LuaLS meta file generation (scripting.lua) (#6516)

This commit is contained in:
Mike Nelson authored and GitHub committed 2025-06-08 11:29:30 -04:00
1 parent ad5b2372fa
commit 4d39287de1
18 files changed
+708 -40

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+5
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@@ -261,6 +261,7 @@ Flag exe_params[] =
{ "-output_sexps", "Output SEXPs to sexps.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_sexps", },
{ "-output_scripting", "Output scripting to scripting.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_scripting", },
{ "-output_script_json", "Output scripting doc to scripting.json", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_script_json", },
{ "-output_script_lua", "Output scripting doc to scripting.lua", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_script_luastub", },
{ "-controlconfig_tbl", "Save control presets to table", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-controlconfig_tbl", },
{ "-save_render_target", "Save render targets to file", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-save_render_target", },
{ "-verify_vps", "Spew VP CRCs to vp_crcs.txt", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-verify_vps", },
@@ -577,6 +578,7 @@ cmdline_parm get_flags_arg(GET_FLAGS_STRING, "Output the launcher flags file", A
cmdline_parm output_sexp_arg("-output_sexps", NULL, AT_NONE); //WMC - outputs all SEXPs to sexps.html
cmdline_parm output_scripting_arg("-output_scripting", NULL, AT_NONE); //WMC
cmdline_parm output_script_json_arg("-output_script_json", nullptr, AT_NONE); // m!m
cmdline_parm output_script_luastub_arg("-output_script_lua", nullptr, AT_NONE); // mjnmixael
cmdline_parm generate_controlconfig_arg("-controlconfig_tbl", nullptr, AT_NONE);
// Deprecated flags - CommanderDJ
@@ -2075,6 +2077,9 @@ bool SetCmdlineParams()
if (output_script_json_arg.found() )
Output_scripting_json = true;
if (output_script_luastub_arg.found())
Output_scripting_luastub = true;
if (output_sexp_arg.found() ) {
Cmdline_output_sexp_info = true;
}
+1 -1
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@@ -216,7 +216,7 @@ ADE_FUNC(playGameSound,
}
}
ADE_FUNC(playInterfaceSound, l_Audio, "sound index", "Plays a sound from #Interface Sounds in sounds.tbl", "boolean", "True if sound was played, false if not")
ADE_FUNC(playInterfaceSound, l_Audio, "number index", "Plays a sound from #Interface Sounds in sounds.tbl", "boolean", "True if sound was played, false if not")
{
int idx;
if(!ade_get_args(L, "i", &idx))
+1 -1
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@@ -58,7 +58,7 @@ ADE_FUNC(listFiles, l_CFile, "string directory, string filter",
"Lists all the files in the specified directory matching a filter. The filter must have the format "
"\"*<rest>\" (the wildcard has to appear at the start), \"<subfolder>/*<rest>\" (to check subfolder(s)) "
"or \"*/*<rest>\" (for a glob search).",
"string[]", "A table with all matching files or nil on error")
"table", "A table with all matching files or nil on error")
{
using namespace luacpp;
+7 -7
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@@ -95,11 +95,6 @@ ADE_FUNC(__len, l_Graphics_Cameras, NULL, "Gets number of cameras", "number", "N
//****SUBLIBRARY: Graphics/Fonts
ADE_LIB_DERIV(l_Graphics_Fonts, "Fonts", nullptr, "Font library", l_Graphics);
ADE_FUNC(__len, l_Graphics_Fonts, NULL, "Number of loaded fonts", "number", "Number of loaded fonts")
{
return ade_set_args(L, "i", font::FontManager::numberOfFonts());
}
ADE_INDEXER(l_Graphics_Fonts, "number/string IndexOrFilename", "Array of loaded fonts", "font", "Font handle, or invalid font handle if index is invalid")
{
if (lua_isnumber(L, 2))
@@ -129,6 +124,11 @@ ADE_INDEXER(l_Graphics_Fonts, "number/string IndexOrFilename", "Array of loaded
}
}
ADE_FUNC(__len, l_Graphics_Fonts, nullptr, "Number of loaded fonts", "number", "Number of loaded fonts")
{
return ade_set_args(L, "i", font::FontManager::numberOfFonts());
}
ADE_VIRTVAR(CurrentFont, l_Graphics, "font", "Current font", "font", nullptr)
{
font_h *newFh = nullptr;
@@ -550,7 +550,7 @@ ADE_FUNC(setCamera, l_Graphics, "[camera Camera]", "Sets current camera, or rese
ADE_FUNC(setColor,
l_Graphics,
"number|color /* red value or color object */, number Green, number Blue, [number Alpha]",
"number|color /* red value or color object */, [number Green, number Blue, number Alpha]",
"Sets 2D drawing color for the active context; each color number should be from 0 (darkest) to 255 (brightest)",
nullptr,
nullptr)
@@ -584,7 +584,7 @@ ADE_FUNC(setColor,
ADE_FUNC(getColor,
l_Graphics,
"boolean",
"[boolean]",
"Gets the active 2D drawing color from the active context. False to return raw rgb, true to return a color object. Defaults to false.",
"number, number, number, number | color",
"rgba color which is currently in use for 2D drawing")
+1 -1
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@@ -14,7 +14,7 @@ namespace api {
//**********LIBRARY: Mission
ADE_LIB(l_Options, "Options", "opt", "Options library");
ADE_VIRTVAR(Options, l_Options, nullptr, "The available options.", "option[]", "A table of all the options.")
