: Registry setting for the amount of simulated texture memory. 2006-08-08 11:20:05 +02:00
wined3d_private.h wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00