Commit Graph
796 Commits
Author SHA1 Message Date
Goober5000 6e9b31cb5a replace pointers with indexes in ship registry and oswpt
This refactors the ship registry and the OSWPT struct to store data as indexes rather than pointers.  This is a prerequisite for making these collections dynamic in the future.  See also #5800.
2023-12-08 19:45:58 -05:00
asarium 260f15624b Update PR build image and compilers
This advances the versions for Clang to 16 and GCC to 13 along with
fixing any warnings these new versions are detecting now.

The new image versions also include Vulkan so the additional workflow
step for installing that is not necessary anymore.
2023-11-26 12:23:57 +01:00
JohnAFernandez 5ee051c55f Merge pull request #5803 from Baezon/start-loop-end-snd-weapons
Add Start/Loop/End sounds for weapons
2023-11-21 23:29:23 -05:00
ETP 4a3c7fc9a9 Batched buffers are rendered soon after this anyway and the overhead is considerable.
Also removed what appears to be accidentally duplicated lines
2023-11-18 15:52:55 -05:00
Goober5000 8e23c32b8c Merge pull request #5765 from Goober5000/subsystems_blown_optimization
optimization for checking whether subsystems are blown
2023-11-11 13:07:01 -05:00
JohnAFernandez 7645704ac2 Merge pull request #5753 from Baezon/moar-curves
Moar curves
2023-11-11 00:01:29 -05:00
Goober5000 ba2c2f03fb add index check 2023-11-08 13:39:00 -05:00
Goober5000 309bf0b3ea fix invalid pointer access to waypoint lists
Previously (since 2012!) a waypoint would store its parent list as a pointer.  However, this pointer can become invalidated if the waypoint list vector is resized.  To prevent this, store the parent list as an index.

This also renames the waypoint's `objnum` field to `m_objnum` to match the naming of the other fields.
2023-11-08 13:34:56 -05:00
Asteroth 1cbeae2cd9 make sure these remain copies 2023-11-07 15:52:36 -05:00
Asteroth 1b04d9f22c trigger state 2023-11-07 01:22:44 -05:00
Goober5000 bb3e3eadfc additional optimizations 2023-11-06 13:24:06 -05:00
Goober5000 b5e215a85c optimization for checking whether subsystems are blown
In many calls to `ship_get_subsystem_strength`, the caller doesn't care about the actual number, just whether the subsystem type is destroyed.  So this adds an optimization to check specifically for that.  In the case of `SUBSYSTEM_ENGINE`, this avoids an iteration over every subsystem on the ship which, for a ship with many turrets, can be significant.
2023-11-06 13:24:04 -05:00
Goober5000 3fe94fc3f4 protect model_collide input values
Add `const` to the `mc_info` struct so its values aren't inadvertently overwritten.  Tweak some of the collision code to prevent overwrites.

Also remove the `flak_muzzle_flash` declaration since that function no longer exists.
2023-11-05 21:17:46 -05:00
JohnAFernandez c30559a63a Merge pull request #5698 from Goober5000/waypoints_upgrade
Waypoints upgrade
2023-11-02 19:24:55 -04:00
Asteroth 3c837b7e9a add all the curves 2023-11-01 18:08:45 -04:00
Goober5000 02669338e8 C++ casts 2023-11-01 10:03:51 -04:00
John Fernandez ef681affbf Make sure we don't clobber other memory
If this index is negative one return early before we accidentally clobber other data.

Coverity 1523181
2023-10-30 10:55:41 -04:00
John Fernandez 3e2bb36d4b Fix Redefined Macro Warning
Clarify
2023-10-22 00:37:18 -04:00
Goober5000 c8d78816b0 remaining const updates 2023-10-20 15:32:46 -04:00
Goober5000 42fc9891e3 waypoint upgrades 2023-10-20 14:58:17 -04:00
Asteroth 832cec27ad bugfix missile time determination (#5595) 2023-10-20 14:40:02 -04:00
Goober5000 c1d3e5a2ad Merge pull request #5597 from Goober5000/maneuver_despite_engines
add a maneuver-despite-engines flag
2023-10-16 14:40:05 -04:00
Goober5000 b7e9d4c9cb tweak some model warning messages
Per a thread in the TBP forum, elaborate on these model warnings a bit.