ADE_VIRTVAR(Options, l_Options, nullptr, "The available options.", "table", "A table of all the options.")
{
using namespace luacpp;
+2 -2
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@@ -174,7 +174,7 @@ ADE_FUNC(getString, l_Parsing, nullptr, "Gets a single line of text from the fil
}
}
ADE_FUNC(getFloat, l_Parsing, nullptr, "Gets a floating point number from the file", "string", "number or nil on error")
ADE_FUNC(getFloat, l_Parsing, nullptr, "Gets a floating point number from the file", "number", "number or nil on error")
{
if (Parse_text == nullptr) {
LuaError(L, "Parsing system is currently not active!");
@@ -192,7 +192,7 @@ ADE_FUNC(getFloat, l_Parsing, nullptr, "Gets a floating point number from the fi
}
}
ADE_FUNC(getInt, l_Parsing, nullptr, "Gets an integer number from the file", "string", "number or nil on error")
ADE_FUNC(getInt, l_Parsing, nullptr, "Gets an integer number from the file", "number", "number or nil on error")
{
if (Parse_text == nullptr) {
LuaError(L, "Parsing system is currently not active!");
+14 -12
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@@ -133,13 +133,15 @@ ADE_FUNC(enableInput,
return ADE_RETURN_TRUE;
}
ADE_FUNC(disableInput, l_UserInterface, "", "Disables UI input", "boolean", "true if successful")
ADE_FUNC(disableInput, l_UserInterface, nullptr, "Disables UI input", nullptr, "nothing")
{
SCP_UNUSED(L);
scpui::disableInput();
game_flush();
Main_hall_poll_key = true;
return ADE_RETURN_TRUE;
return ADE_RETURN_NIL;
}
ADE_VIRTVAR(ColorTags,
@@ -320,7 +322,7 @@ ADE_VIRTVAR(ErrorCount, l_UserInterface_PilotSelect, nullptr, "The amount of err
}
ADE_FUNC(enumeratePilots, l_UserInterface_PilotSelect, nullptr,
"Lists all pilots available for the pilot selection<br>", "string[]",
"Lists all pilots available for the pilot selection<br>", "table",
"A table containing the pilots (without a file extension) or nil on error")
{
using namespace luacpp;
@@ -521,7 +523,7 @@ ADE_LIB_DERIV(l_UserInterface_Barracks, "Barracks", nullptr,
l_UserInterface);
ADE_FUNC(listPilotImages, l_UserInterface_Barracks, nullptr, "Lists the names of the available pilot images.",
"string[]", "The list of pilot filenames or nil on error")
"table", "The list of pilot filenames or nil on error")
{
pilot_load_pic_list();
@@ -535,7 +537,7 @@ ADE_FUNC(listPilotImages, l_UserInterface_Barracks, nullptr, "Lists the names of
}
ADE_FUNC(listSquadImages, l_UserInterface_Barracks, nullptr, "Lists the names of the available squad images.",
"string[]", "The list of squad filenames or nil on error")
"table", "The list of squad filenames or nil on error")
{
pilot_load_squad_pic_list();
@@ -548,7 +550,7 @@ ADE_FUNC(listSquadImages, l_UserInterface_Barracks, nullptr, "Lists the names of
return ade_set_args(L, "t", &out);
}
ADE_FUNC(acceptPilot, l_UserInterface_Barracks, "player selection, boolean changeState", "Accept the given player as the current player. Set second argument to false to prevent returning to the mainhall",
ADE_FUNC(acceptPilot, l_UserInterface_Barracks, "player selection, [boolean changeState]", "Accept the given player as the current player. Set second argument to false to prevent returning to the mainhall",
"boolean", "true on success, false otherwise")
{
player_h* plh;
@@ -617,7 +619,7 @@ ADE_FUNC(getCampaignList,
l_UserInterface_Campaign,
nullptr,
"Get the campaign name and description lists",
"string[], string[], string[]",
"table, table, table",
"Three tables with the names, file names, and descriptions of the campaigns")
{
luacpp::LuaTable nameTable = luacpp::LuaTable::create(L);
@@ -2854,7 +2856,7 @@ ADE_FUNC(getPlayerChannel,
"string",
"Searches for a player and returns if they were found and the channel they are on. Channel is an empty string if "
"channel is private or player is not found.",
"string string",
"string, string",
"The response string and the player's channel")
{
const char* plr_name;
@@ -2977,7 +2979,7 @@ ADE_FUNC(__len, l_PXO_Channels, nullptr, "The number of channels available", "nu
return ade_set_args(L, "i", static_cast<int>(Multi_pxo_channels.size()));
}
ADE_FUNC(joinPrivateChannel, l_UserInterface_MultiPXO, nullptr, "Joins the specified private channel", nullptr, nullptr)
ADE_FUNC(joinPrivateChannel, l_UserInterface_MultiPXO, "string channel", "Joins the specified private channel", nullptr, nullptr)
{
const char* channel;
if (!ade_get_args(L, "s", &channel))
@@ -3311,7 +3313,7 @@ ADE_FUNC(sendJoinRequest,
{
bool observer = false;
ade_get_args(L, "*|b", &observer);
ade_get_args(L, "|b", &observer);
if (Active_games.empty()) {
multi_common_add_notify(XSTR("No games found!", 757));
@@ -3736,8 +3738,8 @@ ADE_FUNC(getCountdownTime,
l_UserInterface_MultiSync,
nullptr,
