wine/dlls/dsound
2012-12-27 18:47:53 +01:00
..
tests dsound: HeapFree secondaries (Coverity). 2012-10-29 10:54:59 +01:00
buffer.c dsound: Indentation fix. 2012-12-17 11:47:38 +01:00
capture.c dsound: Fix IDirectSoundCaptureBuffer Start/Stop, with tests. 2012-10-19 16:52:05 +02:00
dsound_classes.idl
dsound_convert.c dsound: Resample to float, not device format. 2012-05-15 16:26:31 +02:00
dsound_main.c dsound: Create a primary_pwfx separately from pwfx. 2012-11-22 14:53:14 +01:00
dsound_private.h dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
dsound.c dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
dsound.spec
duplex.c dsound: Move the QI implementation from IDirectSoundFullDuplex to IUnknown. 2012-08-16 11:40:01 +02:00
fir.h dsound: Added a windowed-sinc resampler. 2012-05-08 09:29:47 +02:00
Makefile.in dsound: Reimplement rendering devices on mmdevapi. 2011-09-27 16:53:51 +02:00
mixer.c dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
primary.c dsound: Use a thread instead of a timer for greater precision. 2012-12-27 18:47:53 +01:00
propset.c dsound: Get rid of an unused macro. 2012-09-14 15:41:36 +02:00
sound3d.c dsound: Don't destroy primary buffer until device is released. 2012-05-09 17:49:33 +02:00
version.rc