166 Commits
Author SHA1 Message Date
LuytenKy bb69b1b9db Refactor: CC_preset (#7809)
* CC_preset: Prevent post-construction type modification and handle pst duplication

* remove redundant function

* CC_preset: remove default constructor, require explicit type

* remove duplicate
2026-11-02 22:40:54 -05:00
Goober5000andClaude Opus 4.8 bed228d264 avoid undefined behavior from UNREACHABLE on reachable code paths (#7555)
* avoid undefined behavior from UNREACHABLE on reachable code paths

UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.

Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.

A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.

Where the converted site was a simple guard of the form
    if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
    Assertion(!x, ...);
    if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>

* addendum

After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible.  UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error".  Also fix a few other sites and change a couple to Warnings.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
2026-07-09 11:20:25 +09:00
Goober5000andClaude Fable 5 f90a0b3c70 fix four more shallow-ownership hazards in by-value types
A sweep for the w_bank pattern (raw owning handles in types that are
copied, moved, or shifted by value) found four more instances:

p_object: the destructor frees dock_list, which suppresses the implicit
move operations, so Parse_objects growth copied elements -- safe only
because dock lists happen to be built after parsing finishes.  Wrap
dock_list in the new util::reset_on_move<> (a handle whose move resets
the source) and explicitly default the rule of five (with a user-defined
move assignment that frees any existing dock list before the memberwise
transfer), so moves now transfer the dock list.

DecalDefinition: the defaulted moves copied the bitmap handles without
resetting the source, so destroying a moved-from element would
bm_release live handles -- safe only because DecalDefinitions grows
before loadBitmaps runs.  Wrap the handles in reset_on_move<int, -1>.

cmission: FRED's remove_mission overwrote the removed slot's five
vm_strdup'd strings without freeing them (a leak on every removal) and
left the vacated slot aliasing the surviving copy (a double-free if the
slot is later reused without reassigning every string).  Factor the
string cleanup out of mission_campaign_clear into
mission_campaign_free_mission_strings and call it before the overwrite,
nulling the vacated slot afterward.

Undo_stack: the destructor deletes the tracked items, but the implicit
shallow copy was used to transfer stacks into the undo system, kept safe
only by an immediately-following untrack() call.  Delete the copy
operations, default the move constructor and implement move assignment
as clear-then-exchange, so an assigned-over stack deletes its own items
first and the source is guaranteed empty.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-06 13:33:49 -04:00
Goober5000 ef73e2572d unlimited mission titles
Some code refactoring to allow mission titles to be strings of any length.  Titles that are too long to actually display (based on string width) will be visibly truncated using `font::force_fit_string`, but the underlying title will not be affected.  Multiplayer is still subject to the 31-character length limit, so titles sent over the network will still have characters truncated.

Also removes some redundant calls to `gr_get_string_size`, since `font::force_fit_string` returns the fitted string width.
2026-05-12 11:31:20 -04:00
Mike Nelson 36d05ba9d8 Implement Photo Mode (#7287)
* Implement Photo Mode

* fix gr string errors

* return raw char array

* control conflict groups and better photo param defines

* better param identification in real time

* make photo mode hude dynamically sized

* fix xstrs after all changes

* missed a few

* use modern loop
2026-04-08 10:33:51 -04:00
Goober5000 2ceb523954 Merge pull request #7089 from z64555/issue_7088
Adds doxy and warnings to control_used() and check_control_used()
2025-10-17 12:36:04 -04:00
z64555 10cdf2d367 Add some more doxy, since we're here 2025-10-15 09:08:31 -05:00
z64555 d84600356a Adds doxy and warnings to control_used() and check_control_used() 2025-10-15 08:52:44 -05:00
wookieejedi a0b4ae1a2e Mouse Wheel Cleanup Option (#7079)
* Adds an optional bool to `mouse_down()` for `must_be_mousewheel` to only process mousewheel events.
* Used within `controlsconfig.cpp::check_control_used()` to handle a special case with the mousewheel to allow using it for `CC_TYPE_TRIGGER` controls.
2025-10-15 08:27:35 -05:00
Taylor Richards 5ea4a4c014 remove extra config bind on joystick axes (#6955)
Fixes fail sound due to the control set not changing between calls.
2025-08-18 21:50:15 -04:00
wookieejedi 94dac6b3d2 Prevent Bad Preset Names by Tuning Allowed Characters (#6800)
On current master players have the ability to name their control preset `...` which creates issues with Windows. This 1-line PR allows that the only non-alphanumeric characters allowed in the control preset name are `-` or `_`.