"Gets the current countdown time. Will be -1 before the countdown starts otherwise will be the num seconds until missions starts.",
nullptr,
nullptr)
"number",
"The countdown in seconds")
{
SCP_UNUSED(L);
+1 -1
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@@ -301,7 +301,7 @@ ADE_VIRTVAR(Conflicted,
l_Control,
nullptr,
"Whether or not the bound control has a conflict.",
"boolean",
"string",
"Returns the conflict string if true, nil otherwise")
{
control_h current;
+1 -1
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@@ -108,7 +108,7 @@ ADE_FUNC(read,
"<li>\"*a\" - Reads the rest of the file and returns it as a string.</li>"
"<li>\"*l\" - Reads a line. Skips the end of line markers.</li>"
"<li>(number) - Reads given number of characters, then returns them as a string.</li></ul>",
"number|string...",
"string",
"Requested data, or nil if the function fails")
{
cfile_h* cfp = nullptr;
+3 -3
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@@ -1284,16 +1284,16 @@ ADE_FUNC(computeDocker, l_Dockingbay, "dockingbay",
return ade_set_args(L, "oo", l_Vector.Set(final_pos),l_Matrix.Set(matrix_h(&final_orient)));
}
ADE_FUNC(isValid, l_Dockingbay, NULL, "Detects whether is valid or not", "number", "<i>true</i> if valid, <i>false</i> otherwise")
ADE_FUNC(isValid, l_Dockingbay, nullptr, "Detects whether is valid or not", "boolean", "true if valid, false otherwise")
{
dockingbay_h* dbh = NULL;
dockingbay_h* dbh = nullptr;
if (!ade_get_args(L, "o", l_Dockingbay.GetPtr(&dbh)))
{
return ADE_RETURN_FALSE;
}
if (dbh == NULL)
if (dbh == nullptr)
{
return ADE_RETURN_FALSE;
}
+8 -8
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@@ -244,7 +244,7 @@ ADE_VIRTVAR(Description, l_Channel, nullptr, "The description of the channel", "
return ade_set_args(L, "s", current.getChannel()->desc);
}
ADE_VIRTVAR(NumPlayers, l_Channel, nullptr, "The number of players in the channel", "string", "The number of players")
ADE_VIRTVAR(NumPlayers, l_Channel, nullptr, "The number of players in the channel", "number", "The number of players")
{
channel_h current;
if (!ade_get_args(L, "o", l_Channel.Get(&current))) {
@@ -261,7 +261,7 @@ ADE_VIRTVAR(NumPlayers, l_Channel, nullptr, "The number of players in the channe
return ade_set_args(L, "i", static_cast<int>(current.getChannel()->num_users));
}
ADE_VIRTVAR(NumGames, l_Channel, nullptr, "The number of games the channel", "string", "The number of games")
ADE_VIRTVAR(NumGames, l_Channel, nullptr, "The number of games the channel", "number", "The number of games")
{
channel_h current;
if (!ade_get_args(L, "o", l_Channel.Get(&current))) {
@@ -1083,7 +1083,7 @@ ADE_VIRTVAR(EndMission,
return ADE_RETURN_NIL;
}
ADE_VIRTVAR(SkillLevel, l_NetGame, nullptr, "The current skill level the game, 0-4", "number", "the skill level")
ADE_VIRTVAR(SkillLevel, l_NetGame, "number", "The current skill level the game, 0-4", "number", "the skill level")
{
net_game_h current;
int skill = 0;
@@ -1098,7 +1098,7 @@ ADE_VIRTVAR(SkillLevel, l_NetGame, nullptr, "The current skill level the game, 0
return ade_set_args(L, "i", multi_ho_get_skill_level());
}
ADE_VIRTVAR(RespawnLimit, l_NetGame, nullptr, "The current respawn limit", "number", "the respawn limit")
ADE_VIRTVAR(RespawnLimit, l_NetGame, "number", "The current respawn limit", "number", "the respawn limit")
{
net_game_h current;
int respawn = 0;
@@ -1116,7 +1116,7 @@ ADE_VIRTVAR(RespawnLimit, l_NetGame, nullptr, "The current respawn limit", "numb
return ade_set_args(L, "i", current.getNetgame()->options.respawn);
}
ADE_VIRTVAR(TimeLimit, l_NetGame, nullptr, "The current time limit in minutes. -1 means no limit.", "number", "the time limit")
ADE_VIRTVAR(TimeLimit, l_NetGame, "number", "The current time limit in minutes. -1 means no limit.", "number", "the time limit")
{
net_game_h current;
int time = 0;
@@ -1136,7 +1136,7 @@ ADE_VIRTVAR(TimeLimit, l_NetGame, nullptr, "The current time limit in minutes. -
return ade_set_args(L, "i", current.getNetgame()->options.mission_time_limit);
}
ADE_VIRTVAR(KillLimit, l_NetGame, nullptr, "The current kill limit", "number", "the kill limit")
ADE_VIRTVAR(KillLimit, l_NetGame, "number", "The current kill limit", "number", "the kill limit")
{
net_game_h current;
int kill = 0;
@@ -1156,7 +1156,7 @@ ADE_VIRTVAR(KillLimit, l_NetGame, nullptr, "The current kill limit", "number", "
return ade_set_args(L, "i", current.getNetgame()->options.kill_limit);
}
ADE_VIRTVAR(ObserverLimit, l_NetGame, nullptr, "The current observer limit", "number", "the observer limit")
ADE_VIRTVAR(ObserverLimit, l_NetGame, "number", "The current observer limit", "number", "the observer limit")
{
net_game_h current;
int observer = 0;