Two other small code tweaks as well.
2023-09-30 20:06:41 -04:00
Goober5000 89b33ebbc5 add a maneuver-despite-engines flag
This flag ignores engine status when determining whether and how a ship can maneuver.  Implements #5503.
2023-09-13 22:36:58 -04:00
Goober5000 c84cb7ab64 supply parameter for is_beam in all armor checks
For certain calculations involving armor, the `GetDamage` function needs to know if the damage is being applied by a beam so it can apply the calculations with the proper frametime.  The parameter was not provided in all cases, so this fixes that.

Follow-up to #1609.
2023-09-06 18:17:37 -04:00
Goober5000 b6eef2e8f2 fix persistent sounds not clearing their tally
When a non-looping persistent sound expires, `obj_snd_stop()` actually does need to be called.  Even though the sound is no longer playing, the `Num_obj_sounds_playing` tally needs to be decremented, otherwise it will eventually exceed its limit and prevent any additional persistent sounds from playing.  And it turns out `obj_snd_stop()` returns gracefully for sounds that aren't playing.

Follow-up to #3510.  Fixes a bug that appears to have been around since retail.
2023-08-25 13:27:09 -04:00
Asteroth b1fd9ffffb Improve performance of collision retiming (#5496)
* fast version of setting position and orientation

* preliminary stale collide time

* add global collision cache stale flag instead

* clean up

* more clean up

* no periods >.>

* bring back single object version

* rename and bring back stale object list

* use a set
2023-07-18 00:28:49 -04:00
BMagnu 41312265d5 Decouple MSAA from deferred end (#5467) 2023-06-21 06:17:56 +09:00
Goober5000 c72b8b0cf4 some refinements for retiming of object collision pairs
1. Add a function to retime *only* the collision pairs involving a specific object.  This is useful when only one object has moved, since only collisions involving that object are affected.
2. Use this function when objects are moved for autopilot, via sexp, and via script.

Previously collision pairs were not retimed when objects were moved via script, leading to bugs.  This fixes that.
2023-06-04 16:04:53 -04:00
EatThePath 89ffbb5a34 Merge pull request #5347 from EatThePath/ltp/profile-code-reorg
lighting profile code reorg
2023-05-13 21:11:58 -04:00
Asteroth 18ba984f3e fix for weapons with lots of inherited velocity (#5392) 2023-05-05 07:58:37 -04:00
Goober5000 1feef8ff2a improve spawn collision checking
Take into account the collision flag and collision groups when spawning a ship.  Should fix #5357.

Also clean up the code a bit, including setting a few `int`s to `bool`s and adding a missing axis case.
2023-04-20 22:31:34 -04:00
Asteroth 31b23d8c50 Whackable debris and asteroids (#5291)
* whackable debris and asteroids

* fixes

* review tweaks

* some more review tweaks
2023-04-19 10:56:46 -04:00
ETP 57f9455f6c moving lighting profiles into a namespace and arranging it as cleanup for future changes 2023-04-17 14:36:41 -05:00
BMagnu 272d6261c4 Generic Lua Multiplayer RPC (#4835)
* Add automatic lua obj serialization function dispatch

* Implement fundamental and object de/serialization

* Proper default case for package deserialization

* Add No Multi func

* Add Serialization part

* Fix max encoding size for userdata

* Implement exception handling

* Start Implementing lua RPC

* Prepare waitAsync for RPC

* Add packet order enforcing and forwarding

* Add RPC registry

* Make RPCs callable

* Add waitRPC

* Add serializers

* Fix GCC error

* Explicitly specify lua_net_exception

* Fix Warnings

* Replace Seriliaze fundamental with cross-platform data types

* Appease Clang

* Prevent serialization CTD on invalid objects

* Actually use the temporaries assigned

* Fix OSWPT shadow

* Fix table deserialize order

* Incorporate Feedback

* Fix Warnigs

* ix WArnings 2

* Add sanity checks for OSWPT wing serialization

* Multi Bump

* Forgot we have american-style dates there
2023-03-28 03:07:03 +09:00
Fabian Woltermann 50fee8eb8a Merge pull request #5211 from Baezon/increase-snd-update
Increase sound update rate
2023-02-23 14:33:03 +01:00
Goober5000 5b175673ed add initializers to mc_info
This initializes `mc_info` to the correct values when it is constructed, removing the need for `mc_info_init`.