Tested and works as expected.
2025-06-30 08:22:27 -04:00
wookieejedi 9141f1e9ed Allow Mouse Wheel to work with trigger type controls (#6779) 2025-06-18 17:35:28 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 9c2f080235 initialize fields 2025-05-17 00:27:00 -04:00
Goober5000 ceee045b35 coverity: move instead of copy 2025-05-10 01:15:46 -04:00
wookieejedi ff85d13709 Create scripting hooks On HUD Config Menu Close and On Control Config Menu Close (#6608) 2025-02-26 19:30:34 -05:00
wookieejedi f854947abc Localize a missing Controls Popup text string (#6605)
There were two rather prominent strings shown in popup windows related to the more modern control presets that were never localized. This PR localizes them to allow for proper translation support.

Tested and works as expected.
2025-02-24 22:54:09 -05:00
wookieejedi a80dfd8961 Cleanup few In-game Defaults (#6542) 2025-01-21 20:25:28 -05:00
wookieejedi 750c3845ff Fix more Popup Button Alignments (#6539)
There were 2 popup dialogs that were missing an `Affirmative` flag, which mean the button was not in the right position and thus showed a visual misalignment. This PR fixes that and in tests works as expected.
2025-01-20 15:41:31 -05:00
Mike Nelson b367fe8441 Some minor Control Config UI changes for SCPUI (#6508)
* allow preset override from Lua and change a warning to a popup if we're in the UI

* const it up

* headers might help, too, dummy
2025-01-16 07:44:16 -05:00
wookieejedi 65dd3a72d6 Fix offset dialog option image with controls preset confirmation (#6502) 2025-01-05 16:55:46 -05:00
z64555 97e1c6de04 Make button labels procedural. Hat position labels still use a LUT.
* Remove unneeded comment on U and V axis. (Comments there are for original axis XSTR indices)
* Fix UI issue where bound button message did not display which controller it belonged to
* Removed unused extern reference of Joy_button_text
2024-09-29 20:02:59 -05:00
Goober5000 33f136dd26 follow-up to BWO crash fix
The BWO fix in PR #6317 was not quite the correct fix.  The `sim_room_lines` array contains the maximum number of scrollable lines, not the maximum number of lines on the screen at one time.  This partially reverts commit 20338ff28b and implements a new fix that allows the full `MAX_LINES` but also properly checks the list button limit.  Additionally, this adds the list button limit check to other vulnerable code sections.

Fixes the tech room being limited to a single page of missions after #6317.  Testing confirms that the BWO crash is still fixed with this update.
2024-08-27 14:06:13 -04:00
JohnAFernandez 4f2f8c9f25 Save Current Preset name and Use when Saving 2024-07-04 00:35:55 -04:00
BMagnu 01bb406b3d Allow overriding low-level keypresses (#6174)
* Clean unneeded properties

* properly queue-ify keys

* Refactor key checking to use functions instead of globals

* Update hooks and cache checked-against key

* Documentation and Naming

* match tilde

* only remove control not debug
2024-05-31 14:53:39 +02:00
John Fernandez 7b7b19b71b Change many references to const auto&
A few uses of auto were also removed, where using a direct function call was superior.
2023-12-20 19:43:11 -05:00
John Fernandez faf130adb3 Add Assertion for Coverity 1093701 2023-10-30 10:56:45 -04:00
Goober5000 99450fa643 remove hud_squadmsg_save_keys()
Remove this function and associated items, since they are commented out and unused.
2023-05-27 13:39:47 -04:00
Mike Nelson e01a5359ac Scpui API for Control Config (#5305)
* read access to controls

* Early draft of checking keypresses in scpui

* detangle some code and prepare it for API usage

* API access to the core methods required

* move these checks into the UI methods

* comment

* fix bugs

* be smarter

* Need this stuff, too

* some more presets work

* unify func naming scheme

* cleanup and clarifications

* get detect keypress working

* allow searching and creating new presets based on current controls

* address feedback

* return nil if no preset is matched

* use the builtin methods which do the same thing, but slightly cleaner

* typo
2023-04-07 12:02:13 -04:00
BMagnu af1f0eaeca Rework Script Conditions (#4960)
* add skeleton for hook condition API