@@ -1176,7 +1176,7 @@ ADE_VIRTVAR(ObserverLimit, l_NetGame, nullptr, "The current observer limit", "nu
return ade_set_args(L, "i", current.getNetgame()->options.max_observers);
}
ADE_VIRTVAR(Locked, l_NetGame, nullptr, "Whether or not the loadouts have been locked for the current team. Can be set only by the host or team captain.", "number", "the locked status")
ADE_VIRTVAR(Locked, l_NetGame, "boolean", "Whether or not the loadouts have been locked for the current team. Can be set only by the host or team captain.", "boolean", "the locked status")
{
net_game_h current;
bool locked = false;
+1 -1
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@@ -1101,7 +1101,7 @@ ADE_FUNC(renderTechModel2,
ADE_FUNC(renderSelectModel,
l_Weaponclass,
"number x, number y, [number width = 629, number height = 355, number currentEffectSetting = default, number zoom = 0.65]",
"boolean restart, number x, number y, [number width = 629, number height = 355, number currentEffectSetting = default, number zoom = 0.65]",
"Draws the 3D select weapon model with the chosen effect at the specified coordinates. Restart should "
"be true on the first frame this is called and false on subsequent frames. Note that primary weapons "
"will not render anything if they do not have a valid pof model defined! Valid selection effects are 1 (fs1) or 2 (fs2), "
+642
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@@ -0,0 +1,642 @@
#include "doc_html.h"
#include "utils/string_utils.h"
#include <regex>
namespace scripting {
namespace {
SCP_vector<std::pair<SCP_string, SCP_string>> Hook_variables;
SCP_vector<std::pair<SCP_string, SCP_string>> Aliases;
//Forward declrattion
SCP_string get_output_type_link(const ade_type_info& type_info, SCP_string nestedFuncName = "");
SCP_string sanitizeParamName(const SCP_string& name)
{
// List of common Lua reserved keywords
static const SCP_vector<SCP_string> luaKeywords = {"and",
"break",
"do",
"else",
"elseif",
"end",
"false",
"for",
"function",
"if",
"in",
"local",
"nil",
"not",
"or",
"repeat",
"return",
"then",
"true",
"until",
"while"};
// Check if the name matches any Lua keyword
if (util::isStringOneOf(name, luaKeywords)) {
return name + "Val";
}
return name;
}
SCP_string create_function_alias(const ade_type_info& type_info, SCP_string aliasName = "")
{
static int dupCount = 1; // Static counter for unique aliases
if (aliasName.empty() || aliasName.find("param") == 0) {
aliasName = "aliasFunc";
}
// Sanitize aliasName
for (char& c : aliasName) {
if (c == '?') {
c = '_';
}
}
SCP_string alias = "fun(";
const auto& elements = type_info.elements();
int count = 1;
// Process function parameters
for (auto iter = elements.begin() + 1; iter != elements.end(); ++iter) {
if (count > 1) {
alias += ", ";
}
SCP_string paramName = iter->getName().empty() ? "param" + std::to_string(count) : sanitizeParamName(iter->getName());
alias += paramName + ": " + get_output_type_link(*iter);
count++;
}
// Add return type
alias += "): " + get_output_type_link(elements.front());
// Check for duplicates
auto it = std::find_if(Aliases.begin(), Aliases.end(), [&](const auto& entry) {
return entry.second == alias;
});
if (it != Aliases.end()) {
return it->first; // Alias already exists, reuse it
}
// Check if aliasName conflicts with an existing name
auto nameConflict = std::find_if(Aliases.begin(), Aliases.end(), [&](const auto& entry) {
return entry.first == aliasName;
});
// Modify aliasName to make it unique if necessary
if (nameConflict != Aliases.end()) {
aliasName += "_" + std::to_string(dupCount++);
}
Aliases.emplace_back(aliasName, alias);
return aliasName;
}
SCP_string get_output_type_link(const ade_type_info& type_info, SCP_string nestedFuncName)
{
SCP_string rstring;
switch (type_info.getType()) {
case ade_type_info_type::Empty:
return "nil";
case ade_type_info_type::Simple:
rstring = type_info.getIdentifier();
return lcase_equal(rstring, "void") ? "nil" : rstring;
case ade_type_info_type::Tuple: {
bool first = true;
for (const auto& type : type_info.elements()) {
if (!first)
rstring += ", ";
first = false;
rstring += get_output_type_link(type);
}
return rstring;
}
case ade_type_info_type::Array:
rstring = "{ ";
rstring += get_output_type_link(type_info.arrayType());
rstring += " ... }";
return rstring;
case ade_type_info_type::Map:
rstring = "table";
if (!type_info.elements().empty() && type_info.elements().size() == 2) {
rstring += "<" + get_output_type_link(type_info.elements()[0]) + ", " +
get_output_type_link(type_info.elements()[1]) + ">";
}
return rstring;
case ade_type_info_type::Iterator:
return get_output_type_link(type_info.arrayType()) + "[]";
case ade_type_info_type::Alternative: {
bool first = true;
for (const auto& type : type_info.elements()) {
