* avoid undefined behavior from UNREACHABLE on reachable code paths
UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.
Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.
A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.
Where the converted site was a simple guard of the form
if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
Assertion(!x, ...);
if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.
Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
* addendum
After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible. UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error". Also fix a few other sites and change a couple to Warnings.
---------
Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
A sweep for the w_bank pattern (raw owning handles in types that are
copied, moved, or shifted by value) found four more instances:
p_object: the destructor frees dock_list, which suppresses the implicit
move operations, so Parse_objects growth copied elements -- safe only
because dock lists happen to be built after parsing finishes. Wrap
dock_list in the new util::reset_on_move<> (a handle whose move resets
the source) and explicitly default the rule of five (with a user-defined
move assignment that frees any existing dock list before the memberwise
transfer), so moves now transfer the dock list.
DecalDefinition: the defaulted moves copied the bitmap handles without
resetting the source, so destroying a moved-from element would
bm_release live handles -- safe only because DecalDefinitions grows
before loadBitmaps runs. Wrap the handles in reset_on_move<int, -1>.
cmission: FRED's remove_mission overwrote the removed slot's five
vm_strdup'd strings without freeing them (a leak on every removal) and
left the vacated slot aliasing the surviving copy (a double-free if the
slot is later reused without reassigning every string). Factor the
string cleanup out of mission_campaign_clear into
mission_campaign_free_mission_strings and call it before the overwrite,
nulling the vacated slot afterward.
Undo_stack: the destructor deletes the tracked items, but the implicit
shallow copy was used to transfer stacks into the undo system, kept safe
only by an immediately-following untrack() call. Delete the copy
operations, default the move constructor and implement move assignment
as clear-then-exchange, so an assigned-over stack deletes its own items
first and the source is guaranteed empty.
Co-Authored-By: Claude Fable 5 <[email protected]>
Some code refactoring to allow mission titles to be strings of any length. Titles that are too long to actually display (based on string width) will be visibly truncated using `font::force_fit_string`, but the underlying title will not be affected. Multiplayer is still subject to the 31-character length limit, so titles sent over the network will still have characters truncated.
Also removes some redundant calls to `gr_get_string_size`, since `font::force_fit_string` returns the fitted string width.
* Implement Photo Mode
* fix gr string errors
* return raw char array
* control conflict groups and better photo param defines
* better param identification in real time
* make photo mode hude dynamically sized
* fix xstrs after all changes
* missed a few
* use modern loop
* Adds an optional bool to `mouse_down()` for `must_be_mousewheel` to only process mousewheel events.
* Used within `controlsconfig.cpp::check_control_used()` to handle a special case with the mousewheel to allow using it for `CC_TYPE_TRIGGER` controls.
On current master players have the ability to name their control preset `...` which creates issues with Windows. This 1-line PR allows that the only non-alphanumeric characters allowed in the control preset name are `-` or `_`.
Tested and works as expected.
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
There were two rather prominent strings shown in popup windows related to the more modern control presets that were never localized. This PR localizes them to allow for proper translation support.
Tested and works as expected.
There were 2 popup dialogs that were missing an `Affirmative` flag, which mean the button was not in the right position and thus showed a visual misalignment. This PR fixes that and in tests works as expected.
* Remove unneeded comment on U and V axis. (Comments there are for original axis XSTR indices)
* Fix UI issue where bound button message did not display which controller it belonged to
* Removed unused extern reference of Joy_button_text
The BWO fix in PR #6317 was not quite the correct fix. The `sim_room_lines` array contains the maximum number of scrollable lines, not the maximum number of lines on the screen at one time. This partially reverts commit 20338ff28b and implements a new fix that allows the full `MAX_LINES` but also properly checks the list button limit. Additionally, this adds the list button limit check to other vulnerable code sections.
Fixes the tech room being limited to a single page of missions after #6317. Testing confirms that the BWO crash is still fixed with this update.
* Clean unneeded properties
* properly queue-ify keys
* Refactor key checking to use functions instead of globals
* Update hooks and cache checked-against key
* Documentation and Naming
* match tilde
* only remove control not debug
* read access to controls
* Early draft of checking keypresses in scpui
* detangle some code and prepare it for API usage
* API access to the core methods required
* move these checks into the UI methods
* comment
* fix bugs
* be smarter
* Need this stuff, too
* some more presets work
* unify func naming scheme
* cleanup and clarifications
* get detect keypress working
* allow searching and creating new presets based on current controls
* address feedback
* return nil if no preset is matched
* use the builtin methods which do the same thing, but slightly cleaner
* typo
This requires splitting the `used` field into digital and analog components. The digital field stores the last-used timestamp, whereas the analog field stores the last value.
