wine/dlls/wined3d
Vitaly Budovski f7b565e2ca wined3d: Check for float texture formats correctly.
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications which check for any of
the float formats together with D3DUSAGE_RENDERTARGET to start.
2007-03-21 12:33:17 +01:00
..
arb_program_shader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
baseshader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext. 2007-03-21 11:55:52 +01:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
directx.c wined3d: Check for float texture formats correctly. 2007-03-21 12:33:17 +01:00
drawprim.c wined3d: Remove space before '\n' in trace. 2007-03-14 12:10:47 +01:00
glsl_shader.c Mark several functions as static. 2007-03-13 13:35:12 +01:00
indexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE. 2007-02-15 14:20:28 +01:00
pixelshader.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
query.c wined3d: Support GL_APPLE_fence for event queries. 2007-03-01 11:40:24 +01:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Fix client gl unit selection. 2007-03-19 12:18:07 +01:00
stateblock.c wined3d: Correct various texture limits checks. 2007-03-13 11:53:28 +01:00
surface_gdi.c wined3d: Rework surface dirtification. 2007-03-07 12:18:14 +01:00
surface.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
swapchain.c wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
vertexshader.c wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction. 2007-03-08 11:58:50 +01:00
volume.c wined3d: Make sure volumes have memory allocated. 2007-02-21 11:00:08 +01:00
volumetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
wined3d_main.c wined3d: Replace inline static with static inline. 2007-03-17 20:04:46 +01:00
wined3d_private_types.h wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
wined3d_private.h wined3d: Store an array of contexts in the swapchain. 2007-03-19 12:23:16 +01:00
wined3d.spec