wine/dlls/d3d8
2009-09-24 13:24:53 +02:00
..
tests d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
cubetexture.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
d3d8_private.h d3d8: Add a separate function for pixel shader initialization. 2009-09-24 13:24:47 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
device.c d3d8: Add a separate function for pixel shader initialization. 2009-09-24 13:24:47 +02:00
directx.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
indexbuffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
pixelshader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
stateblock.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
surface.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
vertexdeclaration.c wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
vertexshader.c wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00