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function
* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues
* Controls/update tbl (#5)
Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.
* Added Scripting Hooks for controlsconfigdefault.tbl (#6)
* Handle Asserted Switch cases
* Controls is a library and should be in the libs folder
* Add Lock & EnableScripting Functionality and expose it to scripting API
* Added scripting isLocked
* Move Key Hooks to register-able callback
* Add option to remove hook
* Repurpose CCI.used for Axes
* Morph bitfield into a singleton class
* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function
* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)
* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity
* Address most clang-9 issues
* Modernize NULL to nullptr
* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo
* Remove unecassary static_cast
* Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!
Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
For script hooks which use conditions, be more consistent about evaluating both objects involved, as well as evaluating the different types of objects.
Fixes#3874.
Treating both bindings together will fail when a player has one binding inverted but the other uninverted. This was complicated by the dual-binding method mysteriously delegating to the single-binding method in certain cases. This change removes the dual-binding methods altogether and explicitly handles the bindings individually. It also adds additional scripting VIRTVARs for all current use cases.
* Move dynamic XSTR stuff out of controlsconfig.cpp and move it into controlsconfigcommon.cpp.
- Needed because these strings are used in places other than the controls menu.
* Updates the AxisInverted hooks to use the new CC_bind. Currently assumes only Joy0, so this may need further tweaking or replacement
* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work. This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode
* Fix bug where mouse buttons were incorrectly labeled.
* Move some enums around
* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support
* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)
* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile. Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)
* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation
* Fix bug where inverting an axis would trigger an assert
* Fix bug where joy wasn't detected as present
* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config
* Bank axis has a default binding, Throttle does not.
* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd
* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis
* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t
* Remove saving controls to csg. This will be replaced by presets.
* Fix bug with reading pilotfile
* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu
* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.
* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr
* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.
* Add reverse lookup functions for actions. mActionToVal[] does string -> int, mValToAction() does int -> string
* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point
* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask. Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass. Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well
* Check presets from file to see if they are duplicate with an existing preset.
* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.
* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game
* Fix bug where all loaded presets were thought to be duplicate of defaults.
* Fix bug where preset cycling would get stuck on the first preset other than default
* Fix bug where saving a mouse button saves the wrong textified string.
* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480. Doesn't look as nice, sadly
* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.
* Do PLR backward compatibility, hopefully.
* PLR now tracks presets instead of saving the bindings.
* On Loading pre PLR3 or CSG6 data, create a new preset.
* Strip off file extension before saving preset files. Jason.json.json just looks dumb
* Add "-joy_info" commandline option. Will output SDL joystick info of all detected joysticks to stdout
* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.
* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info
* Address CI complaints
* Address CI issues 2.
* Supress preset duplicate warning if in unit tests.
* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)
* Use Mouse enums instead of Joy enums or magic numbers
* More signed/unsigned madness
* Address CI issues 3
* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()
* Address gcc-5 issues 2
* Address clang issues
* Address clang-tidy issues
* Address clang-tidy issues in undosys. May need to be cherry picked to Controls2.
* Address clang-tidy issues
* Improve logic of preset name prompt.
* Fix bug with selected presets not being saved
* No, a cstr is not a std::string.
* Can't use i there because its already defined.
* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly
* Some QoL changes for the preset name prompt
* Address Appveyor issues.
* Add forward compatibility for player file. This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.
* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.
* Address CI issues.
* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int
* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.
* Add '\n' to PST log messages.
* Change logic of checking joystick .ini keys: Should the multi-joy key not be found, try legacy joy key.
* Add some more missing '\n' to mprintf messages.
* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.
* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled by default.
* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section
* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs. Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.
* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.
* Seperates conflict check comparisons from equality comparisons.
* Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
* Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.
* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"
* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls
* Address CI issues.
* Don't trigger modal popups while in unit tests.
* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".
* Remove dead code of -joy_info. Functionality has been merged with -get_flags
* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"
* fix axis check
* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control
* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description
* Update translate_key() and its user to correctly translate multijoy bindings for training messages.
* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.
* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions
* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.
* Add "Multijoy" entry to json caps. (For Knossos)
* Make CI happy.
* Remove unused lambda captures.
* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.
* Fix conditional for checking if file exists within presets::save_preset_file()
* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed
* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()
* Fix clang-tidy error #1
* Fix clang-tidy error #2
* fix clandy tidy error #1 part 2/2
* Fix clang tidy error 3
Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>