Commit Graph
433 Commits
Author SHA1 Message Date
wookieejedi 1c19238e70 Expand scripting string functions (#4035) 2022-02-16 17:04:47 -05:00
Goober5000 fad086bc15 Merge pull request #4030 from Goober5000/submodel_calculation_cleanup
clean up model point/dir/normal/orient functions
2022-02-15 13:46:22 -05:00
Goober5000 09da73eec8 fix another isValid scripting function 2022-02-15 00:02:05 -05:00
Goober5000 f0371cdb0c clean up model point/dir/normal/orient functions
Consolidated these functions and replaced the `find_submodel_point_*` functions with their closest `world_find_` counterparts.  (One of those functions may not have actually worked correctly.)  Also use the correct coordinate logic when returning normals from collision info in scripting.

Related to #3985 although not yet a fix for it.
2022-02-14 23:46:43 -05:00
Goober5000 b8203ecd7f Merge pull request #4026 from Goober5000/return_object_with_breed
a few scripting bugfixes
2022-02-14 07:47:22 -05:00
Goober5000 4fe11d8449 a few scripting bugfixes
When returning objects, be sure to use `ade_set_object_with_breed`, per the documentation on that function.  This ensures that all relevant subclass information can be used.

Also fix the return value of streaminganim's isValid() function.
2022-02-13 23:31:16 -05:00
Allen A. Babb cf83573b2a Improve Pilot version checks (#3988)
* rename pilotfile::version to pilotfile::plr_ver
* Fix typo in warning message
* set plr_ver and csg_ver to PLR_VERSION_INVALID on init and close
* add PLAYER_FLAGS_PLR_VER_LOWER and *_CONTROLS flags to player defines
* Add popup to intercept the player before going into the mainhall with an old pilot
* Move the Constrols5 info popup into the mainhall
* Modifiy pilotfile::verify() to allow player flags to be passed on to callers

* Rename valid_pilot_lang() to valid_pilot()
* valid_pilot() checks plr_version of the pilot and prompts the user if they want to continue loading or not
* add no_popup param to valid_pilot() to allow scripting to use it

* Correctly clear the PLR_VER_CONTROLS player flag
* operator== is not operator+=
* don't clear player flags when closing a pilot file
* player tips popup comes after any warnings
* save committed pilot on playermenu close
* doxy playermenu::player_creat_new_pilot() and magagepilot::init_new_pilot()

* * add validation/safety catch in the barracks to prompt user if they want to select/convert a pilot with version mismatch
* PLAYER_FLAGS_PLR_VER_CONTROLS is a savable flag, cleared in the mainhall after the popup is dismiessed
* Move version flag sets in plr::load_player() and plr::verify() after calls to player_read_flags()
* Drop hints to players they should use a clone of the pilot in version prompt.
* Went ahead and added a VERSION_HIGHER flag and conditional in valid_pilot()
* Move Controsl5 notice popup into playermenu, next to the player_tips_pop().  Also allows player to "Don't show this again"

* Ignore plr version flags during unit tests since .plr -> .json conversion is never a pure clone

* Address CI issues:
* clang-tidy: use nullptr (modernize-use-nullptr)

* Add XSTR support to valid_pilot() and player_tips_constrols() popups.

* * Rename new PLAYER_FLAGS to something more descriptive
* Edit Popup text to be a bit more concise
* Add missing punctuation to language popup
2022-02-13 16:07:01 -06:00
Goober5000 18661ae4dd reverse check here because Lua will treat numbers as strings 2022-02-05 21:14:07 -05:00
Goober5000 89b9323705 fix documentation for unit tests 2022-02-05 15:46:37 -05:00
Goober5000 2e839eda0a rename hud_get_gauge to hud_get_custom_gauge for clarity 2022-02-05 15:14:23 -05:00
Goober5000 c05569180e upgrade gr.drawString to be able to use a custom sizing mode 2022-02-05 15:12:29 -05:00
Goober5000 5cf1b7ffc6 upgrade scripting to reference hud gauges by name or index, and allow a scripted hud gauge object to represent a default gauge 2022-02-05 15:11:21 -05:00
wookieejedi 34e74aad7b Fix limitations of GetColor script function (#3992)
* Fix limitations of GetColor script function

It is very valuable for custom HUD gauges to be able to show/use the IFF color of any given object. Previous scripting solutions were limited and did not account for traitor status, varying team combinations (i.e. TvT multiplayer), and other cases.

This PR allows scripters to get the IFF color of a given object properly, as it uses the same method that retail HUD gauges use.

