Goober5000
53a0176712
might as well do this too
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4060 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000
48935df1ac
Linux project file change (thanks to ni1s)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4032 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
taylor
d2a5b9a6b9
add Theora player build support add in the waypoint files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3849 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:44 +10:00
taylor
90e53277ac
updated/fixed modelanim code
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3721 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:40 +10:00
taylor
7a1d701bc7
clean up some old software rendering stuff that we don't use any longer remove grzbuffer.*, since all it did was give us 3 variables, which were moved to 2d.*
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3624 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:37 +10:00
taylor
4a3e5826ee
clean up the grstub mess (for work on standalone server, and just for sanity sake) move color and shader functions to 2d.cpp since they are exactly the same everywhere don't bother with the function pointer for gr_set_font(), it's the same everywhere anyway
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3540 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
c7748312b8
bah! got the post-it sitting in front of me, but still forgot to remove this
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3537 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:33 +10:00
taylor
ea4cf33a15
add decoder for 8-bit MVEs a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list) little bits of cleanup for old/unused code make sure MVE filenames are correct in mvelib
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3440 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:30 +10:00
taylor
c6f1934ef6
add in Goober's new files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3271 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:22 +10:00
taylor
77d2e20dda
add/remove files so that 'make dist' works again
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3257 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:21 +10:00
taylor
dd54d8a3b4
MVE player (audio only works with OpenAL builds!)
2006-05-13 06:59:48 +00:00
Goober5000
74857b8d6e
tweak for yesterday's file name change
2006-04-20 17:38:25 +00:00
taylor
0c5b8c7cf6
makefile fixage
2006-04-20 16:24:48 +00:00
taylor
95fa276241
update Makefile.am for all of the project files changes, include Xcode stuff too
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update code/Makefile.am with FRED2 stuff, might as well in case someone wants to do a winelib port or something
2006-03-08 05:24:11 +00:00
taylor
7481555e5e
add local lua dir to includes
2006-02-01 13:30:12 +00:00
taylor
bd2bb9c1be
add def_files
2005-12-30 09:57:53 +00:00
taylor
b97ab28144
add generic.cpp and generic.h
2005-11-21 23:55:00 +00:00
taylor
ca5ceb38dc
add ai_profiles.cpp/.h
2005-11-21 14:57:08 +00:00
taylor
12997f37b2
add Lua support for automake/autoconf
2005-10-30 10:46:23 +00:00
taylor
53d10eabf0
fix some automake errors with OSX 10.4's crappy AutoMake and a couple of other OS X related terminal compile fixage
2005-10-27 16:21:19 +00:00
taylor
98e2ca8ed6
add iff stuff to makefile
2005-09-30 09:44:19 +00:00
taylor
b4ac372e25
PreProcDefines.h has to be removed from here as well so that "make dist" will work
2005-07-18 03:37:35 +00:00
taylor
c4f2d6efd0
remove xmouse.cpp since it's pretty much useless
2005-06-19 02:48:14 +00:00
taylor
1df8270c1e
little cleanup so that debug and release build files don't have to be listed twice
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add newer wxFRED2 files
2005-04-25 06:33:56 +00:00
taylor
14e7f76c3a
updated Linux joystick code that's a bit less insane speed wise
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remove ability to build without joystick support, no reason to keep it around
fix unusable warning flag with libjpeg building
2005-04-17 05:38:29 +00:00
taylor
a3e26f74fb
some cleanup to prevent utilities linking all game libs
2005-04-15 11:27:53 +00:00
taylor
4797c07806
not sure what that file was doing there...
2005-04-12 19:22:00 +00:00
taylor
610e713dd5
more support for 'make dist' (Jens Granseuer)
2005-04-12 05:24:48 +00:00
taylor
d29123c582
changes to facilitate 'make dist'
2005-04-11 10:16:26 +00:00
taylor
db17bbc63d
update what sound files get used
2005-04-05 11:49:37 +00:00
taylor
ba3b396747
fix hanging on exit with OpenAL
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some better error handling on OpenAL init and make it more Windows friendly too
basic 3d sound stuff for OpenAL, not working right yet
2005-04-01 07:33:08 +00:00
taylor
97294532ae
basic wxFRED2 building, only works on Linux for now
2005-03-30 16:05:42 +00:00
taylor
601a9cb5ee
update with current files
2005-03-27 06:07:00 +00:00
taylor
9edcd3fd29
forgot this one, jpeg stuff
2005-03-12 07:42:05 +00:00
taylor
83d4651f9a
build file updates to use the internal jpeglib now
2005-03-10 16:15:18 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
2a7b06112d
merge with Linux/OSX tree - p0130
2005-01-30 12:50:08 +00:00
taylor
bcee834735
autoconf/automake cleanup
2004-05-24 04:10:47 +00:00
penguin
508026f4a8
Got autoconf to build w/ dx8 libs (for cutscenes). DX8 files must be in C:/dx8 dir for now, will fix later.
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Also got rid of the fs2- prefix on the object files.
penguin
2003-03-11 19:00:05 +00:00
penguin
607adfff39
New files for autoconf/automake support.
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- penguin
2003-03-02 04:53:46 +00:00