wine/dlls/wined3d
2006-09-14 09:38:16 +02:00
..
arb_program_shader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
baseshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
basetexture.c wined3d: Basetexture anisotropic fix. 2006-08-04 20:48:08 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
directx.c wined3d: Avoid crashing when renderer returns no name. 2006-09-13 11:37:06 +02:00
drawprim.c wined3d: Compile pixel shaders in drawprim. 2006-08-25 11:19:08 +02:00
glsl_shader.c wined3d: Load projected textures in fragment shaders. 2006-08-25 11:19:15 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
query.c wined3d: Allow async occlusion queries. 2006-08-07 19:59:49 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve float constant loading a bit. 2006-08-21 12:17:42 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
surface.c wined3d: Cleanup the surface loading code a bit. 2006-09-12 10:52:59 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Cleanup the surface loading code a bit. 2006-09-12 10:52:59 +02:00
vertexbuffer.c Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
vertexdeclaration.c wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
vertexshader.c wined3d: Apply the half pixel correction for shaders too. 2006-08-29 12:26:15 +02:00
volume.c wined3d: Volume textures fix. 2006-08-05 11:26:25 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d_main.c wined3d: Registry setting for the amount of simulated texture memory. 2006-08-08 11:20:05 +02:00
wined3d_private.h ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
wined3d.spec