.. |
arb_program_shader.c
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wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
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2008-11-25 13:07:14 +01:00 |
ati_fragment_shader.c
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wined3d: Rename the fragment ffp desc structures.
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2008-11-20 12:17:45 +01:00 |
baseshader.c
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wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25 13:07:03 +01:00 |
basetexture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
clipper.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
context.c
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wined3d: Sign-compare warnings fix.
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2008-11-21 11:29:12 +01:00 |
cubetexture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
device.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
directx.c
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wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24 14:52:32 +01:00 |
drawprim.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
glsl_shader.c
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wined3d: Put the ps compile parameters into the glsl program hashmap.
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2008-11-25 13:07:23 +01:00 |
indexbuffer.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
Makefile.in
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wined3d: Use a swapchain for GDI surfaces.
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2008-08-19 12:21:32 +02:00 |
nvidia_texture_shader.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
palette.c
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wined3d: Const correctness fixes.
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2008-11-25 13:37:39 +01:00 |
pixelshader.c
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wined3d: Add the ability to duplicate GL pixel shaders.
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2008-11-25 13:07:03 +01:00 |
query.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
resource.c
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wined3d: Implement IWineD3DResourceImpl_GetPriority and IWineD3DResourceImpl_SetPriority for resource management.
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2008-10-08 14:17:03 +02:00 |
state.c
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wined3d: Make the shader backend call CompileShader.
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2008-11-25 13:06:23 +01:00 |
stateblock.c
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wined3d: Use the integer variant of zero instead of casting "0.0".
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2008-11-04 11:26:05 +01:00 |
surface_base.c
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wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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2008-11-25 13:37:45 +01:00 |
surface_gdi.c
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wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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2008-11-25 13:37:45 +01:00 |
surface.c
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wined3d: Slightly reduce the scope of fragment_palette_conversion.
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2008-11-25 13:37:50 +01:00 |
swapchain_base.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
swapchain_gdi.c
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d3d: Do not restore the display mode in ddraw.
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2008-11-03 13:34:13 +01:00 |
swapchain.c
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d3d: Do not restore the display mode in ddraw.
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2008-11-03 13:34:13 +01:00 |
texture.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
utils.c
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wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
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2008-11-25 13:07:14 +01:00 |
vertexbuffer.c
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wined3d: Convert source files to utf-8.
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2008-10-18 19:21:20 +02:00 |
vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Make the shader backend call CompileShader.
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2008-11-25 13:06:23 +01:00 |
volume.c
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wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.
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2008-10-20 11:38:54 +02:00 |
volumetexture.c
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wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.
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2008-10-20 11:39:01 +02:00 |
wined3d_gl.h
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wined3d: Add detection for NVIDIA's GTX 280.
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2008-11-24 14:41:58 +01:00 |
wined3d_main.c
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wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24 14:52:32 +01:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
wined3d_private.h
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wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
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2008-11-25 13:37:45 +01:00 |
wined3d.spec
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wined3d: Fix the WineDirect3DCreate() export.
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2008-10-27 12:37:27 +01:00 |