if (!first)
rstring += " | ";
first = false;
rstring += get_output_type_link(type);
}
return rstring;
}
case ade_type_info_type::Function:
return create_function_alias(type_info, std::move(nestedFuncName));
case ade_type_info_type::Generic: {
rstring = get_output_type_link(type_info.elements().front());
if (type_info.elements().size() > 1) {
rstring += "<";
bool first = true;
for (auto iter = type_info.elements().begin() + 1; iter != type_info.elements().end(); ++iter) {
if (!first)
rstring += ", ";
first = false;
rstring += get_output_type_link(*iter);
}
rstring += ">";
}
return rstring;
}
case ade_type_info_type::Varargs:
return get_output_type_link(type_info.elements().front());
default:
Assertion(false, "Unhandled type!");
return "";
}
}
SCP_string escapeNewlines(const SCP_string& str)
{
SCP_string result = str;
std::replace(result.begin(), result.end(), '\r', ' '); // Replace carriage returns
std::replace(result.begin(), result.end(), '\n', ' '); // Replace newlines
return result;
}
SCP_string buildFullPath(const SCP_vector<const DocumentationElement*>& parents, bool func = false)
{
SCP_string fullPath;
if (!parents.empty()) {
for (size_t i = 0; i < parents.size(); ++i) {
SCP_string name = parents[i]->shortName.empty() ? parents[i]->name : parents[i]->shortName; // Use shortName if available, otherwise name
fullPath += name;
if (i < parents.size() - 1) { // Not the last element
fullPath += ".";
} else if (func && parents[i]->type == ElementType::Class) { // Last element and is a class
fullPath += ":";
} else { // Last element and is not a class (e.g., library)
fullPath += ".";
}
}
}
return fullPath;
}
// This is kind of a hacky check but it's the best we can do given the quirks of the FSO API
bool isTableLikeLibrary(const DocumentationElement* el)
{
if (!el) {
return false; // Null pointer safety check
}
return el->shortName.empty() && !el->children.empty() && util::isStringOneOf(el->children[0]->name, {"__indexer", "__len"});
}
// Function to output a Library
void outputLibrary(FILE* fp, const DocumentationElement* el, const SCP_vector<const DocumentationElement*>& parents)
{
SCP_string fullPath = buildFullPath(parents);
SCP_string libraryName = el->shortName.empty() ? el->name : el->shortName;
if (isTableLikeLibrary(el)) {
// Document as a table of objects
const auto first = static_cast<DocumentationElementFunction*>(el->children.front().get());
fprintf(fp, "\n--- @field %s ", el->name.c_str());
fputs(get_output_type_link(first->returnType).c_str(), fp);
fprintf(fp, "[] # %s - %s", escapeNewlines(first->description).c_str(), escapeNewlines(first->returnDocumentation).c_str());
} else {
// Document as a regular library
fprintf(fp, "\n\n--- %s: %s", el->name.c_str(), escapeNewlines(el->description).c_str());
fprintf(fp, "\n--- @class %s", el->name.c_str());
}
}
// Function to output a Class
void outputClass(FILE* fp, const DocumentationElement* el)
{
SCP_string escapedDescription;
if (!el->description.empty()) {
escapedDescription = escapeNewlines(el->description);
}
SCP_string parentClass;
// If the class can also access the members of the Object class
// This list may be incomplete
if (util::isStringOneOf(el->name, {"asteroid", "debris", "fireball", "ship", "waypoint", "weapon"})) {
parentClass = " : object";
}
// Enumeration class also works like integer apparently
if (el->name == "enumeration") {
parentClass = " : integer";
}
fprintf(fp, "\n\n-- %s: %s", el->name.c_str(), escapedDescription.c_str());
fprintf(fp, "\n%s = {}", el->name.c_str());
fprintf(fp, "\n--- @class %s%s", el->name.c_str(), parentClass.c_str());
}
// Function to output a Function/Operator or a Metamethod
void outputFunction(FILE* fp, const DocumentationElement* el, const SCP_vector<const DocumentationElement*>& parents)
{
const auto funcEl = static_cast<const DocumentationElementFunction*>(el);
if (funcEl) {
for (const auto& overload : funcEl->overloads) {
SCP_string functionName = el->name.empty() ? el->shortName : el->name;
// Functions
if (functionName.rfind("__", 0) != 0) {
// Handle regular functions
fprintf(fp, "\n--- @field %s fun(", functionName.c_str());
// Check if the most immediate parent is a Library
bool isLibraryParent = !parents.empty() && parents.back()->type == ElementType::Library;
int count = 1;
if (!isLibraryParent) {
// Include self: self if the parent is not a Library
// because our class-like objects always require the
// object: func syntax and this ensures that's validated
fputs("self: self", fp);
count++;
}
// List function arguments
for (const auto& arg : overload.arguments) {
if (count > 1) {
fputs(", ", fp);
}
SCP_string paramName = arg.name.empty() ? "param" + std::to_string(count) : arg.name;
paramName = sanitizeParamName(paramName);
if (arg.optional) {
paramName += "?";
}
if (arg.type.getType() == ade_type_info_type::Varargs) {
paramName = "...";
}
fprintf(fp, "%s: ", paramName.c_str());
fputs(get_output_type_link(arg.type, paramName).c_str(), fp);
count++;
}
// Metamethods
} else {
// List of metamethods supported by LuaLS
static const std::vector<std::string> supportedMetamethods = {
"__unm", // Unary minus
"__bnot", // Bitwise NOT
"__len", // Length
"__add", // Addition
"__sub", // Subtraction
"__mul", // Multiplication
"__div", // Division
"__mod", // Modulo
"__pow", // Exponentiation
"__idiv", // Floor division
"__band", // Bitwise AND
"__bor", // Bitwise OR
"__bxor", // Bitwise XOR
"__shl", // Bitwise LEFT SHIFT
"__shr", // Bitwise RIGHT SHIFT
"__concat", // Concatenation
"__call", // Call
"__indexer" // Indexing
};
// Check if the metamethod is supported
if (!util::isStringOneOf(functionName, supportedMetamethods)) {
return;
}
// Indexer is special
if (functionName == "__indexer") {
fputs("\n--- @field [", fp);
} else {
functionName.erase(0, 2);
fprintf(fp, "\n--- @operator %s(", functionName.c_str());
}
// Documentation seems to only allow up to one argument for a metamethod
if (!overload.arguments.empty()) {
fputs(get_output_type_link(overload.arguments[0].type).c_str(), fp);
}
}
// Return type
if (functionName == "__indexer") {
fputs("] ", fp);
} else {
fputs("): ", fp);
}
fputs(get_output_type_link(funcEl->returnType).c_str(), fp);
if (el->description.find("or nil") != std::string::npos ||
el->description.find("nil if") != std::string::npos) {
fputs("?", fp);
}
if (!el->deprecationMessage.empty()) {
SCP_string escapedMessage = escapeNewlines(el->deprecationMessage);
SCP_string version = gameversion::format_version(el->deprecationVersion);
fprintf(fp, " # DEPRECATED %s: %s -- ", version.c_str(), escapedMessage.c_str());
}
if (!el->description.empty()) {
SCP_string escapedDescription = escapeNewlines(el->description);
fprintf(fp, " # %s", escapedDescription.c_str());
}
}
}
}
// Function to output a Property
void outputProperty(FILE* fp, const DocumentationElement* el)
{
if (el) {
const auto propEl = static_cast<const DocumentationElementProperty*>(el);
SCP_string propName = propEl->name.empty() ? propEl->shortName : propEl->name;
if (propEl->description.find("or nil") != std::string::npos ||
propEl->description.find("nil if") != std::string::npos)
{
propName += "?";
}
fprintf(fp, "\n--- @field %s ", propName.c_str());
fputs(get_output_type_link(propEl->getterType).c_str(), fp);
if (!propEl->returnDocumentation.empty()) {
fprintf(fp, " # %s, ", propEl->returnDocumentation.c_str());
}
if (!el->deprecationMessage.empty()) {
SCP_string escapedMessage = escapeNewlines(el->deprecationMessage);
SCP_string version = gameversion::format_version(el->deprecationVersion);
fprintf(fp, " # DEPRECATED %s: %s -- ", version.c_str(), escapedMessage.c_str());
}
fprintf(fp, " %s", propEl->description.empty() ? "No description available." : propEl->description.c_str());
}
}
void parseFunctionSignature(SCP_string& input)
{
// Regular expression to match the input format
static std::regex functionRegex(R"(function\((.*?)\s(\w+)\)\s->\s(.+))");
std::smatch match;
if (std::regex_match(input, match, functionRegex)) {
// Extract parameter types, parameter name, and return type
SCP_string paramTypes = match[1].str(); // e.g., "number | string | nil"
SCP_string paramName = match[2].str(); // e.g., "result"
SCP_string returnType = match[3].str(); // e.g., "nil"
// Format the output as desired
input = "fun(" + paramName + ": " + paramTypes + "): " + returnType;
}
}
void OutputElement(FILE* fp, const std::unique_ptr<DocumentationElement>& el, const SCP_vector<const DocumentationElement*>& parents)
{
if (!el || (el->name.empty() && el->shortName.empty())) {
Warning(LOCATION, "Found ade_table_entry with no name or shortname");
return;
}
// First output any child libraries, excluding table-like libraries
for (const auto& child : el->children) {
if (child->type == ElementType::Library && !isTableLikeLibrary(child.get())) {
SCP_vector<const DocumentationElement*> newParents(parents);
newParents.push_back(el.get());
OutputElement(fp, child, newParents);
}
}
switch (el->type) {
case ElementType::Library:
outputLibrary(fp, el.get(), parents);
break;
case ElementType::Class:
outputClass(fp, el.get());
break;
case ElementType::Function:
case ElementType::Operator:
outputFunction(fp, el.get(), parents);
break;
case ElementType::Property:
outputProperty(fp, el.get());
break;
default:
Warning(LOCATION, "Unknown type '%d' passed to ade_table_entry::OutputMeta", static_cast<int>(el->type));
break;
}
