default to 44100 sound sample rate (OpenAL tends to works much better with this)

This commit is contained in:
taylor committed 2006-09-20 05:06:54 +00:00
1 parent fc5bdcdeba
commit edbfdbbac6
1 file changed
+6 -3
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Freespace2/FreeSpace.cpp $
* $Revision: 2.264 $
* $Date: 2006-09-20 05:03:12 $
* $Revision: 2.265 $
* $Date: 2006-09-20 05:06:54 $
* $Author: taylor $
*
* FreeSpace main body
*
* $Log: not supported by cvs2svn $
* Revision 2.264 2006/09/20 05:03:12 taylor
* properly support 4gig of RAM, and don't totally freak out if user has more than that
*
* Revision 2.263 2006/09/13 03:17:34 taylor
* be sure that we still try to play a movie if we get to the cmd/brief screen right from another mission without debrief (Mantis bug 1043)
*
@@ -3643,7 +3646,7 @@ void game_init()
if (!Is_standalone)
{
UserSampleRate = (ushort) os_config_read_uint(NULL, "SoundSampleRate", 22050);
UserSampleRate = (ushort) os_config_read_uint(NULL, "SoundSampleRate", 44100);
UserSampleBits = (ushort) os_config_read_uint(NULL, "SoundSampleBits", 16);
snd_init(use_a3d, use_eax, UserSampleRate, UserSampleBits);
}