This PR also fixes a group of incorrectly inverted assignments in beam.cpp.
2023-02-21 19:09:10 -05:00
Asteroth 1dc4a210b7 Add collision flag for colliding with all polies (#5212)
* add collision flag for colliding with all polies

* copy paste error
2023-02-22 04:45:18 +09:00
Asteroth ddc5c7ac8b increase sound update rate 2023-02-21 01:17:09 -05:00
mjn-mixael 2ed504eb82 clarified descriptions 2023-02-19 10:48:48 -06:00
mjn-mixael badde3ad96 Let FRED display flag descriptions 2023-02-16 17:12:47 -06:00
Asteroth 3047a226a3 Better account for runtime gravity changes (#5130)
* better account for changing gravity

* use `obj_used_list`

* check should_be_dead
2023-01-22 14:40:13 -05:00
Goober5000 9ce7748c20 Merge pull request #5039 from Goober5000/object_iteration_fixes
more robust object iteration
2023-01-03 19:03:22 -05:00
Goober5000 6de5c96127 add should-be-dead checks for object iterations (#5050)
Follow-up to #5040.  This extends the checks to most iterations over `obj_used_list` in FSO.  There are a few exceptions such as `waypoint_add` and `waypoint_remove`, plus a few others.  And none of the object iterations in FRED have the guard because FRED does not use the same object life cycle as FSO.
2022-12-31 23:23:39 -05:00
Goober5000 c2b93549a2 more robust object iteration
When iterating through various object collections, check for the should-be-dead flag to avoid returning objects that are on the verge of being deleted.

Separately, this adds the `isExpiring` function to check for should-be-dead objects.

This PR also makes object iteration consistent across all object types, both to reduce code duplication and to ensure that the length and iteration are done using the same algorithm.  Furthermore, if the number of should-be-dead objects is nonzero, the Lua array count for that frame will be different from the internal array count for that frame.

Fixes #5034.
2022-12-21 19:51:02 -05:00
BMagnu af1f0eaeca Rework Script Conditions (#4960)
* add skeleton for hook condition API

* Begin Scripting Hook refactor

* Program Hook Conditions for current new-style hooks

* Replace more hooks

* Fully transition global hooks

* Convert legacy hooks pt. 1

* Convert legacy hooks pt. 2

* Convert legacy hooks pt. 3

* Post-conversion cleanup

* restore parsing

* Add Documentation and fix parsing

* Fixup engine ingame hook adding

* Fixup engine ingame hook adding again

* Fix warnings

* Fix GCC unqualified template base lookup

* unqualified lookup v2

* Virtual Destrcutors

* Fix Clang

* Fix ship objp hook condition shadow

* Remove global hook include in ship.h

* Incorporate Feedback

* Incorporate Feedback 2

* Add revision to inline version specififer
2022-12-14 03:51:27 +09:00
wookieejedi 3f21ba4d17 Expose decal options useful for modders (#4957)
* Fixes CTD with decals on dying ships

If a ship was getting shot with weapons that used decals, the decal code would hit an assertation, because the invalid decals were not being all removed.

This PR updates the decal cleanup loop, to ensure that no decals are missed and all invalid ones are removed. Tests confirm this fixes the issue.

Also cleaned up some comments and moved another assertation before setting of variables.

* Exposes modder useful options to decals

Now that decals are very stable, this PR exposes two options that are very useful for using decals, a random range for the radius along with the option to have a random rotation when the decal is created.

Tested and everything works as expected.

* add script ability to toggle decals

* properly use set arg not func

* fix two minor things in decal shader

* one more cleanup line

* fixes
2022-12-07 07:23:57 -05:00
Goober5000 c634e64f27 fix a crash when the Knossos explodes in A Flaming Sword
The ship being accessed here is the viewer object, not the loop iterator.

Follow-up to #4936.
2022-12-05 19:56:48 -05:00
BMagnu 5bb869953e Animate More Things (#4936)
* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Animation Scripting Handle

* Add proper saving of skybox anim triggers

* Properly step non-obj animations

* Incorporate feedback

* Incorporate feedback

* Fix comparison
2022-12-05 10:00:29 +09:00
MjnMixael bdea3d53c0 set-asteroid-field and set-debris-field sexps (#4860)
* set-asteroid-field sexp

* errors

* scope

* set-debris-field sexp

* Clarify sexp documentation

* num_debris_sizes

* styling

* decouple sexp parsing and asteroid field creation methods
2022-12-03 22:10:50 -05:00