taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1c274ee89
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
a149ccadad
minor bugfixes - oh yeah reenabling a rule for multistats :P
2004-07-10 03:18:23 +00:00
Kazan
5e64177b98
FS2NetD: C2S Ping/Pong, C2S Ping/Pong, Global IP Banlist, Global Network Messages
2004-07-07 21:00:08 +00:00
Kazan
ae174f44c4
Lobby screen only shows when PXO_LOBBY is defined
2004-04-30 18:33:22 +00:00
taylor
43574352c1
fix create game buttons
2004-04-27 20:43:32 +00:00
Kazan
92c0a64e6f
Fixed Lobby screen showing up while exiting from non-tracker games
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Time dialiation up to 1/4
2004-04-24 15:44:22 +00:00
Goober5000
3e3bb4a80d
fixed some stub functions and a bunch of compile warnings
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--Goober5000
2004-04-03 06:22:33 +00:00
Kazan
9fc393c46b
irc
2004-03-10 20:51:16 +00:00
Kazan
36fe0fdcd7
Disabled multithreaded TCP_Socket in favor of safer single threaded
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FS2NetD doesn't kill the game on connection failure now - just gives warning message and effectively dsiables itself until they try to connect again
2004-03-09 17:59:01 +00:00
Kazan
cf9e49bd01
more fs2netd stuff
2004-03-09 00:02:16 +00:00
Kazan
d1be81e41b
Lobby GUI screen restored
2004-03-08 22:02:39 +00:00
Kazan
275bc85169
Did, undo
2004-03-08 15:06:24 +00:00
Kazan
df040bed16
Fixed mission validation (was returning false positives)
2004-03-05 21:19:39 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Kazan
3efc279ae7
LAN works A1 Supar!
2004-03-04 05:57:45 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Kazan
12422861c6
PXO_SID changed from unsigned to signed
2003-11-13 03:59:54 +00:00
Kazan
b3ce7c19d9
(Kazan) /me slaps forehead... make sure things compile before committing.. sorry guys
2003-11-12 00:44:52 +00:00
Kazan
f7c7b28b3b
A few multi tweaks - fixed a couple warning-killing collisions between goober and me (kazan)
2003-11-12 00:31:45 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan
98d823a100
slight change to .dsp - leave the damn release target as fs2_open_r.exe already
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added myself to credit
killed some of the stupid fscking warnings (including doing some casting and commenting out unused vars in the graphics modules)
Release builds should have warning level set no higher than 2 (default is 1)
Why the hell are we getting warning's about function selected for inline expansion... (killing them with warning disables)
FS2_SPEECH was not defined (source file doesn't appear to capture preproc defines correctly either)
2003-11-06 20:22:18 +00:00
Kazan
4b042fcbeb
Removed a bunch of Useless *_printf()s in the rendering pipeline that were just slowing stuff down
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Commented out the "warning null vector in vector normalize" crap since we don't give a rats arse
Added "beam no whack" flag for beams - said beams NEVER whack
Some reliability updates in FS2NetD
2003-10-13 05:57:50 +00:00
Kazan
5b6ca4220c
fs2netd now TCP
2003-10-04 22:42:23 +00:00
Kazan
9a0493a48d
##Kazan## FS2NetD Completed! Just needs some thorough bug checking (i don't think there are any serious bugs)
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Also D3D8 Screenshots work now.
2003-09-25 21:12:24 +00:00
Kazan
c2cfffcfba
##KAZAN## FS2 Open PXO --- W00t! Stats Storage, everything but table verification completed!
2003-09-24 19:35:59 +00:00
Kazan
25daac0184
##KAZAN## - FS2NetD Support! (FS2 Open PXO) -- Game Server Listing, and mission validation completed - stats storing to come - needs fs2open_pxo.cfg file [VP-able]
2003-09-23 02:42:54 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
DTP
c44f0100d0
-almission(autoload mission) commandline arguement handling implemented
2002-07-29 08:05:20 +00:00
DTP
0355ac71b3
FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement
2002-07-28 15:07:43 +00:00
penguin
72db48921a
Linux port -- added NO_STANDALONE ifdefs
2002-07-22 01:22:26 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00