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arb_program_shader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
baseshader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
basetexture.c
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wined3d: Basetexture anisotropic fix.
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2006-08-04 20:48:08 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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ddraw: Pass the fullscreen flag to wined3d.
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2006-09-10 10:18:45 +02:00 |
directx.c
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wined3d: Avoid crashing when renderer returns no name.
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2006-09-13 11:37:06 +02:00 |
drawprim.c
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wined3d: Compile pixel shaders in drawprim.
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2006-08-25 11:19:08 +02:00 |
glsl_shader.c
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wined3d: Load projected textures in fragment shaders.
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2006-08-25 11:19:15 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
Makefile.in
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makefiles: Generate the dependencies line to avoid some code duplication.
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2006-09-14 09:38:16 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-28 11:37:24 +02:00 |
query.c
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wined3d: Allow async occlusion queries.
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2006-08-07 19:59:49 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Improve float constant loading a bit.
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2006-08-21 12:17:42 +02:00 |
surface_gdi.c
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ddraw: Support using an application-provided surface pointer.
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2006-07-26 15:17:59 +02:00 |
surface.c
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wined3d: Cleanup the surface loading code a bit.
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2006-09-12 10:52:59 +02:00 |
swapchain.c
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wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-28 12:31:57 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Cleanup the surface loading code a bit.
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2006-09-12 10:52:59 +02:00 |
vertexbuffer.c
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Assorted spelling fixes.
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2006-08-07 13:52:55 +02:00 |
vertexdeclaration.c
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wined3d: Add a couple of traces to the vertexdeclaration creation code.
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2006-08-07 19:42:31 +02:00 |
vertexshader.c
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wined3d: Apply the half pixel correction for shaders too.
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2006-08-29 12:26:15 +02:00 |
volume.c
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wined3d: Volume textures fix.
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2006-08-05 11:26:25 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d_main.c
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wined3d: Registry setting for the amount of simulated texture memory.
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2006-08-08 11:20:05 +02:00 |
wined3d_private.h
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ddraw: Pass the fullscreen flag to wined3d.
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2006-09-10 10:18:45 +02:00 |
wined3d.spec
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