// Now output everything else for non table-like libraries
// If we're a library and we're table-like, then do not print any children
// because we've been defined as an array already and that would be redundant
if (el->type != ElementType::Library || !isTableLikeLibrary(el.get())) {
for (const auto& child : el->children) {
// If the child is anything but a regular library then output it, including table-like libraries
if (child->type != ElementType::Library || isTableLikeLibrary(child.get())) {
SCP_vector<const DocumentationElement*> newParents(parents);
newParents.push_back(el.get());
OutputElement(fp, child, newParents);
}
}
}
// For Hook Variables we output all the possible HVs as fields of the HV class
// This allows the Lua environment to pick them up as valid variables with defined
// return types. Scripters should refer to scripting.html to know when they are valid
if (el->name == "HookVariables") {
for (const auto& var : Hook_variables) {
SCP_string type = var.second;
if (type.find("function") != SCP_string::npos) {
parseFunctionSignature(type);
}
fprintf(fp, "\n--- @field %s? %s", var.first.c_str(), type.c_str());
}
}
// After processing all children, initialize the table if necessary
if (el->type == ElementType::Library && !isTableLikeLibrary(el.get())) {
SCP_string fullPath = buildFullPath(parents);
SCP_string libraryName = el->shortName.empty() ? el->name : el->shortName;
fprintf(fp, "\n%s%s = {}", fullPath.c_str(), libraryName.c_str());
}
}
void OutputLuaMeta(FILE* fp, const ScriptingDocumentation& doc)
{
// First pass: Output classes
for (const auto& el : doc.elements) {
if (el && el->type == ElementType::Class) {
SCP_vector<const DocumentationElement*> emptyParents;
OutputElement(fp, el, emptyParents);
}
}
// Second pass: Output everything else (libraries, functions, fields, etc.)
for (const auto& el : doc.elements) {
if (el && el->type != ElementType::Class) { // Skip classes this time
SCP_vector<const DocumentationElement*> emptyParents;
OutputElement(fp, el, emptyParents);
}
}
fputs("\n", fp);
}
void OutputLuaJsonDocumentation(FILE* fp) {
if (!fp) return;
fputs("--- dkjson is a built-in lua method for encoding and decoding values to/from json files\n", fp);
fputs("--- call dkjson with <local json = require('dkjson')>\n", fp);
fputs("--- @class json\n", fp);
fprintf(fp, "--- @field encode json_encode\n");
fprintf(fp, "--- @field decode json_decode\n");
fprintf(fp, "--- @field use_lpeg json_use_lpeg\n");
fprintf(fp, "--- @field quotestring json_quote_string\n");
fprintf(fp, "--- @field addnewline json_addnewline\n");
fprintf(fp, "--- @field encodeexception json_encodeexception\n");
fputs("json = {}\n\n", fp);
fputs("--- Encodes a Lua value into a JSON string.\n", fp);
fputs("---- value: any The Lua value to encode (e.g., table, string, number, boolean, nil).\n", fp);
fputs("---- state: table (Optional) A table to configure encoding options:\n", fp);
fputs("--- - `indent`: Enables pretty-printing if set to true.\n", fp);
fputs("--- - `level`: Sets the current indentation level (used internally).\n", fp);
fputs("--- - `keyorder`: Specifies a custom order for object keys.\n", fp);
fputs("--- @return string The JSON string representation of the Lua value.\n", fp);
fputs("--- @alias json_encode fun(value: any, state?: table): string\n\n", fp);
fputs("--- Decodes a JSON string into a Lua value.\n", fp);
fputs("---- jsonString: string The JSON string to decode.\n", fp);
fputs("---- pos: number (Optional) The position in the string to start decoding (default is 1).\n", fp);
fputs("---- nullval: any (Optional) A value to represent JSON `null` (default is `nil`).\n", fp);
fputs("---- ...: table (Optional) Custom metatables for objects and arrays.\n", fp);
fputs("--- @return any The Lua value resulting from the decoding.\n", fp);
fputs("--- @return number The position in the string where parsing ended.\n", fp);
fputs("--- @return string (Optional) An error message if decoding failed.\n", fp);
fputs("--- @alias json_decode fun(jsonString: string, pos?: number, nullval?: any, ...?: table): any, number, string\n\n", fp);
fputs("--- Enables the use of LPeg for JSON parsing and encoding.\n", fp);
fputs("--- @return table The `dkjson` library with LPeg integration enabled.\n", fp);
fputs("--- @alias json_use_lpeg fun(): table\n\n", fp);
fputs("--- Encodes a Lua string as a JSON string literal.\n", fp);
fputs("---- value: string The Lua string to encode.\n", fp);
fputs("--- @return string The JSON string literal representation of the Lua string.\n", fp);
fputs("--- @alias json_quote_string fun(value: string): string\n\n", fp);
fputs("--- Adds a newline and indentation to the JSON buffer.\n", fp);
fputs("---- state: table The current encoding state.\n", fp);