* Begin Scripting Hook refactor

* Program Hook Conditions for current new-style hooks

* Replace more hooks

* Fully transition global hooks

* Convert legacy hooks pt. 1

* Convert legacy hooks pt. 2

* Convert legacy hooks pt. 3

* Post-conversion cleanup

* restore parsing

* Add Documentation and fix parsing

* Fixup engine ingame hook adding

* Fixup engine ingame hook adding again

* Fix warnings

* Fix GCC unqualified template base lookup

* unqualified lookup v2

* Virtual Destrcutors

* Fix Clang

* Fix ship objp hook condition shadow

* Remove global hook include in ship.h

* Incorporate Feedback

* Incorporate Feedback 2

* Add revision to inline version specififer
2022-12-14 03:51:27 +09:00
Goober5000 b49f70fbc3 upgrade controls code to use type-safe timestamps
This requires splitting the `used` field into digital and analog components.  The digital field stores the last-used timestamp, whereas the analog field stores the last value.
2022-09-22 22:26:34 -04:00
Goober5000 6c7c093729 some more timestamps 2022-08-29 10:42:03 -04:00
d38cc1f3db Controls6: Keyboard Localization and Scripted Contols (#4133)
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function

* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues

* Controls/update tbl (#5)

Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.

* Added Scripting Hooks for controlsconfigdefault.tbl (#6)

* Handle Asserted Switch cases

* Controls is a library and should be in the libs folder

* Add Lock & EnableScripting Functionality and expose it to scripting API

* Added scripting isLocked

* Move Key Hooks to register-able callback

* Add option to remove hook

* Repurpose CCI.used for Axes

* Morph bitfield into a singleton class

* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function

* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)

* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity

* Address most clang-9 issues

* Modernize NULL to nullptr

* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo

* Remove unecassary static_cast
*  Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!

Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
2022-06-05 10:19:46 -05:00
Goober5000 69e0f66d4b fix up conditions for script hooks
For script hooks which use conditions, be more consistent about evaluating both objects involved, as well as evaluating the different types of objects.

Fixes #3874.
2022-04-29 22:37:30 -04:00
Kiloku 6201309aa6 Adds -deadzone parameter to command line (#3915)
* Adds command line parameter for finer deadzone control
2022-02-17 09:06:31 -06:00
Allen A. Babb 71773bfa95 Don't nullify axis_out[action] value when using mouse as joy (#4029) 2022-02-14 16:18:13 +00:00
z64555 de04373727 Try FALLTHROUGH macro to appease the compiler gods. 2022-02-13 16:08:13 -06:00
z64555 3719bcc36d Address CI Issues 1 2022-02-13 16:08:13 -06:00
z64555 f84e5782d7 Treat mouse buttons as Joy0 buttons when Use_mouse_to_fly is true
* Don't spin out of control like a 3yo on pixie sticks when treating the mouse axes as Joy0 axes
2022-02-13 16:08:12 -06:00
z64555 e5ba711645 Treat mouse axes as Joy0 axes if Use_mouse_to_fly is true. 2022-02-13 16:08:12 -06:00
Goober5000 0c8cfd160b improve the UI_TIMESTAMP type a bit 2022-02-12 19:34:01 -05:00
Goober5000 8e2e825204 add UI_TIMESTAMP type and switch some timestamps to use it 2022-02-12 19:01:15 -05:00
Goober5000 fda33ec1fc handle primary and secondary inversion explicitly and independently
Treating both bindings together will fail when a player has one binding inverted but the other uninverted.  This was complicated by the dual-binding method mysteriously delegating to the single-binding method in certain cases.  This change removes the dual-binding methods altogether and explicitly handles the bindings individually.  It also adds additional scripting VIRTVARs for all current use cases.
2022-01-29 11:40:49 -05:00
Goober5000 408ff91894 initialize Last_frame_timestamp 2022-01-22 00:16:59 -05:00
Allen A. Babb 677ea7e46f Fix issue #3912 (#3914)
* Move dynamic XSTR stuff out of controlsconfig.cpp and move it into controlsconfigcommon.cpp.
- Needed because these strings are used in places other than the controls menu.
2022-01-12 19:14:51 -06:00
z64555 d74c419295 Preset identification should only be invert agnostic when reading a CSG<7 file, for all other uses of control_config_get_current_preset(), it should be exact equality with the preset. 2022-01-08 10:15:00 -06:00
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00
z64555 99b7c89883 Fixes a typo that caused an issue for some builds when trying to move the axis binding backups into the bindings during the exit state of the controls config menu. 2021-08-22 15:39:20 -05:00
PhantomHoover 84b25b52d7 Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. (#3538) 2021-07-02 22:50:53 -04:00
z64555 b4fe5c9cbe * Use temp vars for readibility.
* when using gr_printf_menu, Use format string and va_list instead of the buffer string directly
2021-05-13 16:55:02 -05:00