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tests
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d3d8: Remove trailing spaces.
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2009-08-31 12:41:21 +02:00 |
cubetexture.c
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wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
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2009-09-17 10:09:44 -05:00 |
d3d8_main.c
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d3d8: Remove trailing spaces.
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2009-08-31 12:41:21 +02:00 |
d3d8_private.h
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d3d8: Add a separate function for pixel shader initialization.
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2009-09-24 13:24:47 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
device.c
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d3d8: Add a separate function for pixel shader initialization.
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2009-09-24 13:24:47 +02:00 |
directx.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
indexbuffer.c
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wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
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2009-09-18 08:55:25 -05:00 |
Makefile.in
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
pixelshader.c
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wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
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2009-09-24 13:24:53 +02:00 |
stateblock.c
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
surface.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
swapchain.c
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wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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2009-09-16 13:04:32 -05:00 |
texture.c
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wined3d: Don't free D3D textures until the wined3d texture is destroyed.
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2009-09-18 08:54:34 -05:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
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2009-09-18 08:55:25 -05:00 |
vertexdeclaration.c
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wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
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2009-09-23 12:36:28 +02:00 |
vertexshader.c
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wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
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2009-09-24 13:24:19 +02:00 |
volume.c
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wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
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2009-09-16 13:05:20 -05:00 |
volumetexture.c
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wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
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2009-09-16 13:06:06 -05:00 |