Also, it turns out there was already a function `hud_get_iff_color` defined in `hud.h` It was never used though, as `hud_set_iff_color` both got the color then set it. I've added the color getting to the get function and the setting to the set function, that way the script function can easily just call the `hud_get_iff_color` function. If this is undesirable I can instead copy the entire logic of the function `hud_set_iff_color` into the script section.

Tested and works as expected.

* fix nil return

* clarify param comments
2022-01-31 23:33:19 +00:00
Goober5000 fda33ec1fc handle primary and secondary inversion explicitly and independently
Treating both bindings together will fail when a player has one binding inverted but the other uninverted.  This was complicated by the dual-binding method mysteriously delegating to the single-binding method in certain cases.  This change removes the dual-binding methods altogether and explicitly handles the bindings individually.  It also adds additional scripting VIRTVARs for all current use cases.
2022-01-29 11:40:49 -05:00
wookieejedi 1fb1368882 Add getHUDConfigShowStatus for scripting (#3961)
* Add view show status for HUD gauges in scripting

Many FSO mods use scripted HUD gauges, but previously the scripted HUD gauges were always forced to be on for the player, unlike retail gauges that can be toggled in the HUD Config screen. This PR allows scripters to view the show status of a HUD gauge, which is very useful for adding a check in the script to only show the gauge if a certain gauge is active. This is similar behavior to the getColor function, which allowed scripters to get the HUD Config colors of a given default gauge.

Tested and works as expected.

* appease clang
2022-01-27 11:17:38 +09:00
Goober5000 70039b0432 some small fixes
1) Fix set-scanned and set-unscanned to take multiple arguments as designed.
2) Fix documentation on the "perturb" scripting functions.

Fixes #3951
2022-01-23 02:49:00 -05:00
Goober5000 0dc3c914d9 tweak the event music start so that missions will be consistent regardless of the player entry delay 2022-01-16 15:24:25 -05:00
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00
Asteroth 329efb8c3a clarity function for homing objects and fix scripting target setting (#3865) 2021-12-31 13:13:56 -05:00
BMagnu dbe60decb4 Expose OSWPT to Lua and allow for LuaSEXP argument (#3637)
* Expose OSWPT to Lua and allow for LuaSEXP argument

* Incorporate Feedback
2021-12-11 12:37:30 +09:00
BMagnu 79283d9002 Animation Rework: Phase 3 (#3793)
* Refactor submodel handling by animation code

* Add Animation Flags

* Add Codeowner for animations

* Add new Animation Table

* Time Fix

* Weapon Launched trigger + bugfixes

* cleanup rebase artifact

* Add WeaponFired triggers

* Table deprec

* Allow multiple animations on the same trigger

* Add Translation segment

* Integrate new Animation workflow

* Small Fixes

* Submodel not found safety

* Add Pause

* Also allow dockport name

* Update Animation SEXP/Scripting + fix change ship class issue

* Multi fix + disable old animation sexp

* Weapon Scripting Function

* Fix bugs and replace bind

* Add onspawn trigger type

* Fix issue on ship death

* Fix Absolute Rotation

* Fix erroneous application of animation, add random start phase

* Disable Translation

* Fix Clang

* Incorporate feedback

* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
Kiloku 623b84dfb1 clean-up 2021-11-28 18:43:32 -02:00
Kiloku 50180168c0 Add centered image and rectangle functions 2021-11-28 18:02:43 -02:00
Goober5000 1819265c65 Merge pull request #3777 from Kiloku/draw_rotated_images
Allow drawing rotated bitmaps
2021-11-20 18:08:07 -05:00
Kiloku ad308757f4 Change rect rotation to use radians 2021-11-20 18:29:00 -02:00
Kiloku 67966cec9d Use radians rather than degrees for angles 2021-11-20 18:07:30 -02:00
Kiloku 3038269804 allow drawing rotated bitmaps 2021-11-14 16:26:00 -02:00
Goober5000 e01ae9fe6f match documentation 2021-11-04 23:02:36 -04:00
Goober5000 b3bb185489 fix a major bug in ba.rand32f
The function should return the random result, not the maximum value.

