* feat(v2): resume jukebox music after a reload An opt-in "Resume music after reload" setting (Settings > User Interface > Jukebox) saves the soundtrack player's track, queue, shuffle state and position on the device and restores them on the next load. Browsers block audio before the first user interaction, so a restored session loads paused at its position and, if it was playing, starts on the first click, tap or key press. The session is keyed to the signed-in user, and a restored track that no longer loads is dropped without an error toast. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(v2): address Greptile review on jukebox resume - Reset the soundtrack store on sign-out and restore on every sign-in, so the next user neither inherits the queue nor saves it as theirs. - Start a resumed session after the first press is handled, so a first press on Play no longer pauses it, and keep waiting while a game blocks the music instead of consuming the press. - Validate the saved session's meta and queue entries before restoring. - Build the test user with userFixture. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(v2): code-review fixes for jukebox resume - Re-check the game block when the deferred start runs, and re-arm the first-interaction listener when the press is blocked or play() is refused - Disarm the listener when playback starts some other way, on track change and on unmount, including its pending timeout - Validate isShuffled, activePlaylistRomId and wasPlaying in stored sessions - Skip deep watching the stored session and only watch it while the setting is on - Make the smAndDown test mock reactive Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * refactor(v2): simplify pass on jukebox resume - Keep a single pendingResume in the store in place of the one-shot takePendingResume, awaitingAutoplay and the component's resumedTrack - Leave the first-interaction listener armed until the sink plays instead of re-arming it by recursion - Read and write the saved session with localStorage directly, so other tabs don't re-parse the queue on every save Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * chore(v2): review-polish comments on jukebox resume Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * chore(v2): humanizer pass on jukebox resume comments Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(v2): don't autoplay a restored jukebox session another tab is playing A new tab picked up the saved session of a tab still playing and started the same track a second time on the first click. On restore, the tab now asks the others on a BroadcastChannel whether one is playing and waits 200ms for a reply. A playing tab answers, so the session loads paused; with no answer (a reload, or every tab closed) it starts on the first interaction as before. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * fix(v2): only save the jukebox session a tab changed itself Every open tab wrote its own session on pagehide and after a restore, so closing an idle tab, or a tab that restored the session paused, replaced the session another tab was playing. A tab now saves only after its own player changed, and not while a restored session is waiting to start. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> * feat(v2): fade in a resumed jukebox session A session restored after a reload now ramps from silence to the user's volume over a second instead of starting at full volume. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]> --------- Co-authored-by: Claude Opus 5.5 (1M context) <[email protected]>
Overview
Scan, enrich, browse and play your ROM collection from one beautiful & free self-hosted app. Metadata from 10+ providers, save sync across your devices, and support for over 400 platforms. RomM is a must-have for anyone who plays on emulators.
Features
- Play in your browser with EmulatorJS and RuffleRS, no setup required
- Keep saves and states in sync across your devices, with conflict resolution
- Scan and enrich your library with metadata from IGDB, Screenscraper, LaunchBox and MobyGames
- Fetch custom artwork from SteamGridDB and track your achievements from Retroachievements
- Metadata available for 400+ platforms, plus multi-disk games, DLCs, mods, hacks and manuals
- Apply romhacks and translations on the fly with the built-in ROM patcher
- Share your library with granular per-user permissions and OIDC single sign-on
- Official apps for Playnite, Android and CFWs
- Free forever: AGPL-3.0, no tracking, no paid features, and total control of your data
Installation
The easiest way to start is with the Quick Start Guide in the docs. If you're having trouble with setup, please review the page for troubleshooting steps.
Prefer a hosted deploy over wiring up the stack yourself?
Starting at $6.49/mo · Setup guide
Deployment and infrastructure support for this install is handled by Hostinger. Prices are indicative and may not reflect current offerings. Signups through the link above send a share of the revenue back to us, which helps fund the project.
Official apps

Playnite plugin
Effortlessly integrate your retro game collection into Playnite, the open-source game library manager that provides a unified interface for all of your games on PC.
Windows Desktop QR pairing
by @gantoine

Argosy
Sync your library, download games on demand and track your achievements, from a gamepad-first interface designed for Anbernic, Retroid Pocket, Odin, and similar devices.
Android Handhelds QR pairing Save sync
by @tmgast

Grout
A lightweight client for your favorite handheld custom firmwares*. Download games, box art and BIOS files wirelessly, and sync your saves automatically as you play.
Linux Handhelds Save sync
*Supports Allium, Batocera, Knulli, MinUI, muOS, NextUI, Onion, ROCKNIX, Spruce and TrimUI.
Community
Here are some cool projects maintained by members of our community. Please note that our team does not regularly review their source code.
Mobile
- romm-ios-app: Native iOS app by @ilyas-hallak
Desktop
- RetroArch Sync: Sync RetroArch library with RomM by @Covin90
- RomMate: Desktop app for browsing your collection by @brenoprata10
- romm-client: Desktop client by @chaun14
- Freegosy: All-in-one game manager by @abduznik
Handhelds
- DeckyRommSync: SteamOS downloader and syncer by @danielcopper
- SwitchRomM: Homebrew NRO for Switch by @Shalasere
Other
- romm-comm: Discord bot by @idio-sync
- GGRequestz: Game discovery and request tool by @XTREEMMAK
- Syncthing sync: Small tool to push a Syncthing library to RomM by @amn-96
Support the project
Consider supporting this project on Open Collective. Funds cover hosting, development, and maintenance, and we pass some along to community projects to nurture a healthy ecosystem of apps.
Our Friends
Here are a few projects that we think you might like:
- Lutris: Open gaming platform for Linux
- Cocoon: Controller-first Android frontend for retro handhelds
- muOS: Custom firmware for Anbernic and other handhelds
- RetroDECK: Retro gaming on SteamOS and Linux
- Steam ROM Manager: An app for managing ROMs in Steam
- Hasheous: Hash lookup service that maps ROMs to game metadata
- Gaseous: Another ROM manager with web-based emulator
- Playmatch: Microservice for matching ROM hashes to games
- EmulatorJS: An embeddable, browser-based emulator
- PortMaster: Native game ports for Linux handhelds
- MelonLoader: Universal mod loader for Unity games
- NextUI: MinUI-based custom firmware for TrimUI handhelds
- RetroAchievements: Achievements for retro games
Supported By
These companies support us by providing their tools for free:

