wine/dlls/wined3d/Makefile.in
Stefan Dösinger e178ddd9e1 wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there.  Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00

47 lines
822 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = uuid user32 gdi32 advapi32 kernel32
C_SRCS = \
arb_program_shader.c \
ati_fragment_shader.c \
baseshader.c \
basetexture.c \
clipper.c \
context.c \
cubetexture.c \
device.c \
directx.c \
drawprim.c \
glsl_shader.c \
indexbuffer.c \
nvidia_texture_shader.c \
palette.c \
pixelshader.c \
query.c \
resource.c \
state.c \
stateblock.c \
surface_base.c \
surface.c \
surface_gdi.c \
swapchain.c \
swapchain_gdi.c \
swapchain_base.c \
texture.c \
utils.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend