..
arb_program_shader.c
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
baseshader.c
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
basetexture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
context.c
wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
2007-03-21 11:55:52 +01:00
cubetexture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
device.c
wined3d: Store an array of contexts in the swapchain.
2007-03-19 12:23:16 +01:00
directx.c
wined3d: Check for float texture formats correctly.
2007-03-21 12:33:17 +01:00
drawprim.c
wined3d: Remove space before '\n' in trace.
2007-03-14 12:10:47 +01:00
glsl_shader.c
Mark several functions as static.
2007-03-13 13:35:12 +01:00
indexbuffer.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
Makefile.in
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
palette.c
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
2007-02-15 14:20:28 +01:00
pixelshader.c
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
query.c
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
resource.c
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15 14:20:38 +01:00
state.c
wined3d: Fix client gl unit selection.
2007-03-19 12:18:07 +01:00
stateblock.c
wined3d: Correct various texture limits checks.
2007-03-13 11:53:28 +01:00
surface_gdi.c
wined3d: Rework surface dirtification.
2007-03-07 12:18:14 +01:00
surface.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
swapchain.c
wined3d: Store an array of contexts in the swapchain.
2007-03-19 12:23:16 +01:00
texture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
utils.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
vertexbuffer.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
vertexdeclaration.c
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
vertexshader.c
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
2007-03-08 11:58:50 +01:00
volume.c
wined3d: Make sure volumes have memory allocated.
2007-02-21 11:00:08 +01:00
volumetexture.c
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
wined3d_main.c
wined3d: Replace inline static with static inline.
2007-03-17 20:04:46 +01:00
wined3d_private_types.h
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-03-19 12:17:18 +01:00
wined3d_private.h
wined3d: Store an array of contexts in the swapchain.
2007-03-19 12:23:16 +01:00
wined3d.spec