Commit Graph
64 Commits
Author SHA1 Message Date
Goober5000andClaude Opus 4.8 bed228d264 avoid undefined behavior from UNREACHABLE on reachable code paths (#7555)
* avoid undefined behavior from UNREACHABLE on reachable code paths

UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.

Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.

A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.

Where the converted site was a simple guard of the form
    if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
    Assertion(!x, ...);
    if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>

* addendum

After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible.  UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error".  Also fix a few other sites and change a couple to Warnings.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
2026-07-09 11:20:25 +09:00
Goober5000 fa10f8e8eb tweak object model/instance convenience functions
Make these convenient functions even more convenient:
1. Change `object_get_model()` to `object_get_model_num()` and `object_get_model_instance()` to `object_get_model_instance_num()` to more accurately reflect what they do
2. Add new `object_get_model()` and `object_get_model_instance()` functions to return `polymodel*` and `polymodel_instance*` values.
2025-01-16 01:10:53 -05:00
Goober5000 6bdd80bed3 fix ship:warpIn() behavior for docked ships
As described in #6445, the `warpIn()` script function did not work correctly for docked ships because the dock leader flag was not set.  So, set the flag, but make sure to set it only for the first ship for which `warpIn()` is called.  And make sure the flag is removed after the ship finishes arriving.

Also remove an `Int3()` in `shipfx_warpin_start()`.  (This Int3() was not actually in the original Volition source code release.)

Fixes #6445.
2024-11-29 21:32:04 -05:00
Goober5000 31a86e3f3d all the consts!
Some experimentation resulted in a lot of const-cascading.  This PR applies `const` to a large number of functions.
2024-11-07 23:33:13 -05:00
Goober5000 0d12b0554c remove daisy-chained mission flag
This flag is not the sort of thing that should depend on the FREDder, and in any case it probably isn't needed.  So this removes it.
2022-04-04 16:03:36 -04:00
The Force 86d2ba8ebd Initial Status Dialog 2021-10-10 13:24:04 +01:00
Birk Magnussen 4bc3ac8bee More Assertions 2 2020-12-28 19:34:30 +09:00
Birk Magnussen 5b12b84c57 More Assertions 2020-12-28 19:32:05 +09:00
Birk Magnussen f6b8e8e0ff nulltpr 2020-12-28 19:18:58 +09:00
Birk Magnussen 66aed78dd4 Add quickfix 2020-12-28 19:16:38 +09:00
Goober5000 2be97cfde9 fix several places where the wrong matrix function was used 2020-09-30 15:17:43 -04:00
Baezon 666c2a4402 bool valid vec 2020-08-10 22:31:44 -04:00
Baezon c1942c5359 bool! not int 2020-08-10 22:15:54 -04:00
Baezon 73d64d9460 review changes 2020-08-10 21:23:27 -04:00
Baezon 573c8b8892 bool return 2020-08-10 19:50:40 -04:00
Baezon d92c7a8ea3 doubles for inverting 2020-08-10 15:02:12 -04:00
Baezon f95f48448e world coords for all whacks 2020-07-27 01:11:00 -04:00
Baezon a6f060e128 clarity edits 2020-07-19 15:06:29 -04:00
Baezon 34b04b1ca8 PR review fixes 2020-07-18 22:28:51 -04:00
Baezon 06322bb977 better names and const fix 2020-07-17 20:07:09 -04:00
Baezon e0e74c8277 bugfix 2020-07-12 03:51:31 -04:00
Baezon a5a41e8ea6 Review adjustments 2020-07-12 03:14:01 -04:00
Baezon 17613e0612 Only one whack
re-factored so that only the 'dock root' is whacked, all other docked ships will adjust to match the root
2020-07-11 00:05:10 -04:00
Baezon b6f1ceeabd PR review changes 2020-07-11 00:05:10 -04:00
Baezon eb64241355 Assert -> Assertion and made a bunch of them 2020-07-11 00:04:48 -04:00
Baezon 3178ef593e NULL -> nullptr 2020-07-11 00:04:48 -04:00
Baezon 47418008f4 unused variable clean up 2020-07-11 00:04:48 -04:00
Baezon 9b33685598 Fix physics whack for docked ships
Properly whacks all ships that are docked together when any are whacked, makes everything more consistent by calling ship_apply_whack instead of physics_apply_whack, whacking in general now unrotates its hit pos to get a world pos like physics whack was expecting and adds a few matrix helper functions.
2020-07-11 00:04:48 -04:00
niffiwan 04abbf55ed address feedback
Switch from 3x specific is_arriving functions to a single with params
Change flag names; replace "ndl" with "dock_follower"
Change dock-arrival helpers to not set follower flag on leaders
2019-03-10 09:26:12 +10:00
niffiwan 37f2c8249d Fix issues with docked ships warping
There's a number of issues fixed here:
* Radar blips of docked ships were the wrong colour in stage 1
* You could target docked ships in stage 1
* Docked ships thrusters were visible in stage 1
* Hyperspace warptype ship could initially appear at their
warp-destination, then spring back to the correct location to complete
the rest of their warpin (because a docked ship had higher speed than
the dock leader)

