Birk Magnussen
2306faa7cd
Add iterator over ships
2021-09-16 22:58:33 +09:00
Goober5000
8cf8d451a8
allow ship creation to not be visible in the mission log
2021-09-12 16:29:17 -04:00
Goober5000
b96d9f6e62
address feedback
2021-09-04 15:46:03 -04:00
Kiloku
15e1de386c
Exposes Outer Radius and Inner Radius to the Lua API in the weaponclass object type.
2021-08-29 14:47:46 -03:00
Goober5000
10b357172a
improve and expand logging
2021-08-11 02:50:07 -04:00
Baezon
9c14717b81
use macro version of true/false return
2021-07-14 00:14:08 -04:00
Baezon
0b8bbb3f47
add set volume for audio streams
2021-07-13 15:29:07 -04:00
PhantomHoover
84b25b52d7
Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. ( #3538 )
2021-07-02 22:50:53 -04:00
Goober5000
cc2d06d37c
correctly handle non-looping sounds when they have finished playing
2021-06-22 01:24:39 -04:00
wookieejedi
c5b29c62c6
incorporate feedback
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More modifications are still needed though, so keeping in draft status
2021-06-22 00:11:28 -04:00
wookieejedi
11c5af39d8
Add More Options to Scripted Persistent Sounds
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This adds two new enums to persistent sounds which can be utilized by scripts.
1. OS_PLAY_ON_PLAYER, which allows persistent sounds to play on the player's ship.
2. OS_LOOPING_DISABLED, which allows the scripter to set the sound to play once and not have to then call `removeSound` later. Very handy for playing an assigned sound once with one line.
Tested and everything works as expected.
2021-06-17 16:58:25 -04:00
Goober5000
70546b68a5
add bitwise operations with enums
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This adds `EnumAND` and `EnumOR` which will return new enums based on the specified operations. These are handy for enums that correspond to bit fields, such as those used for object persistent sounds.
2021-06-17 14:17:16 -04:00
Goober5000
443e148869
some bitwise operation enhancements
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Allow AND and OR to take up to 10 arguments. Deprecate addBit and replace with setBit, and add unsetBit.
2021-06-15 17:56:49 -04:00
Goober5000
00ec3431b7
add a scripting function for playing cutscenes in the UI
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Implements `common_maybe_play_cutscene` as a scripting function. Partial fix for #3367 .
2021-06-14 13:48:31 -04:00
Goober5000
131fadfab3
fix to #3476
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The default sound position should be the zero-vector, not nullptr. Also, this adds a bit of extra type safety.
2021-06-13 15:35:44 -04:00
Goober5000
990b5a3908
small followup fix for #3476
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Missed changing the argument type when I changed from int to enum.
2021-06-10 16:38:41 -04:00
Goober5000
128107ea43
Merge pull request #3476 from Goober5000/script_obj_sound
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add scripting functions to control sounds assigned to objects
2021-06-09 16:00:53 -04:00
Goober5000
20e5f35fb4
include definitions
2021-06-09 11:16:17 -04:00
Goober5000
d217873281
update flags with enums
2021-06-09 10:44:40 -04:00
Asteroth
4328b66a28
fix offset initialization ( #3468 )
2021-06-09 01:38:09 -04:00
Goober5000
373a8b940a
add scripting functions to assign and remove sounds on objects
2021-06-05 20:03:35 -04:00
Joshua Glatt
df1c518c3b
Validate user-provided values passed to Random::next() ( #3464 )
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* Validate user-provided values passed to Random::next()
* return low value on invalid range
* call LuaError() instead of Warning() in rand32() script function
2021-06-02 12:52:30 -04:00
BMagnu
6c2ebab01c
Fix erroneous line break generation for non-ASCII string and high resolutions ( #3439 )
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* Added a byte limit for line length in split function
* Fix call error
* Ádd missing limits import
* Change hardcoded values into defines
* Cleanup default argument
2021-05-24 17:38:58 -04:00
Goober5000
2e272cce2d
Merge pull request #3360 from EatThePath/stricmp-begone
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Remove string comparisons and switch to vector in script conditions
2021-05-10 19:58:20 -04:00
Joshua Glatt
144d484c85
Replace rand() calls with a Random class ( #3332 )
2021-05-04 18:26:06 -07:00
David Gibson
743989525b
Implemented index caching for hooks refering to ship or weapon info objects.
