wine/dlls/wined3d
Roderick Colenbrander ba90a740be wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
2008-02-11 19:58:58 +01:00
..
arb_program_shader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
baseshader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c
context.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Restore the Window size on reset. 2008-02-07 13:05:44 +01:00
directx.c wined3d: Add some ATI cards to the version database. 2008-02-07 13:05:20 +01:00
drawprim.c wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
glsl_shader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
palette.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface_base.c wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. 2008-02-06 11:36:44 +01:00
surface_gdi.c wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
surface.c wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation. 2008-02-11 19:58:58 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
vertexbuffer.c wined3d: Create VBOs. 2008-02-06 12:43:53 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00
wined3d_private.h wined3d: Move vertex buffer vbo creation to PreLoad. 2008-02-05 12:42:30 +01:00
wined3d.spec