There may also be a number of other subtle bugs with docked warpin;
e.g. I suspect (but haven't tested) that AI turrets could fire on
docked ships during warpin
These should also be fixed

Lastly, fixes issue #1867
2019-02-24 09:20:57 +10:00
Goober5000 cf7706eb1c might as well add the extents functionality too 2018-11-20 13:49:50 -05:00
Goober5000 86f67c3c84 warp should be pretty much working correctly now
precalculate warp values before beginning warp, and use them throughout the warp instead of recalculating in every function
standardize on always using the entire docked assembly for length and half-length calculation, instead of some places the assembly and some places just the dock leader
consolidate and simplify the compute_warpout* functions in light of the above
2018-11-20 13:49:49 -05:00
Goober5000 28bb3bf914 rewrite dock_calc_docked_center to find the true physical center of the docked assembly 2018-11-20 13:49:49 -05:00
asarium 39ab45dc7c Add macro for marking unreachable code
This can be used for mark parts of the code which should be unreachable
in normal execution. In debug mode, if such a statement is reached an
Error dialog is shown which aborts the execution. In release mode the
macro is replaced with a compiler specific expression that lets the
compiler know that this part is unreachable which allows it to optimize
the code better.
2018-06-09 17:38:17 +02:00
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00
z64555 73504f80a5 Treat cleanup_mode as enumeration
*Use Assertions instead of the clunky Error/Warning pairs.
2017-02-01 01:36:16 -06:00
z64555 95315d7f8a Optimizes dock_undock_objects() and dock_dead_undock_objects() methods by removing their dock pair check, because the same check is done in the remove_instance subroutines.
* Adds a warning for debug users when an unknown ship_state is passed to red_alert_delete.
* Removes commented-out code
* Doxy's ship_cleanup()

*Conform to each file's style.

*Extend ship_cleanup to better handle red-alert deletion.
*Also treat cleanup_mode as a flagset, instead of an enum as it was previously.
2017-02-01 01:35:45 -06:00
z64555 6577d53df8 Fixes red-alert missions where escorted ships were dead or otherwise not carried into the red-alert mission.
*Use existing methods to determine dock status and find the head of the dock list.
*Fixes a derp with dock_dead_undock_all()
*Doccument some docking methods in object.h
*Address requested changes.
2017-02-01 01:35:09 -06:00
z64555 944ed03553 Added undock_all routines. Added asserts to public methods. 2017-02-01 01:34:29 -06:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
Echelon9 29faabdfb3 Simplify duplicative object/ includes. 2015-06-22 20:24:31 +10:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
Goober5000 6b97f368e8 sync functions for freeing dock instances
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10059 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 d310647bfe clear dock lists when objects are deleted, and redundantly clear them between missions and when object instances are destroyed (Mantis #2952)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10058 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:42 +10:00
Goober5000 b5f278c91c a modified version of Echelon9's fix for Mantis #2897 (heap corruption due to object indexes being too large for the object dock bitstring)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9708 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Echelon9 9f361b791d Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
Goober5000 7b8c035320 revert portej05's removal of the bitstring code 2010-06-14 06:56:52 +00:00
portej05 02b5fd1496 Remove bitarray.h and substitute with simpler functions (tested via Zacam, Flaming_Sword and portej05) 2009-11-23 12:12:09 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 bd7be99c55 this should really be capitalized 2007-07-28 21:31:11 +00:00