The_E
07b03ff2b3
Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use
2011-12-18 16:00:26 +00:00
Zacam
206279c5fd
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
Echelon9
e3c100d5fa
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
The_E
724f1be9d3
Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
2011-08-30 17:46:03 +00:00
Echelon9
3453cc9c70
PVS-Studio fix: V576 Incorrect format. Consider checking the [third] actual argument of the 'sprintf' function. The SIGNED integer type argument is expected.
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Fixes a number of this class of issue with sprintf formats.
2011-08-30 15:39:29 +00:00
Goober5000
3b2b76206f
add infrastructure and parsing support for mission forks (vs. mission loops)
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mission fork interface art and selection logic still needs to be written
2011-08-27 03:57:16 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Echelon9
e7f07441f9
PVS-Studio fix: Incorrect logic within ping time colour indicator in multi_join_display_games() was overrepresenting yellow at the expense of red. Also replaced magic number with a definition.
2011-08-10 13:55:33 +00:00
Zacam
bed42975da
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
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http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
Zacam
9254dae233
Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
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http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
FUBAR-BDHR
f7f6e0e94b
Fix for mantis 2174: ERANGE: String error in multiui.cpp
2010-11-12 23:46:24 +00:00
taylor
e27d61bbae
fix debug message
2010-08-03 08:21:59 +00:00
taylor
41adc2f68b
fix coop kill limit check when set to none (Mantis #2014 )
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cleanup coop validation checks a little, particularly if future checks are added
2010-02-15 19:53:33 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000
b43417882f
Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
2009-11-02 01:45:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
07b1ea4a3a
Logic bugs - ((state != blah) || (state != blah2) ) is always true, so that || should be a &&, and !blah.state & flag != !(blah.state & flag)
2009-09-07 11:13:52 +00:00
portej05
fb3c9dd696
Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E)
2009-08-30 12:09:46 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
phreak
6d13cce780
Apply the time limit check when starting a co-op game to the kill limit as well.
2008-11-19 23:45:43 +00:00
phreak
d1f6caaaaa
Fixed Mantis #1675
2008-11-19 16:12:05 +00:00
taylor
3abccfa76c
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
6ed6ecbfb8
be sure that we sort the mission list properly for a host that isn't the master (for consistency with host-master behavior)
2008-10-23 13:25:19 +00:00
taylor
0b1ea9a58d
restart sounds/music on game browser screen (Mantis #1279 )
2008-10-23 13:21:02 +00:00
taylor
251f52796c
when sorting the mission/campaign list be sure that we keep our current selection
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when loading the mission/campaign list for the first time make sure that we always select the first element in the list
2008-10-14 16:40:42 +00:00
karajorma
b3d7dba2a4
Let TvT games use all the skill levels
2008-07-24 20:10:29 +00:00
WMCoolmon
f1d9234d18
Fix signed/unsigned mismatch
2008-05-25 20:13:52 +00:00
taylor
b6fceca721
fix sorting of create list so that it properly sorts mission names
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add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor
f7cf34487a
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
8bf5f5b86a
enable PXO lobby by default
2008-02-23 19:59:33 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
karajorma
5d7b3c0385
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
2007-09-29 13:58:45 +00:00
taylor
6d8d09211e
make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone
2006-10-01 19:28:28 +00:00
taylor
75409481d0
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
3fd1be5b52
add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server
2006-09-08 06:07:59 +00:00
karajorma
74c80289cb
Stop multiplayer campaigns crashing if the campaign lacks a description
2006-08-03 17:55:01 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
6c0170fa23
clean up some of that FS2OpenPXO crap (can't wait to rip all this out for official PXO :))
2006-02-24 07:31:18 +00:00
taylor
db8d3c01bb
some FS2NetD fixes
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- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
taylor
2aef5864c0
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
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some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
c81198eb17
add some better error checking/handling for when GetServerList messes up
2005-06-21 00:13:47 +00:00