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Documentation: General code cleanup for 64bit
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15 files changed
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@@ -7987,8 +7987,8 @@ void ai_chase()
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if (esip->class_type > -1)
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{
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ship_type_info *stp = &Ship_types[sip->class_type];
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uint ap_size = stp->ai_actively_pursues.size();
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for(uint i = 0; i < ap_size; i++)
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size_t ap_size = stp->ai_actively_pursues.size();
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for(size_t i = 0; i < ap_size; i++)
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{
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if(stp->ai_actively_pursues[i] == esip->class_type) {
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go_after_it = true;
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@@ -835,9 +835,9 @@ int get_nearest_turret_objnum(int turret_parent_objnum, ship_subsys *turret_subs
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else
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tt = &Ai_tp_list[Weapon_info[priority_weapon_idx].targeting_priorities[i]];
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int n_types = tt->ship_type.size();
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int n_s_classes = tt->ship_class.size();
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int n_w_classes = tt->weapon_class.size();
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int n_types = (int)tt->ship_type.size();
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int n_s_classes = (int)tt->ship_class.size();
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int n_w_classes = (int)tt->weapon_class.size();
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bool found_something;
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object *ptr = GET_FIRST(&obj_used_list);
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@@ -1792,7 +1792,7 @@ void asteroid_parse_tbl()
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Assert( Species_info.size() );
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// sanity check for debris type sizes
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for (i = Species_info.size(); i >= 0; i--) {
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for (i = (int)Species_info.size(); i >= 0; i--) {
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// must remain in proper order
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// 0 - generic debris types
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// > 0 - species specific debris types
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@@ -261,7 +261,7 @@ void extract_all_files(char *file)
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printf("Extracting: %s...\n", file);
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for (uint i = 0; i < VP_FileInfo.size(); i++) {
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for (size_t i = 0; i < VP_FileInfo.size(); i++) {
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// save the file path to a temp location and recursively make the needed directories
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if (have_outdir) {
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if ( (out_len + 1 + strlen(path)) > MAX_PATH-1 )
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@@ -365,7 +365,7 @@ void list_all_files(char *file)
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printf(" Name Size Offset Date/Time Path\n");
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printf("-------------------------------------------------------------------------------\n");
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for (uint i = 0; i < VP_FileInfo.size(); i++) {
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for (size_t i = 0; i < VP_FileInfo.size(); i++) {
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plat_time = VP_FileInfo[i].write_time; // gets rid of some platform strangeness this way
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strftime(out_time, 32, "%F %H:%M", localtime(&plat_time)); // YYYY-mm-dd HH:mm (ISO 8601 date format, 24-hr time)
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@@ -443,9 +443,9 @@ void gr_opengl_post_process_end()
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void get_post_process_effect_names(SCP_vector<SCP_string> &names)
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{
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int idx;
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size_t idx;
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for (idx = 0; idx < (int)Post_effects.size(); idx++) {
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for (idx = 0; idx < Post_effects.size(); idx++) {
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names.push_back(Post_effects[idx].name);
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}
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}
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@@ -353,7 +353,7 @@ void opengl_shader_set_current(opengl_shader_t *shader_obj)
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int opengl_shader_get_index(int flags)
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{
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uint idx;
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size_t idx;
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for (idx = 0; idx < GL_shader.size(); idx++) {
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if (GL_shader[idx].flags == flags) {
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@@ -366,7 +366,7 @@ int opengl_shader_get_index(int flags)
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void opengl_shader_shutdown()
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{
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uint i;
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size_t i;
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if ( !Use_GLSL ) {
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return;
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@@ -1467,9 +1467,9 @@ int opengl_check_framebuffer()
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static fbo_t *opengl_get_fbo(int width, int height)
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{
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uint rt_size = RenderTarget.size();
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size_t rt_size = RenderTarget.size();
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for (uint i = 0; i < rt_size; i++) {
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for (size_t i = 0; i < rt_size; i++) {
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if ( (RenderTarget[i].width == width) && (RenderTarget[i].height == height) ) {
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return &RenderTarget[i];
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}
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@@ -1491,7 +1491,7 @@ void opengl_kill_render_target(int slot)
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}
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tcache_slot_opengl *ts = &Textures[slot];
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uint idx = 0;
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size_t idx = 0;
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for (idx = 0; idx < RenderTarget.size(); idx++) {
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if ( (RenderTarget[idx].width == ts->w) && (RenderTarget[idx].height == ts->h) ) {
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@@ -1527,7 +1527,7 @@ void opengl_kill_render_target(int slot)
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void opengl_kill_all_render_targets()
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{
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for (uint i = 0; i < RenderTarget.size(); i++) {
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for (size_t i = 0; i < RenderTarget.size(); i++) {
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fbo_t *fbo = &RenderTarget[i];
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if (fbo->framebuffer_id) {
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@@ -619,7 +619,7 @@ void HudGaugeBrackets::render(float frametime)
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if(!in_frame)
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g3_start_frame(0);
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for(int i = 0; i < (int)target_display_list.size(); i++) {
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for(size_t i = 0; i < target_display_list.size(); i++) {
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// make sure this point is projected. Otherwise, skip.
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if( !(target_display_list[i].target_point.flags & PF_OVERFLOW) ) {
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if ( target_display_list[i].objp ) {
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@@ -3851,7 +3851,7 @@ void HudGaugeLeadIndicator::render(float frametime)
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renderLeadCurrentTarget();
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// if extra targetting info is enabled, render lead indicators for objects in the target display list.
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for(int i = 0; i < (int)target_display_list.size(); i++) {
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for(size_t i = 0; i < target_display_list.size(); i++) {
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if ( (target_display_list[i].flags & TARGET_DISPLAY_LEAD) && target_display_list[i].objp ) {
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// set the color
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@@ -6427,7 +6427,7 @@ void HudGaugeOffscreen::render(float frametime)
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g3_start_frame(0);
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gr_set_screen_scale(base_w, base_h);
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for(int i = 0; i < (int)target_display_list.size(); i++) {
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for(size_t i = 0; i < target_display_list.size(); i++) {
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if(target_display_list[i].target_point.codes != 0) {
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float dist = 0.0f;
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+1
-1
@@ -1254,7 +1254,7 @@ void labviewer_populate_flags_window()
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void labviewer_update_flags_window()
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{
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uint i;
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size_t i;
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if ( (Lab_selected_index < 0) || (Lab_mode == LAB_MODE_NONE) ) {
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return;
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@@ -2383,12 +2383,12 @@ void model_render_thrusters(polymodel *pm, int objnum, ship *shipp, matrix *orie
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ship_info *sip = &Ship_info[shipp->ship_info_index];
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particle_emitter pe;
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thruster_particles *tp;
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int num_particles = 0;
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size_t num_particles = 0;
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if (Interp_afterburner)
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num_particles = (int)sip->afterburner_thruster_particles.size();
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num_particles = sip->afterburner_thruster_particles.size();
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else
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num_particles = (int)sip->normal_thruster_particles.size();
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num_particles = sip->normal_thruster_particles.size();
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for (k = 0; k < num_particles; k++) {
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if (Interp_afterburner)
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@@ -2871,44 +2871,6 @@ polymodel_instance* model_get_instance(int model_instance_num)
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return Polygon_model_instances[model_instance_num];
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}
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/*
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// Finds the 3d bounding box of a model. If submodel_num is -1,
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// then it starts from the root object. If inc_children is non-zero,
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// then this will recurse and find the bounding box for all children
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// also.
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void model_find_bound_box_3d(int model_num,int submodel_num, int inc_children, matrix *orient, vec3d * pos, vec3d * box )
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{
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polymodel * pm;
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vec3d to_root_xlat;
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matrix to_root_rotate;
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int n_steps, steps[16];
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int tmp_sobj;
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if ( (model_num < 0) || (model_num >= N_polygon_models) ) return;
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pm = &Polygon_models[model_num];
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if ( submodel_num < 0 ) submodel_num = pm->detail[0];
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// traverse up the model tree to a root object.
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// Store this path in n_steps,
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n_steps = 0;
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tmp_sobj = submodel_num;
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while( tmp_sobj > -1 ) {
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steps[n_steps++] = tmp_sobj;
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tmp_sobj = pm->submodel[tmp_sobj].parent;
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}
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// vm_copy_transpose_matrix(&to_world_rotate, orient );
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// to_world_xlat = *pos;
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}
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*/
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// Returns zero is x1,y1,x2,y2 are valid
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// returns 1 for invalid model, 2 for point offscreen.
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// note that x1,y1,x2,y2 aren't clipped to 2d screen coordinates!
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+6
-6
@@ -8284,7 +8284,7 @@ int test_argument_vector_for_condition(SCP_vector<char*> argument_vector, bool a
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*num_known_false = 0;
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// loop through all arguments
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for (unsigned int i = 0; i < argument_vector.size(); i++)
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for (size_t i = 0; i < argument_vector.size(); i++)
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{
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// since we can't see or modify the validity, assume all are valid
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{
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@@ -9551,16 +9551,16 @@ void sexp_hud_activate_gauge_type(int n) {
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if (config_type != -1) {
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if(Ship_info[Player_ship->ship_info_index].hud_gauges.size() > 0) {
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int num_gauges = Ship_info[Player_ship->ship_info_index].hud_gauges.size();
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size_t num_gauges = Ship_info[Player_ship->ship_info_index].hud_gauges.size();
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for(int i = 0; i < num_gauges; i++) {
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for(size_t i = 0; i < num_gauges; i++) {
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if (Ship_info[Player_ship->ship_info_index].hud_gauges[i]->getObjectType() == config_type)
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Ship_info[Player_ship->ship_info_index].hud_gauges[i]->updateSexpOverride(!active);
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}
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} else {
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int num_gauges = default_hud_gauges.size();
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size_t num_gauges = default_hud_gauges.size();
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for(int i = 0; i < num_gauges; i++) {
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for(size_t i = 0; i < num_gauges; i++) {
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if (default_hud_gauges[i]->getObjectType() == config_type)
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default_hud_gauges[i]->updateSexpOverride(!active);
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}
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@@ -15167,7 +15167,7 @@ void sexp_ship_copy_damage(int node)
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void sexp_activate_deactivate_glow_points(int n, bool activate)
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{
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int sindex;
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uint i;
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size_t i;
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for ( ; n != -1; n = CDR(n))
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{
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@@ -445,7 +445,7 @@ void shockwave_render(object *objp)
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*/
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int shockwave_load(char *s_name, bool shock_3D)
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{
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uint i;
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size_t i;
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int s_index = -1;
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shockwave_info *si = NULL;
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@@ -584,7 +584,7 @@ void shockwave_level_close()
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shockwave_delete_all();
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uint i;
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size_t i;
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// unload default shockwave, and erase all others
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for (i = 0; i < Shockwave_info.size(); i++) {
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@@ -699,7 +699,7 @@ int shockwave_get_flags(int index)
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void shockwave_page_in()
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{
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uint i;
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size_t i;
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// load in shockwaves
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for (i = 0; i < Shockwave_info.size(); i++) {
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@@ -150,9 +150,9 @@ int weapon_explosions::GetIndex(char *filename)
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return -1;
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}
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for (uint i = 0; i < ExplosionInfo.size(); i++) {
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for (size_t i = 0; i < ExplosionInfo.size(); i++) {
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if ( !stricmp(ExplosionInfo[i].lod[0].filename, filename)) {
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return i;
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return (int)i;
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}
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}
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