2021-04-10 20:41:22 -05:00
David Gibson
5bca1417c2
Vectorized the hook condition lists and began chaching information inside the hook at creation to avoid string comparisons in play. CHC_VERSION, CHC_STATE, and CHC_APPLICATION converted.
2021-04-10 20:18:29 -05:00
Baezon
b57573c439
remove unecessary ship-get-subsys
2021-04-06 02:24:05 -04:00
Baezon
5e10fccdbf
Merge remote-tracking branch 'upstream/master' into turret-alt-math-fix
2021-03-27 21:12:30 -04:00
JohnAFernandez
c14653b391
Whitespace Adjustments
2021-03-23 20:31:04 -04:00
JohnAFernandez
42c19cdfee
Fix Missile Syncing Between Server and Client
2021-03-23 20:31:04 -04:00
the-maddin
b253442545
Add -pilot cmdline flag ( #3316 )
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* Cmdline parsing for `-pilot "<name>"`
Add cmdline parameter `-pilot` with required
argument name and export name as global var
`Cmdline_pilot`.
* Expose to scripting `isAutoselect`
Setting `-pilot` flag sets `ui.isAutoselect()` true
(as does `-benchmark_mode`).
* Skip pilot selection
and call `player_finish_select` with the given
player instead.
* More useful error message on pilot load error
Also display callsign
* Add pilot name as scripting variable
* Don't expose pilot flag to launchers
* make stored flag param `const`
2021-03-22 21:14:57 +00:00
Asteroth
8b94e58596
Merge pull request #3284 from Baezon/fix-rand-circle-sphere-bias
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Fix probability distribution of vm_vec_random_in_circle/sphere
2021-03-19 02:23:31 -04:00
Baezon
eb538ffba8
update turret_alt_math for moving subsystems
2021-03-19 02:13:20 -04:00
JohnAFernandez
609ed4ed94
Remove the fireball limit ( #3224 )
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* Remove the fireball limit
* Handle Feedback
(Without the main PC, so really hoping I don't do any typos)
2021-03-17 14:21:06 -04:00
Baezon
643cb6a2be
update scripting functions
2021-03-14 15:37:43 -04:00
Goober5000
5bb9f427b4
a few turret fixes
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This correctly calculates the turret position from the center (zero position) of its submodel instead of using the offset from the main model.
This patches a few more parts of the code and also adds a missing locale argument.
2021-03-09 22:39:13 -05:00
Goober5000
a12a33b189
Merge pull request #3277 from Goober5000/movable_turret_fov_fix
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Turrets on movable submodels
2021-03-07 21:29:28 -05:00
Goober5000
9a3fc507d6
Merge pull request #3261 from BMagnu/lua_campaignswitch
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Lua add campaign switch function
2021-03-07 13:10:01 -05:00
Goober5000
d75b0f4b4b
additional minor cleanup
2021-03-06 20:03:59 -05:00
Goober5000
ec1d2e091e
Merge pull request #3262 from Goober5000/enable_multi_for_two_sexps
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allow two SEXPs to be used in multiplayer that previously couldn't be
2021-03-03 13:59:21 -05:00
Goober5000
106da3c95f
allow two SEXPs to be used in multiplayer that previously couldn't be
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1) The ship-vanish SEXP (and script function) was already multiplayer-ready
2) The is-ship-visible SEXP was enhanced to add a second argument, which defaults to the player's ship in single-player mode
2021-03-03 13:22:50 -05:00
m!m
1561a75b13
Merge pull request #3260 from BMagnu/simulatedspeedoverrides_tb
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Add scripting API for accessing registered Simulated Speech Overrides
2021-03-02 17:51:49 +01:00
BMagnu and m!m
9a854a7066
Add change to correct typecast
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Co-authored-by: m!m <[email protected] >
2021-03-02 17:09:20 +09:00
Goober5000
3b1aac26e8
remove most of turret_matrix stuff
2021-02-28 23:41:56 -05:00
Birk Magnussen
2233d2eb9b
Reflect used player object
2021-03-01 01:32:13 +09:00
Birk Magnussen
e9b2047769
Add function to switch campaign
2021-03-01 01:27:14 +09:00
Birk Magnussen
781aa5c638
Fix warning
2021-03-01 00:55:05 +09:00
Birk Magnussen
03eb74e616
Add scripting API for accessing registeres sso's
2021-03-01 00:32:42 +09:00
Birk Magnussen
f0d5c5a499
Remove redundant close
2021-03-01 00:13:49 +09:00