mirror of
https://github.com/reactos/wine.git
synced 2024-12-12 05:45:56 +00:00
19d19b2b79
Allow some objects to have no parent device. Tighten refcount tests and test refound decrement on Release.
359 lines
17 KiB
C
359 lines
17 KiB
C
/*
|
|
* IDirect3D9 implementation
|
|
*
|
|
* Copyright 2002 Jason Edmeades
|
|
* Copyright 2005 Oliver Stieber
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
/* IDirect3D9 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
|
|
{
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
|
|
|
|
if (ref == 0) {
|
|
IWineD3D_Release(This->WineD3D);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3D9 Interface follow: */
|
|
HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
|
|
}
|
|
|
|
UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_GetAdapterCount(This->WineD3D);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
WINED3DADAPTER_IDENTIFIER adapter_id;
|
|
|
|
/* dx8 and dx9 have different structures to be filled in, with incompatible
|
|
layouts so pass in pointers to the places to be filled via an internal
|
|
structure */
|
|
adapter_id.Driver = pIdentifier->Driver;
|
|
adapter_id.Description = pIdentifier->Description;
|
|
adapter_id.DeviceName = pIdentifier->DeviceName;
|
|
adapter_id.DriverVersion = &pIdentifier->DriverVersion;
|
|
adapter_id.VendorId = &pIdentifier->VendorId;
|
|
adapter_id.DeviceId = &pIdentifier->DeviceId;
|
|
adapter_id.SubSysId = &pIdentifier->SubSysId;
|
|
adapter_id.Revision = &pIdentifier->Revision;
|
|
adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
|
|
adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
|
|
|
|
return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
|
|
}
|
|
|
|
UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
|
|
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
|
|
D3DFORMAT BackBufferFormat, BOOL Windowed) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
|
|
BackBufferFormat, Windowed);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
|
|
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
|
|
Usage, RType, CheckFormat);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
|
|
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
|
|
Windowed, MultiSampleType, pQualityLevels);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
|
|
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
|
|
RenderTargetFormat, DepthStencilFormat);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
|
|
TargetFormat);
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
HRESULT hrc = D3D_OK;
|
|
WINED3DCAPS *pWineCaps;
|
|
|
|
TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
|
|
|
|
if(NULL == pCaps){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
|
|
if(pWineCaps == NULL){
|
|
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
|
}
|
|
D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
|
|
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
|
|
HeapFree(GetProcessHeap(), 0, pWineCaps);
|
|
TRACE("(%p) returning %p\n", This, pCaps);
|
|
return hrc;
|
|
}
|
|
|
|
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
|
|
}
|
|
|
|
/* Internal function called back during the CreateDevice to create a render target */
|
|
HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Lockable,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
|
|
HRESULT res = D3D_OK;
|
|
IDirect3DSurface9Impl *d3dSurface = NULL;
|
|
TRACE("(%p) call back\n", device);
|
|
res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
|
|
(D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
|
|
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
|
|
|
|
if (SUCCEEDED(res)) {
|
|
*ppSurface = d3dSurface->wineD3DSurface;
|
|
IUnknown_Release(d3dSurface->parentDevice);
|
|
d3dSurface->parentDevice = NULL;
|
|
} else {
|
|
*ppSurface = NULL;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
|
|
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IWineD3DSwapChain ** ppSwapChain) {
|
|
HRESULT res = D3D_OK;
|
|
IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
|
|
D3DPRESENT_PARAMETERS localParameters;
|
|
TRACE("(%p) call back\n", device);
|
|
|
|
localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
|
|
localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
|
|
localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
|
|
localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
|
|
localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
|
|
localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
|
|
localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
|
|
localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
|
|
localParameters.Windowed = *(pPresentationParameters->Windowed);
|
|
localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
|
|
localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
|
|
localParameters.Flags = *(pPresentationParameters->Flags);
|
|
localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
|
|
localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval);
|
|
|
|
/*copy the presentation parameters*/
|
|
res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
|
|
|
|
if (SUCCEEDED(res)) {
|
|
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
|
|
IUnknown_Release(d3dSwapChain->parentDevice);
|
|
d3dSwapChain->parentDevice = NULL;
|
|
} else {
|
|
*ppSwapChain = NULL;
|
|
}
|
|
/*Copy back the presentation parameters*/
|
|
*pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
|
*pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
|
*pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
|
|
*pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
|
*pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
|
*pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
|
|
*pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
|
*pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
|
*pPresentationParameters->Windowed = localParameters.Windowed;
|
|
*pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
|
*pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
|
|
*pPresentationParameters->Flags = localParameters.Flags;
|
|
*pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
|
*pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
|
|
|
|
return res;
|
|
}
|
|
|
|
/* Internal function called back during the CreateDevice to create a render target */
|
|
HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Discard,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
|
|
HRESULT res = D3D_OK;
|
|
IDirect3DSurface9Impl *d3dSurface = NULL;
|
|
TRACE("(%p) call back\n", device);
|
|
|
|
res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
|
|
(D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
|
|
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
|
|
if (SUCCEEDED(res)) {
|
|
*ppSurface = d3dSurface->wineD3DSurface;
|
|
IUnknown_Release(d3dSurface->parentDevice);
|
|
d3dSurface->parentDevice = NULL;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
|
|
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IDirect3DDevice9** ppReturnedDeviceInterface) {
|
|
|
|
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
|
IDirect3DDevice9Impl *object = NULL;
|
|
WINED3DPRESENT_PARAMETERS localParameters;
|
|
HRESULT hr;
|
|
TRACE("(%p) Relay\n", This);
|
|
|
|
/* Check the validity range of the adapter parameter */
|
|
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Allocate the storage for the device object */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
|
|
if (NULL == object) {
|
|
FIXME("Allocation of memory failed\n");
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &Direct3DDevice9_Vtbl;
|
|
object->ref = 1;
|
|
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
|
|
|
|
/* Allocate an associated WineD3DDevice object */
|
|
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
|
|
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
|
|
localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
|
|
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
|
|
localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
|
|
localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
|
|
localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
|
|
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
|
|
localParameters.Windowed = &pPresentationParameters->Windowed;
|
|
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
|
|
localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
|
|
localParameters.Flags = &pPresentationParameters->Flags;
|
|
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
|
|
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
|
|
|
|
hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
|
|
|
|
if (hr != D3D_OK) {
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
return hr;
|
|
}
|
|
|
|
TRACE("(%p) : Created Device %p\n", This, object);
|
|
|
|
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
|
|
if (hr != D3D_OK) {
|
|
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
*ppReturnedDeviceInterface = NULL;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
|
|
|
|
const IDirect3D9Vtbl Direct3D9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3D9Impl_QueryInterface,
|
|
IDirect3D9Impl_AddRef,
|
|
IDirect3D9Impl_Release,
|
|
/* IDirect3D9 */
|
|
IDirect3D9Impl_RegisterSoftwareDevice,
|
|
IDirect3D9Impl_GetAdapterCount,
|
|
IDirect3D9Impl_GetAdapterIdentifier,
|
|
IDirect3D9Impl_GetAdapterModeCount,
|
|
IDirect3D9Impl_EnumAdapterModes,
|
|
IDirect3D9Impl_GetAdapterDisplayMode,
|
|
IDirect3D9Impl_CheckDeviceType,
|
|
IDirect3D9Impl_CheckDeviceFormat,
|
|
IDirect3D9Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D9Impl_CheckDepthStencilMatch,
|
|
IDirect3D9Impl_CheckDeviceFormatConversion,
|
|
IDirect3D9Impl_GetDeviceCaps,
|
|
IDirect3D9Impl_GetAdapterMonitor,
|
|
IDirect3D9Impl_CreateDevice
|
|
};
|