wine/dlls/wined3d
Stefan Dösinger e25a16fda5 wined3d: General signed format correction without native signed formats.
Implement signed d3d formats for D3DFMT_V8U8 and D3DFMT_Q8W8V8U8 if no
suitable opengl signed format is supported.
2007-03-21 22:51:19 +01:00
..
arb_program_shader.c wined3d: General signed format correction without native signed formats. 2007-03-21 22:51:19 +01:00
baseshader.c
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext. 2007-03-21 11:55:52 +01:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Store the pixel format in the texture. 2007-03-21 22:50:49 +01:00
directx.c wined3d: Add GL_ATI_envmap_bumpmap to our gl extension header. 2007-03-21 22:50:30 +01:00
drawprim.c
glsl_shader.c
indexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Makefile.in
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface_gdi.c
surface.c wined3d: General signed format correction without native signed formats. 2007-03-21 22:51:19 +01:00
swapchain.c wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
wined3d_main.c
wined3d_private_types.h
wined3d_private.h wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
wined3d.spec