..
arb_program_shader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
ati_fragment_shader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
baseshader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
basetexture.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
clipper.c
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
context.c
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
2008-12-04 11:59:06 +01:00
cubetexture.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
device.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
directx.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
drawprim.c
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
2008-12-02 14:04:00 +01:00
glsl_shader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
indexbuffer.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
Makefile.in
wined3d: Use a swapchain for GDI surfaces.
2008-08-19 12:21:32 +02:00
nvidia_texture_shader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
palette.c
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
pixelshader.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
query.c
wined3d: Convert source files to utf-8.
2008-10-18 19:21:20 +02:00
resource.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
state.c
wined3d: Make shader texture format fixups more generic.
2008-12-04 11:59:58 +01:00
stateblock.c
wined3d: Use a bitmask to store which bool and int constants are set.
2008-12-03 09:49:10 +01:00
surface_base.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
surface_gdi.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
surface.c
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
2008-12-04 12:00:15 +01:00
swapchain_base.c
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
2008-12-02 14:04:00 +01:00
swapchain_gdi.c
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
swapchain.c
wined3d: Sign-compare warnings fix.
2008-12-02 14:12:39 +01:00
texture.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
utils.c
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
2008-12-04 12:00:15 +01:00
vertexbuffer.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
vertexdeclaration.c
wined3d: Don't try to draw with unsupported attribute data types.
2008-09-22 12:20:34 +02:00
vertexshader.c
wined3d: Const correctness fixes.
2008-12-02 14:04:15 +01:00
volume.c
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
2008-12-04 11:59:06 +01:00
volumetexture.c
wined3d: Rename resource functions to reflect that they're not COM functions.
2008-12-03 09:47:26 +01:00
wined3d_gl.h
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
2008-12-04 11:59:06 +01:00
wined3d_main.c
wined3d: Add registry key for overriding the pci vendor id.
2008-11-24 14:52:32 +01:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00
wined3d_private.h
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
2008-12-04 12:00:15 +01:00
wined3d.spec
wined3d: Fix the WineDirect3DCreate() export.
2008-10-27 12:37:27 +01:00