The movie player code was missing some important functionality, in particular:
1) There was only one timing method to get real-time elapsed time, which was not suitable for pausing or time compression
2) There was an improper cast for the FPS property, causing a script error
3) The `getSeconds` method lost precision during casting
This patches those deficiencies.
The two `VIRTVAR`s for Orientation in subsystems and submodel instances do the same thing, but did not have the same code - in particular, the subsystem version did not update the subsystem angle and turret angle. This syncs them up.
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function
* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues
* Controls/update tbl (#5)
Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.
* Added Scripting Hooks for controlsconfigdefault.tbl (#6)
* Handle Asserted Switch cases
* Controls is a library and should be in the libs folder
* Add Lock & EnableScripting Functionality and expose it to scripting API
* Added scripting isLocked
* Move Key Hooks to register-able callback
* Add option to remove hook
* Repurpose CCI.used for Axes
* Morph bitfield into a singleton class
* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function
* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)
* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity
* Address most clang-9 issues
* Modernize NULL to nullptr
* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo
* Remove unecassary static_cast
* Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!
Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
* add subsystem indexer and ensure that ship_get_indexed_subsys and ship_get_first_subsys are independent
* also add reverse lookup from subsys to index
* update indexer to accommodate subsystem pointers being changed
* use clearer function names, and fix the type of subsys_list_indexer
* add assertions
* address latest feedbcak
* add some extra safeguards to gr.drawString
These will add insight if the errors reported by RedMadeJoe pop up again. The root cause is in the script, but this will prevent FSO from choking.
* Add static bool for warning
* Add support for drawing batched 3D lines of arbitrary color and thickness.
* Add draw3dLine lua function.
* Move line texture out of graphics.h into graphics.cpp, also rename it for proper code style.
* Move line texture generation to batching.cpp, create dedicated batching_add_line function and add support for a line with variable thickness at the start and end.
* Use references in the verts loop
* Add bound checks for line widths
* Warn if the Lua script uses invalid widths
* Add callback for user specified availability status
* Add target restrict hook
* Fix Restrict hook and add not self restrict type
* Fix documentation
* Fix typo
* scope the ai achievability enum
* fix scoped achievabiliy
1) Remove the extra branch in `check_ok_to_fire` that was added in SVN revision 10392, or commit 0d54630e83. If there was an actual Coverity error, this does not fix it at the proper location. More importantly, this breaks certain turret firing behavior.
2) Fix a couple of bounds checks.
3) Remove an incorrect stale comment.
This fixes the broken turret swarm weapons that were uncovered by the fixes in #2959.
1) In commit 770fce8de5, a flag was incorrectly ported from a bit to a flagset, which caused ships not in the tech db to not be removed.
2) Perhaps due to the pilot file upgrade, campaigns which had their tech databases reset would immediately load stale techroom data from the savefile. This change writes the savefile after the reset so that subsequent reloads will load the correct data.
* Fix RTT Cockpits Gauges with Change Ship Class
Previously, using the `change-ship-class` sexp or scripting function did not update RTT cockpit gauges. This PR adds the cockpit code update functions to fix the issue. Tested and works as expected.
* comment consistency
* Implemented ship.checkVisibility for luaAPI, sharing logic with sexp isVisible. Made new function for the shared functionality
* Fixed a viewer-viewed mixup
It's theoretically possible for `parent_type` to get out of sync with the parent's type, particularly if the parent is destroyed. Since the field is almost never used, it can be removed.
Should fix#4105.