asarium
20beb2eec1
64-bit warning fixes...
2016-08-23 23:17:41 +02:00
SamuelCho
311cf769df
Reconciled bit flags.
2016-08-20 19:39:10 -07:00
SamuelCho
89046b536a
Fixed use of erroneous frame number for rendering shockwave distortions.
2016-08-20 17:36:57 -07:00
Fabian Woltermann
1a060aa6d7
Converts the other weapon flags
2016-08-19 09:24:54 +02:00
Fabian Woltermann
127976cd74
Weapon info flags conversion ( #851 )
2016-08-18 23:17:41 -07:00
SamuelCho
a481999a24
OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher.
2016-08-17 00:13:19 -07:00
Fabian Woltermann
770fce8de5
Bitset flags -- take 2 ( #775 )
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This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
SamuelCho
1ef7688fa1
Strip out unused rendering code.
2016-07-10 19:29:11 -07:00
MageKing17
70529dbd5a
Deprecate -nohtl and -brief_lighting.
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-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
SamuelCho
dd73d8fb63
New lighting model based off of Blinn-Phong and Fresnel-Shlick. Introduced -reflect maps. New gloss parameters for specular power. High dynamic range rendering. Improved bloom pass.
2016-07-05 23:15:08 -07:00
niffiwan
375a251334
Complete apng feature
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Handle total_time directly requested from bm_load_animation
Make generic_anims request total_time directly
Move png-vs-apng check to apng class
Remove redundancy in apng exception messages
Update comments
2016-05-10 19:42:21 +10:00
niffiwan
87770aad8f
Add total_time output param to bm_load_animation
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Also convert int to bool, and replace NULL with nullptr
2016-05-10 19:42:20 +10:00
niffiwan
2f1b686349
Finish conversion to new frame calc function
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Also remove debug code
2016-05-10 19:42:20 +10:00
niffiwan
200c4c82a5
Simplify shockwave_get_framenum
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Have get call set rather than duplicate code for calculating the frame
number
2016-05-10 19:42:20 +10:00
Peter Mitsis
57c16bd58a
toolchain: Replace __attribute__((__unused__)) with __UNUSED
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Abstracting this allows for the possibility of other compilers to have their
own implementation of marking a variable as potentially unused without using
the __attribute__ keyword (which is not supported on all compilers).
Signed-off-by: Peter Mitsis <[email protected] >
2015-11-22 11:32:07 -05:00
The E
ad4fed744e
Normalizes the logic to work the same way in both cases
2015-10-02 20:22:51 +02:00
The E
0a081fb292
Fixes the logic surrounding the ciws flag
2015-10-02 19:33:09 +02:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
niffiwan
b0bb0ee3be
Remove gcc -Wunused-but-set-variable warnings
2015-04-29 20:27:49 +10:00
MageKing17
e4072d6e51
Adding area-of-effect capability to Electronics weapons.
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By adding an "+Area Of Effect" line after "+New Style:" or "+Old Style:", it causes every ship caught in the weapon's shockwave or blast to suffer electronics disruption. Requested by Black Wolf.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11173 387891d4-d844-0410-90c0-e4c51a9137d3
2014-11-21 18:43:52 +10:00
Echelon9
4033465143
Fix Coverity reports of Uninitialized scalar variable with the vertex struct. Should vertex ever be converted to a class from a struct, these memsets as well as the pre-existing ones will need to be removed in favour of a proper constructor of the then vertex class.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10732 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
Echelon9
3c155fd888
Fix Mantis Issue #3033 : AddressSanitizer: global-buffer-overflow in shockwave_move()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10568 387891d4-d844-0410-90c0-e4c51a9137d3
2014-04-22 19:22:25 +10:00
Goober5000
fe934190ac
clarify that some structs should now be treated as classes change shockwave_create_info back to being a struct fix some missing shockwave_create_info initialization
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9817 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000
4e2ee8bece
Mantis #2852 : commit the newest version of the patch, based on discussion
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9697 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:29 +10:00
Goober5000
693448eb99
Mantis #2852 : good catch, but I'd rather not modify the damage variable... and also, there's the danger of divide-by-zero which wasn't checked
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9696 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:29 +10:00
Echelon9
773ada0084
Fix Mantis 2852: AddressSanitizer: global-buffer-overflow in shockwave_move() shockwave.cpp:359
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9695 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:29 +10:00
niffiwan
d19c6702cf
GCC warning: weapon/shockwave.cpp - variable set but not used
2012-06-11 10:12:09 +00:00
Zacam
2cb5b15bd8
Nukes changes to the Armor Table for Difficulty Scaling and additional options.
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Potentially handles Mantis issues 2493 and/or 2494.
http://www.hard-light.net/forums/index.php?topic=78277.0
2012-03-28 06:25:26 +00:00
The_E
2583d974e5
Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work)
2012-01-29 12:13:12 +00:00
Valathil
8208aecf1b
Fix crash when framebuffer shockwaves are enabled but no weapon loads the standard shockwave animation
2011-12-08 21:58:16 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Sushi
6a1f8a692c
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
2011-11-15 19:05:30 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Echelon9
22219ed382
Documentation: Code cleanup of shockwaves.cpp and ancilliary changes
2011-10-23 05:00:49 +00:00
Valathil
da6727d9d1
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
Zacam
583f5c976f
Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
2011-08-21 04:04:45 +00:00
Valathil
89da5f6fdc
Added thruster heat distortions and explosion framebuffer effects
2011-08-20 23:31:07 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Goober5000
d57ab51162
change fl_radian to fl_radians so as to be consistent
2010-12-31 04:02:41 +00:00
Sushi
b64303a19e
Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage"
2010-08-05 14:17:20 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
chief1983
b0b03a7f7d
Fix 1959, the shockwave flag. Again. Hopefully this one doesn't have any other repurcussions.
2009-07-13 01:20:36 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
chief1983
8406bfada6
Hopefully this will actually let it load the 2d without breaking WCS again
2008-12-09 23:51:13 +00:00
chief1983
d12f0c7ae9
Fix for disabled 3d shockwave flag when 2d shockwave doesn't exist - fallback to 3d anyway
2008-12-04 17:27:26 +00:00
phreak
f4ba5d0bb2
Apply Spicious' patch from http://www.hard-light.net/forums/index.php/topic,57573.0.html
2008-11-04 05:21:00 +00:00