fputs("--- @alias json_addnewline fun(state: table): nil\n\n", fp);
fputs("--- Handles encoding exceptions by returning a placeholder JSON string.\n", fp);
fputs("---- reason: string The reason for the exception.\n", fp);
fputs("---- value: any The value that caused the exception.\n", fp);
fputs("---- state: table The current encoding state.\n", fp);
fputs("---- defaultmessage: string The default error message.\n", fp);
fputs("--- @return string A JSON string representing the exception.\n", fp);
fputs("--- @alias json_encodeexception fun(reason: string, value: any, state: table, defaultmessage: string): string\n", fp);
}
} // namespace
void output_luastub_doc(const ScriptingDocumentation& doc, const SCP_string& filename)
{
FILE* fp = fopen(filename.c_str(), "w");
if (fp == nullptr) {
return;
}
// Header
fprintf(fp, "-- Lua Stub File\n");
fprintf(fp, "-- Generated for FSO v%s (%s)\n\n", FS_VERSION_FULL, doc.name.c_str());
//***Version info
fprintf(fp, "-- Lua Version: %s\n", LUA_RELEASE);
fputs("---@meta\n", fp);
// Get all the hook variables to print and save them to the vector
std::unordered_set<std::string> uniqueHookVars;
for (const auto& action : doc.actions) {
if (!action.description.empty()) {
for (const auto& param : action.parameters) {
if (uniqueHookVars.insert(param.name).second) { // Insert returns false if already exists
Hook_variables.emplace_back(param.name, param.type.getIdentifier());
}
}
}
}
OutputLuaMeta(fp, doc);
fputs("\n-- Aliases help with nested function calls in the above pseudo classes", fp);
for (const auto& alias : Aliases) {
fprintf(fp, "\n--- @alias %s %s", alias.first.c_str(), alias.second.c_str());
}
fputs("\n", fp);
fputs("\n", fp);
//***Enumerations
fprintf(fp, "-- Enumerations\n");
for (const auto& enumeration : doc.enumerations) {
// Cyborg17 -- Omit the deprecated flag
if (enumeration.name == "VM_EXTERNAL_CAMERA_LOCKED") {
continue;
}
// WMC - For now, print to the file without the description.
fprintf(fp, "--- @const %s\n", enumeration.name.c_str());
fprintf(fp, "%s = enumeration\n", enumeration.name.c_str());
}
fputs("\n", fp);
OutputLuaJsonDocumentation(fp);
fputs("\n", fp);
fclose(fp);
Hook_variables.clear();
Aliases.clear();
}
} // namespace scripting
+9
View File
@@ -0,0 +1,9 @@
#pragma once
#include "scripting_doc.h"
namespace scripting {
void output_luastub_doc(const ScriptingDocumentation& doc, const SCP_string& filename);
}
+7 -1
View File
@@ -19,6 +19,7 @@
#include "parse/parselo.h"
#include "scripting/doc_html.h"
#include "scripting/doc_json.h"
#include "scripting/doc_luastub.h"
#include "scripting/global_hooks.h"
#include "scripting/scripting_doc.h"
#include "ship/ship.h"
@@ -32,6 +33,7 @@ using namespace scripting;
script_state Script_system("FS2_Open Scripting");
bool Output_scripting_meta = false;
bool Output_scripting_json = false;
bool Output_scripting_luastub = false;
bool Scripting_game_init_run = false;
flag_def_list Script_conditions[] =
@@ -154,7 +156,7 @@ void script_init()
mprintf(("SCRIPTING: Beginning Lua initialization...\n"));
Script_system.CreateLuaState();
if (Output_scripting_meta || Output_scripting_json) {
if (Output_scripting_meta || Output_scripting_json || Output_scripting_luastub) {
const auto doc = Script_system.OutputDocumentation([](const SCP_string& error) {
mprintf(("Scripting documentation: Error while parsing\n%s(This is only relevant for coders)\n\n",
error.c_str()));
@@ -168,6 +170,10 @@ void script_init()
mprintf(("SCRIPTING: Outputting scripting metadata in JSON format...\n"));
scripting::output_json_doc(doc, "scripting.json");
}
if (Output_scripting_luastub) {
mprintf(("SCRIPTING: Outputting scripting metadata in LUA Stub format...\n"));
scripting::output_luastub_doc(doc, "scripting.lua");
}
}
mprintf(("SCRIPTING: Beginning main hook parse sequence....\n"));
+1
View File
@@ -351,6 +351,7 @@ void script_init();
extern class script_state Script_system;
extern bool Output_scripting_meta;
extern bool Output_scripting_json;
extern bool Output_scripting_luastub;
extern bool Scripting_game_init_run;
//*************************Conditional scripting*************************
+2
View File
@@ -1267,6 +1267,8 @@ add_file_folder("Scripting"
scripting/doc_html.h
scripting/doc_json.cpp
scripting/doc_json.h
scripting/doc_luastub.cpp
scripting/doc_luastub.h
scripting/doc_parser.cpp
scripting/doc_parser.h
scripting/global_hooks.cpp
+2 -1
View File
@@ -6,7 +6,8 @@
namespace util {
std::vector<std::string> split_string(const std::string& s, char delim) {
std::vector<std::string> split_string(const std::string& s, char delim)
{
std::vector<std::string> elems;
split_string(s, delim, std::back_inserter(elems));
return elems;