Commit Graph
1325 Commits
Author SHA1 Message Date
Mike Nelson 4d39287de1 LuaLS meta file generation (scripting.lua) (#6516) 2025-06-08 11:29:30 -04:00
Goober5000 546d0af38b Merge pull request #6751 from Goober5000/scripted_movie_audio
enable audio in movie files with this one simple trick
2025-06-07 00:45:56 -04:00
Goober5000 0bf5714dd5 Merge pull request #6725 from Goober5000/time_lib_stuff
enhance scripted time library a bit
2025-06-05 23:15:55 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 a3aea10889 enable audio in movie files with this one simple trick
Turns out, audio works in scripted movies just fine.  So, add a parameter to the Lua API to allow movies to play audio.
2025-06-04 23:58:58 -04:00
Mike Nelson 829edaaa3e Fix Lua API polluting the game context (#6739)
* split rendering values into lua and fso contexts

* address feedback
2025-06-04 09:43:33 -04:00
Kestrellius 3cf3aa9ecd Launch curves followup (#6742)
* this went very badly

* fix burst mult bug

* increment multi

* fix uninitialized variable

* fixes

* further fixes

* concision
2025-06-04 07:07:14 -04:00
wookieejedi 66a85113a7 Very small debug log cleanup (#6747) 2025-06-03 21:07:05 -04:00
BMagnu b3a1b8fc62 Get cross-compilation working again. (#6652)
* Get cross-compilation working again.

* Improve user handling
2025-06-02 00:48:54 +02:00
Kestrellius 66d9335dab Weapon launch curves (#6732)
* it's broken and i don't like it

* it's fixed and i approve

* add multi support maybe

* appease clang

* appease clang ii: electric boogaloo

* const refs

* increment multi version
2025-05-27 00:48:40 +02:00
Goober5000 778e2a5cb9 enhance scripted time library a bit
1. Add __tostring functions for both the `l_Timestamp` and `l_TimeSpan` types
2. Add a `getSeconds` function for the `l_Timestamp` type
2025-05-21 23:37:04 -04:00
Goober5000 3b51c890fc these lines are things we want to allow 2025-05-17 17:14:26 -04:00
Mike Nelson f1f95717d1 Support Custom Gauges in HUD Config UI (#6670)
* Support coloring custom gauges

* remove NULL
2025-05-14 13:18:03 -04:00
Goober5000 42dd1eb3c2 Merge pull request #6713 from Goober5000/various_small_issues
Various Coverity issues
2025-05-13 23:18:43 -04:00
Goober5000 a294559ee2 improve scripting support for waypoint lists
1. Add an explicit `mn.createWaypointList` function
2. Allow `mn.createWaypoint` to be used with an empty waypoint list
3. Update documentation of `mn.createWaypoint` to clarify optional arguments
2025-05-10 23:36:22 -04:00
Goober5000 04a671c836 simplify list index 2025-05-10 21:43:17 -04:00
Goober5000 ceee045b35 coverity: move instead of copy 2025-05-10 01:15:46 -04:00
Goober5000 067c65773a coverity: possible use of invalid iterator (especially with jump nodes) 2025-05-10 01:15:46 -04:00
Goober5000 d7796b3767 coverity: use references to avoid unnecessary copies 2025-05-10 01:15:46 -04:00
Goober5000 56d8c48927 Merge pull request #6712 from Goober5000/a_few_fixes
A few fixes
2025-05-09 20:35:03 -04:00
Mike Nelson 1f7903fb23 add a few hud lua methods (#6692) 2025-05-08 09:33:21 -04:00
Goober5000 e0c4c3033f fix bounds check 2025-05-08 02:37:33 -04:00
Goober5000 6c42d9cc82 prevent negative array index when AI has no target 2025-05-08 02:37:24 -04:00
Mike Nelson 4c209f83ad Add mission name as hook variable (#6699) 2025-04-25 11:09:48 -04:00
Goober5000 dcd1c97b42 also getMagnitudeSquared 2025-04-23 21:25:07 -04:00
Goober5000 6aa449c8e1 add a few eye virtvars
For displaying things in a scene, because the eye position is not necessarily the ship position.
2025-04-23 21:25:07 -04:00
Goober5000 354c57cd5c add setSpeed for animations
Most of the functions in ship.cpp that operate on submodel animations are mirrored in animation_handle.cpp, but `setAnimationSpeed` was overlooked.  Add this function so it can be called from a submodel animation handle.
2025-04-20 00:13:49 -04:00
wookieejedi eb60a87b28 Allow mods to hide main Rearm/Repair items in Message Gauge (#6684)
* Allow mods to hide main Rearm/Repair items in Message Gauge

Adds a game_settings option to hide/disable the Rearm/Repair commands in the Squad Message Gauge. FotG does not use repair ships, so it is somewhat confusing to players to always see the `Rearm/Repair` order options (IE 5. Rearm/Repair Subsys and 6. Abort Rearm) and never be able to use them.

