Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Goober5000
977ea25a6d
approximate the standard function for MSVC6 compatibility purposes
2011-11-23 04:25:50 +00:00
niffiwan
e5ebb22d49
Fix for 7977 - explicitly include <algorithm> so gcc will compile
2011-11-14 03:55:08 +00:00
Zacam
8c8974b215
From zookeeper: customizable asteroid death explosions and radius
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http://www.hard-light.net/forums/index.php?topic=78762.0
2011-11-12 14:01:38 +00:00
Zacam
3323847094
From zookeeper: customized asteroid split rules
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http://www.hard-light.net/forums/index.php?topic=78755.0
2011-11-12 13:51:22 +00:00
Echelon9
9f711bf53e
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Echelon9
eb56cc982d
Documentation: Code cleanup of asteroid.cpp and asteroid.h
2011-09-11 13:56:10 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Goober5000
c7ddf2f619
PVS-Studio fix: V506 Pointer to local variable 'terminus' is stored outside the scope of this variable. Such a pointer will become invalid.
2011-09-03 01:45:56 +00:00
The_E
7f5c3d343e
Valathil's code cleanup patch.
2011-07-20 18:04:43 +00:00
The_E
b4db3b3ecf
FUBAR's damage type sexps. Tested ad nauseum by BP.
2011-01-18 16:21:36 +00:00
Echelon9
9410909ee1
Fix: Mantis 2351 - Animated subsystems not counted as rotating allowing max to be exceeded
2010-12-27 08:00:31 +00:00
The_E
083a84feff
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
75a514b5f9
split 'is_vec_null' macro into normal and 'safe to square' macros.
2009-08-23 11:36:44 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
WMCoolmon
752bff94cc
Updated to use new texture map class.
2008-08-30 10:41:01 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
Backslash
46fb02fb92
Backslash's "let's get this stuff into 3_6_9 as well" commit.
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-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
wmcoolmon
9aba4be554
Added armor support for asteroid, debris, ship, and beam damage
2007-05-28 18:27:36 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
taylor
3c9f6d9c71
add VALID_FNAME() macro and put it around a few places (more to come)
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clean out some old variables
move CLAMP() macro from opengl header to global header
update COUNT_ESTIMATE to match new bmpman changes
2007-02-11 09:35:11 +00:00
taylor
d05dfd7663
a little clean up for bits of code that isn't used
2006-12-07 17:53:08 +00:00
taylor
0850d30687
various bits of little cleanup
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get rid of some more compiler warnings
2006-11-15 00:36:08 +00:00
taylor
6ab6cd71ce
fixes for stuff_string() bounds checking
2006-09-11 01:17:07 +00:00
taylor
8a9d540c4c
make Species_info[] and Asteroid_info[] dynamic
2006-08-27 18:12:42 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
Goober5000
2a5b51cd9b
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
698af681d9
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
taylor
0a0249edbd
add lazy (ie, faster) checking of asteroid collisions for time-to-impact
2006-05-13 07:02:27 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
Goober5000
4d5a477f71
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
Goober5000
b33caf6f45
change from "setting" to "profile"; this way makes more sense
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--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000
956e48daf4
add ai_settings.tbl
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--Goober5000
2005-11-21 00:50:02 +00:00
taylor
fa84045144
little cleaner since the two sets weren't needed
2005-10-11 12:24:04 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
154633d986
fix several asteroid problems, little code duplication but this actually works and is less error prone than the previous method
2005-10-08 15:37:26 +00:00
Kazan
24b7d99e83
my bad
2005-09-25 22:29:35 +00:00
Kazan
ec652649d2
correct an error
2005-09-25 22:23:39 +00:00
Goober5000
793f113ac9
oh noes!
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--Goober5000
2005-09-25 20:55:28 +00:00
Goober5000
4c5696580b
okay; everything should be good to go
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--Goober5000
2005-09-25 20:31:42 +00:00
Goober5000
6a3c8e79ff
Okay, everything should now work again. :p Still have to do a little more with the asteroids.
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--Goober5000
2005-09-25 08:25:16 +00:00