11 Commits
Author SHA1 Message Date
Goober5000andClaude Fable 5.1 37b0b6ea82 Standardize isValid across the Lua API by making the types auto-generate it (#7761)
* Automatically generate the isValid() Lua API function for handle types

If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically.  An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own.  The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

* Add ADE_OBJ_VALIDATOR for index-based Lua handles

Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ.  The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles.  The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid().  Add a validator to HudGauge while we're at it.

Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

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Co-authored-by: Claude Fable 5.1 <[email protected]>
2026-09-08 10:50:53 -04:00
Mike NelsonandJohn Fernandez 880bfb11a7 Upgrade lua enumeration handling (#7423)
* upgrade lua enumeration handling

* some cleanup

* add lua enum descriptions

* minor fixes

* Update code/scripting/api/objs/enums.cpp

Co-authored-by: John Fernandez <[email protected]>

* include name

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Co-authored-by: John Fernandez <[email protected]>
2026-06-05 11:33:42 +02:00
Goober5000 78d9562661 feedback and fix 2023-04-12 10:55:38 -04:00
Goober5000 b7d1270439 convert hotkey types to enum
Here's a suggested followup to #5249.  This converts the hotkey type to an enum for improved type safety.  It also adds the corresponding Lua enums and adjusts the Type virtvar to return them.
2023-04-12 10:55:36 -04:00
Goober5000 10e5875289 add validity checks
Many of the recent scripting API enhancements are missing validity functions and validity checks, so this adds them.  There are also some documentation fixes and a >= vs. > bugfix.
2023-04-12 00:14:20 -04:00
mjn-mixael 08471e8749 cleanup includes 2023-03-09 16:41:18 -06:00
mjn-mixael 465190b154 fix some issues based on testing 2023-03-09 16:38:31 -06:00
mjn-mixael 3c498e65ec get hotkeys by line 2023-03-09 15:56:30 -06:00
mjn-mixael 6d142428c3 remove a dumb 2023-03-09 10:14:04 -06:00
mjn-mixael 92f140c080 add functions 2023-03-09 10:03:37 -06:00
mjn-mixael e105b57a26 read access to mission hotkeys for scpui 2023-03-08 14:23:33 -06:00