I wanted to make this PR as surgical as possible, while still giving some degree of generality, thus I went with the solution to use `active` as a true integer instead of simply an old int in the bool style. Now -1 is hidden, 0 is greyed out, and 1 is bright.

Tested and works as expected.

* update comment

* update with better name

* add another clarifying comment
2025-04-14 07:22:10 -04:00
John Fernandez 5f3f7efe7d Merge pull request #6545 from MjnMixael/lua_load_first
Build in the common z load first methods and forwarders
2025-04-12 17:42:45 -04:00
Mike Nelson cacf1fb002 match get/set colors for gauges to graphics (#6563) 2025-04-06 11:10:16 -04:00
Mike Nelson 1a503faa6b Better color preset handling (#6655) 2025-04-06 11:09:43 -04:00
Mike Nelson 7c38273f5b Lua hooks for the comm board (#6450)
* lua access to the comm board menu

* On Order Issued Lua Hook

* Some cleanup and safety checks

* Add mn.sendBuiltinMessage and perform more cleanup

* Send the correct ship to the hook for Sender

* clang cleanup

* address feedback

* fix build errors introduced from upstream

* basic hook conditions

* properly link the condition and the oswpt struct

* some requested cleanup

* allow for sending custom built-in messages

* address more feedback

* more prefix
2025-04-03 00:55:20 +02:00
wookieejediandBirk Magnussen 46e7df7941 Make VR mode more seamless (#6636)
* Make VR mode more seamless

Works to make the `-vr` command flag more seamlessly work (which means the new KNet button, `Play in VR` will also now actually work). Fixes #6430.

First, creates a new in-game option called VR Resolution and have the default be 2500x2500, with a range that goes from 1000x1000 to 6000x6000.

Second, if `-vr` flag is used, then it auto sets flags of `-capture_mouse` `-stretch_menu` and `-window_res 1000x1000` (or anything that's for sure smaller than the screen but not too small, to maintain mouse precision).

It also overrides settings of `-vysnc` and `-window` to off, by ignoring the in-game values (and does not show these options in menu while in VR mode).

Finally, it reads the in-game value of `VR Resolution` instead of `Resolution`. It also shows the `VR Resolution` in-game option in the menu, while hiding the options of `Resolution`, `Windowed Mode` and `Vsync`.

If the game is run in standard mode then FSO does what it current does, including using the `Resolution` value for screen resolution. It also does not display the new in-game option for `VR Resolution`.

* actually use the vr_enumerator

* use emplace_back instead

* update res vr importance

* Fixes for VR one-button mode

* try reordering removes for clang

* fix string ids

* test to see if clang is being weird

* revert clang test

* strings index update

* cleanup options manager

---------

Co-authored-by: Birk Magnussen <[email protected]>
2025-04-01 14:18:19 +02:00
Goober5000 44ff94a72f Merge pull request #6622 from Goober5000/move_semantics
audit move semantics in the codebase
2025-03-30 18:40:05 -04:00
Goober5000 86f75c5d17 fix normalized vector handling (#6650)
Although normalized vectors in FSO are supposed to stay normalized, occasionally small floating point errors can pop up.  In most cases these do not cause a problem, but in certain cases these errors can rapidly accumulate and corrupt an otherwise well-behaved matrix.  This can most easily be seen with daisy-chained dock sequences or docked ships with angled dockpoints.

This PR audits the usage of `vm_vector_2_matrix_norm` to re-normalize vectors in cases where floating point errors could accumulate.  There are also a few new Assertions for extra vigilance.

