* fix(sync): keep RetroArch Cloud Sync from stalling the event loop Basic auth ran its bcrypt check (~250ms) on the event loop for every WebDAV request, and the manifest ran its queries there too, so parallel RetroArch requests queued behind each other. Both now run in a thread. Cloud Sync resolves every save and state to a ROM by fs_name_no_ext, which no index led with; 0149 adds one so unmatched uploads fail fast. The upload dialog now offers a core for saves as well as states, so a manually uploaded save lands in the core folder RetroArch reads, and its slot hint says only unslotted saves reach RetroArch. Refs #5158 Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * test(sync): cover manifest queries running off the event loop Addresses Greptile review on #5171: trim the 0149 migration docstring to its summary, annotate the new MockConnection constructor, and add regression tests that build_manifest and list_manifest_paths query from a worker thread. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(auth): mark Basic-auth users active off the event loop pr-ready step 2 (code-review): run the user lookup, password check and set_last_active in one worker-thread hop, and test that SaveDataTab offers save cores and forwards the picked core on upload. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * test(v2): build SaveDataTab test saves and states from shared fixtures pr-ready step 3 (simplify): replace the hand-cast UserSaveSchema and UserStateSchema stubs with saveFixture/stateFixture plus toUserSave/toUserState. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * chore(sync): drop restating index comment and type the test spy pr-ready step 4 (review-polish): remove the comment that only restated idx_roms_fs_name_no_ext, and type the manifest test's get_saves spy so mypy passes across the backend. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(auth): check the password grant's credentials off the event loop The OAuth password grant ran bcrypt (~250ms) on the event loop, stalling every other request the worker was serving. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(sync): run RetroArch WebDAV database work off the event loop GET, PUT, DELETE and PROPFIND resolved ROMs, looked up and wrote save, state and screenshot rows, and listed whole platforms synchronously inside async handlers; the PSP bundle helpers did the same. Each now runs that work in a worker thread. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(saves): keep another core's same-named save on upload A slot-less upload matched an existing save by file name alone, so uploading game.srm for a second core rewrote the first core's row to the new folder and deleted its file. The lookup now only matches a save made with the requested core. Clients that send no core still match any, so device conflict detection is unchanged, preferring a save filed under no core. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * feat(v2): file a save picked with a core out of the slots RetroArch Cloud Sync only lists unslotted saves, so picking a core in the upload dialog moves an untouched slot from autosave to "No slot", and clearing the core moves it back. A slot the user picked is kept. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * revert(i18n): restore the original upload slot hint Picking a core now files a save out of the slots, so the hint no longer needs to explain RetroArch Cloud Sync. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> --------- Co-authored-by: Claude Opus 5.5 (1M context) <[email protected]>
Overview
Scan, enrich, browse and play your ROM collection from one beautiful & free self-hosted app. Metadata from 10+ providers, save sync across your devices, and support for over 400 platforms. RomM is a must-have for anyone who plays on emulators.
Features
- Play in your browser with EmulatorJS and RuffleRS, no setup required
- Keep saves and states in sync across your devices, with conflict resolution
- Scan and enrich your library with metadata from IGDB, Screenscraper, LaunchBox and MobyGames
- Fetch custom artwork from SteamGridDB and track your achievements from Retroachievements
- Metadata available for 400+ platforms, plus multi-disk games, DLCs, mods, hacks and manuals
- Apply romhacks and translations on the fly with the built-in ROM patcher
- Share your library with granular per-user permissions and OIDC single sign-on
- Official apps for Playnite, Android and CFWs
- Free forever: AGPL-3.0, no tracking, no paid features, and total control of your data
Installation
The easiest way to start is with the Quick Start Guide in the docs. If you're having trouble with setup, please review the page for troubleshooting steps.
Prefer a hosted deploy over wiring up the stack yourself?
Starting at $6.49/mo · Setup guide
Deployment and infrastructure support for this install is handled by Hostinger. Prices are indicative and may not reflect current offerings. Signups through the link above send a share of the revenue back to us, which helps fund the project.
Official apps

Playnite plugin
Effortlessly integrate your retro game collection into Playnite, the open-source game library manager that provides a unified interface for all of your games on PC.
Windows Desktop QR pairing
by @gantoine

Argosy
Sync your library, download games on demand and track your achievements, from a gamepad-first interface designed for Anbernic, Retroid Pocket, Odin, and similar devices.
Android Handhelds QR pairing Save sync
by @tmgast

Grout
A lightweight client for your favorite handheld custom firmwares*. Download games, box art and BIOS files wirelessly, and sync your saves automatically as you play.
Linux Handhelds Save sync
*Supports Allium, Batocera, Knulli, MinUI, muOS, NextUI, Onion, ROCKNIX, Spruce and TrimUI.
Community
Here are some cool projects maintained by members of our community. Please note that our team does not regularly review their source code.
Mobile and TV
- romm-ios-app: Native iOS app by @ilyas-hallak
- RomMulus: Android TV app with built-in emulator cores and save sync by @DEV-DUFORD
Desktop
- Freegosy: Cross-platform game manager with save sync by @abduznik
- RetroVault: Native macOS library and player by @kennethreitz
- romm-client: Desktop client by @chaun14
- RomMate: Desktop app for browsing your collection by @brenoprata10
Handhelds and Steam Deck
- Gameflow Deck: Controller-first frontend for handhelds by @simeonradivoev
- RomMix: Big Picture-style frontend for Linux and Steam Deck by @leclercb
- Tender: Decky Loader plugin with library and save sync for Steam Deck by @danielcopper
Sync
- RetroArch Sync: Sync RetroArch library with RomM by @Covin90
- Syncthing sync: Small tool to push a Syncthing library to RomM by @amn-96
Integrations
- GGRequestz: Game discovery and request tool by @XTREEMMAK
- romm-comm: Discord bot by @idio-sync
Support the project
Consider supporting this project on Open Collective. Funds cover hosting, development, and maintenance, and we pass some along to community projects to nurture a healthy ecosystem of apps.
Our Friends
Here are a few projects that we think you might like:
- Lutris: Open gaming platform for Linux
- Cocoon: Controller-first Android frontend for retro handhelds
- muOS: Custom firmware for Anbernic and other handhelds
- RetroDECK: Retro gaming on SteamOS and Linux
- Steam ROM Manager: An app for managing ROMs in Steam
- Hasheous: Hash lookup service that maps ROMs to game metadata
- Gaseous: Another ROM manager with web-based emulator
- Playmatch: Microservice for matching ROM hashes to games
- EmulatorJS: An embeddable, browser-based emulator
- PortMaster: Native game ports for Linux handhelds
- MelonLoader: Universal mod loader for Unity games
- NextUI: MinUI-based custom firmware for TrimUI handhelds
- RetroAchievements: Achievements for retro games
Supported By
These companies support us by providing their tools for free:

