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Set Default Detail Levels to be Consistent at Ultra Settings (#3811)
By default, new pilots have `Model` and `Nebula` detail only set to 4/5 (all others are on 5/5). Furthermore, clicking `Very High` on the model presets options still does not increase the `Model` or `Nebula` detail, as they remain at 4/5. This occurs with making a new pilot in retail, along with making new pilots in mods with a game settings default detail level of `Ultra`. Simply changing the default values in the code for `Model` and `Nebula` detail to match the other detail levels is the easiest and cleanest solution IMO. I would be happy to alter this though to use a game settings table flag instead, if that is preferred. Tested and works as expected.
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@@ -243,8 +243,8 @@ detail_levels Detail_defaults[NUM_DEFAULT_DETAIL_LEVELS] = {
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{ // Highest level
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3, // setting
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// ===== Analogs (0-MAX_DETAIL_LEVEL) ====
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3, // nebula_detail; // 0=lowest detail, MAX_DETAIL_LEVEL=highest detail
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3, // detail_distance; // 0=lowest MAX_DETAIL_LEVEL=highest
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4, // nebula_detail; // 0=lowest detail, MAX_DETAIL_LEVEL=highest detail
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4, // detail_distance; // 0=lowest MAX_DETAIL_LEVEL=highest
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4, // hardware_textures; // 0=max culling, MAX_DETAIL_LEVEL=no culling
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4, // num_small_debris; // 0=min number, MAX_DETAIL_LEVEL=max number
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4, // num_particles; // 0=min number, MAX_DETAIL_LEVEL=max number
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