Also use `ade_set_args` for consistency.
2021-11-04 21:57:29 -04:00
Goober5000 a25363e564 address feedback 2021-10-31 17:55:33 -04:00
Goober5000 71be5b7b80 make gamesnd a little more robust
a) add a new method gamesnd_game_sound_exists
b) add script support for this new method
c) use this method when checking for existence of ballistic rearming sounds
d) prevent "empty" and "none" sounds from triggering warnings
2021-10-31 17:55:33 -04:00
Goober5000 58680f766e Merge pull request #3746 from Goober5000/scripting_neb2_awacs
add scripting virtvar for Neb2_awacs
2021-10-22 11:59:29 -04:00
Asteroth 375e1caca9 Remove 'stream' weapon handling (#3720)
* remove stream handling

* unused variable

* turn stream' into an unused flag

* yes really whitespace changes just for clang tidy
2021-10-22 16:15:56 +09:00
Goober5000 89d0a49bdc add scripting virtvar for Neb2_awacs 2021-10-20 22:24:07 -04:00
Kiloku 0548b2fa2f Custom data in tables, tackling #3699 (#3707)
* Add custom data to ship tables

* add index check to shipclass.cpp

* fix hasCustomData name to use the proper casing

* Add custom data to weapon tables

* Add validity checks and remove superfluous empty check

* Attempt to appease clang-tidy

* Use F_RAW as recommended by @BMagnu

* Creates a function to parse maps and uses it in ship.cpp and weapons.cpp

* another attempt to appease clang-tidy

* Remove superfluous using

* Small style and grammar fixes

* Accidentally forgot this change. Rename 'delimiter' to 'end_marker'
2021-10-10 18:26:54 +09:00
Kiloku 3538c55dae Add getColor to lua gr library, which returns the active color (#3687)
* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.

* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.
2021-10-09 17:39:41 +09:00
BMagnu 12be7576f7 Animation Overhaul: Phase 2 (#3609)
* Add Generic Rotation Segment

* SEXPd rotations work

* Fully replace old animation system

* Add sound segment

* Fixes

* Trigger Hangarbay doors for lone player without AI

* Address Warnings

* Fix Docking ANimations + some bugs

* Fix sound issue + docking bug

* fix bugs, add multi handling

* Change direction into enum class

* Address feedback

* Futher clean aicode

* Address feedback

* Add Multi packet constexprs

* Fix multi constexprs

* Clarify AIS_DOCK comments

* Address multi issues

* Clang somehow detects issues where there are none...
2021-10-06 08:50:58 +09:00
Kiloku ecea40e38f Allow Lua Scripts to draw rotated rectangles (#3623)
* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.

* Revert "Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles."

This reverts commit b1a0480f32.

* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.

* fix wrong vertex position for unfilled rotated rectangles

* Adds a @param entry to gr_rect explaining the angle parameter.

* Attempt to fix operations with int to float conversions.

* Fix parameters in documentation string

* Change NULL to nullptr to satisfy modern coding standards

* Trying to make code a bit cleaner
2021-10-02 13:11:35 -04:00
Goober5000 470466e8c7 Merge pull request #3679 from Goober5000/killer_fixes
patch up scripted kills
2021-09-30 22:41:32 -04:00
BMagnu 37a52dcb41 Merge pull request #3630 from Kiloku/lua_expose_weapon_radius
Expose Outer and Inner Radii to the Lua API in the weaponclass type
2021-10-01 04:17:06 +09:00
BMagnu 391de411ee Vectorize IFF Defs for unlimited IFFs (#3634)
* make IFF limit a vector

* Also change QTFred

* Warnings

* remove decltypes, wrap arrays in unique_ptr
2021-09-30 14:17:28 +09:00
Goober5000 f8c0d30ee1 Merge pull request #3660 from BMagnu/Lua_ship_iter
LUA: Add iterator over ships in mission
2021-09-29 21:45:17 -04:00
Goober5000 30d4455417 patch up scripted kills
When a ship is killed via scripting, the killer should be credited for the kill in the mission log and the correct hull percentage should be used.  Also, the script should work with either the ship or its weapon passed as the killer parameter.
2021-09-29 01:41:36 -04:00
Birk Magnussen 07abcf2238 secure iterators against ships being removed from them while still iterating 2021-09-17 01:40:31 +09:00
Birk Magnussen 491946bfd0 Add explanation 2021-09-17 01:18:22 +09:00
Birk Magnussen 2306faa7cd Add iterator over ships 2021-09-16 22:58:33 +09:00
Goober5000 8cf8d451a8 allow ship creation to not be visible in the mission log 2021-09-12 16:29:17 -04:00
Goober5000 b96d9f6e62 address feedback 2021-09-04 15:46:03 -04:00
Kiloku 15e1de386c Exposes Outer Radius and Inner Radius to the Lua API in the weaponclass object type. 2021-08-29 14:47:46 -03:00
Goober5000 10b357172a improve and expand logging 2021-08-11 02:50:07 -04:00