Wanderer
ca0bcd5dbf
Fix for Mantis #2806 - added option to rotate the turrets according to 'initial' state animation code in the lab - option enabled by default but can be toggled via render options
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10022 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Goober5000
6836199eeb
ship_subsys is now a class
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10021 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Wanderer
6cbc4f78c4
Fix to prevent invalid weapon bitmap references from being created in the lab.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10016 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:57 +10:00
Goober5000
7e5b2aee52
turn mc_info into a plain data struct, part 2
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9822 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:36 +10:00
Valathil
456290db4e
Fix for Mantis 2364: Load the relevant thruster bitmaps when switching weapons in lab.
2012-12-18 20:09:08 +00:00
Goober5000
b329c4020a
fix Mantis #2752
2012-12-13 06:14:04 +00:00
Goober5000
0627377338
Admiral MS's fix for Mantis #2723
2012-11-12 06:57:18 +00:00
Goober5000
b09e535c3b
Admiral MS's fix to the lab weaponmodel fix
2012-10-31 01:56:35 +00:00
Goober5000
b8ce4b7a7e
fix from Admiral MS -- page out weapons when lab is exited
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also, modelnum comparisons should be >= 0, not > 0
2012-10-29 20:26:29 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
Goober5000
3e08e72d5b
Admiral MS's lab patch
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http://www.hard-light.net/forums/index.php?topic=82192.0
2012-09-30 19:43:24 +00:00
m_m
947263a047
Let's try this again, hopefully this time without reverting previous changes. See r9215 for a better description.
2012-09-24 16:17:26 +00:00
The_E
1f8dcf5494
Reverting 9215, because it conflicts massively with my fixes for hud_gauges. m|m, did you update your checkout before committing your stuff?
2012-09-22 21:41:23 +00:00
m_m
1faee4f711
Added weapon specific HUD tracking and lock-on sounds and in-flight sounds.
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New options are $TrackingSnd, $LockedSnd, $InFlightSnd and +Inflight sound type.
2012-09-20 13:05:09 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
Zacam
15f7e72fc6
From CommanderDJ: Makes MAX_SHIELD_ICONS dynamic
2012-02-09 12:40:15 +00:00
Echelon9
f95628f94d
Documentation: Missionweaponchoice.cpp and related changes. Removed a few redundant functions.
2012-01-22 06:47:55 +00:00
Valathil
e3773925ee
Fix for Mantis 2572: Just dont render 0.0 Laser Length weapons
2012-01-18 19:21:38 +00:00
The_E
0f2f77d2d5
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
2011-11-15 22:54:21 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Echelon9
41919ee15b
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Valathil
a899b8601f
Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
2011-09-12 03:59:45 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Valathil
da6727d9d1
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
The_E
8fb2085a9d
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
The_E
444936ec21
This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom).
2011-05-19 14:51:51 +00:00
The_E
ad1297167d
Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread ( http://www.hard-light.net/forums/index.php?topic=76145.0 ) for details.
2011-05-18 11:37:27 +00:00
The_E
41bfa86911
This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
2011-05-17 14:57:33 +00:00
Echelon9
2c8dc2722d
Effective STL: Use Container.empty() instead of Container.size() == 0 in if() statements
2011-02-25 14:38:28 +00:00
The_E
b4db3b3ecf
FUBAR's damage type sexps. Tested ad nauseum by BP.
2011-01-18 16:21:36 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
3d3fbb3002
Fixes a crash when "Test Load Ship" was used with a ship that has turrets with rotation sounds defined.
2010-08-25 20:24:34 +00:00
karajorma
10d6940145
GencGenghis' fix for Mantis 2155 (No error checking for certain ship problems in the lab that FRED does pick up).
2010-05-02 05:54:26 +00:00
chief1983
1435ef0752
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Wanderer
014b7e4300
Commit of thruster effects for ship and weapon flame and for weapon glow effects
2009-07-19 16:07:23 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
15fe7f2ffe
Commit Echelon9's flag to prevent the addition of noise to thrusters.
2009-06-06 10:46:10 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Goober5000
1505576dfb
fixed a small bug in the lab
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moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
Goober5000
0fafd8dcde
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
2007-02-27 01:44:48 +00:00
taylor
b5fb6913f8
fix a couple of things that I missed earlier
2007-02-12 02:19:45 +00:00
Goober5000
057c4876f9
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
2007-02-11 06:19:08 +00:00
taylor
2df79570ae
add "Render full detail" support to the lab as well
2006-10-27 06:35:29 +00:00