Follow-up to #6596.  Fixes #6634.
2025-03-28 23:54:51 +01:00
Goober5000 8613ccde76 skipmemymissionyo fixes
Improve skipmemymissionyo in several ways, based on RedMageJoe's recent experience:
1. Allow spaces to be accepted in the mission prompt
2. If the requested mission can't be found, just abort rather than restarting the entire campaign
3. Clarify that the prompt needs a filename and add a message if the mission can't be found
4. Improve handling of the .fs2 extension
5. Fix a bounds check in `popup_input`
2025-03-26 22:56:21 -04:00
Mike Nelson 60777154be Hud config upgrades (#6581)
* base working version

* localization and minor tweaks

* add retail UI controls

* Add way to hide gauges from Config view

* convert hud config from index matching to id matching

* clang
2025-03-22 22:47:38 -04:00
BMagnu 95d1cd5d47 Actually return the correct field (#6639) 2025-03-18 20:18:01 +00:00
Goober5000 4b3894c0a5 audit move semantics in the codebase
For every move and move-assignment constructor, do the following:
1. Make it default if possible
2. Add or delete where appropriate
3. Check for move-onto-self
4. Apply `std::move` where needed

Also fix problematic moves in `player_h`
2025-03-17 00:31:59 -04:00
Goober5000 a92368da96 Merge pull request #6624 from Goober5000/shield_tweaks
some refinement of shield quadrants
2025-03-11 00:58:50 -04:00
wookieejedi 303070d76e Fix script setting of subsystem hitpoints max (#6628)
Currently if you try to set a subsystem's hit points via scripting it only sets the value to 0 b/c of what was likely a copy paste bug. This 1 line PR fixes that. Tested and fix works as expected.
2025-03-09 21:09:46 -04:00
Goober5000 44cdb29135 some refinement of shield quadrants
Remove the `n_quadrants` field because it is entirely redundant to the size of `shield_quadrant`.  Also, be more rigorous about the difference between `shield_get_quad(i)` (which can fluctuate) and `shield_quadrant[i]` (which gives the exact quadrant strength).  Finally add some C++ casts and move some checks to better places.
2025-03-08 01:10:59 -05:00
Goober5000 343d9a36d4 std::unique_ptr refactoring
Use `std::unique_ptr` rather than `vm_malloc` and `vm_free` to handle optional strings in ship classes.  This makes the code more robust and increases memory safety.  This also allows several string variables to be consolidated in the ship class and weapon class script APIs.

Also add new `stuff_string()` overloads and a new `F_TRIMMED` string parsing type to handle the new fields and the string trimming done inside `stuff_malloc_string()`.
2025-03-04 22:52:53 -05:00
Goober5000 4797ce55a2 use vm_vector_2_matrix_norm on normalized vectors
Most places in the code that use `vm_vector_2_matrix` do so on already-normalized vectors.  Changing these to `vm_vector_2_matrix_norm` avoids redundant normalization.
2025-03-02 23:07:09 -05:00
wookieejedi ff85d13709 Create scripting hooks On HUD Config Menu Close and On Control Config Menu Close (#6608) 2025-02-26 19:30:34 -05:00
wookieejedi dd9144f3f6 Create scripting hook: 'On Options Menu Closed' (#6604)
* Create scripting hook: 'On Options Menu Closed'

Complements #6591. This PR creates a hook, 'On Options Menu Closed' that provides a hook variable of `hv.OptionsAccepted` which is true if the options are accepted/saved, false if the options are discarded and not accepted/saved.
2025-02-23 12:59:02 -05:00
wookieejedi 7f506377bf Create scripting hook: 'On Options Menu Tab Changed' (#6591)
* Create scripting hook: 'On Options Menu Tab Changed'

It would be very useful to know which options tab is active (IE Options, Multi, Detail) but it's all under one single Game State `GS_STATE_OPTIONS_MENU`.

This PR creates a hook,  'On Options Menu Tab Changed'  that returns the value of the newly switched to options tab. Lafiel and I both discussed making this an ENUM, but the ENUM list is already quite bloated and this integer value seems like the cleanest solution.

Tested and works as expected.

* fix description typo
2025-02-14 21:37:47 -05:00
Goober5000 e3d11dfb31 Merge pull request #6570 from Goober5000/order_updates
update script API for AI orders
2025-02-10 22:01:21 -05:00
Goober5000 55706d8937 Merge pull request #6569 from Goober5000/smol_tweaks
misceallaneous small fixes and tweaks
2025-02-09 15:17:31 -05:00
Goober5000 3b54488d3b Merge pull request #6565 from Goober5000/utility_functions
add some utility functions
2025-02-04 22:05:05 -05:00