Goober5000
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2c6cb674ee
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fix for #1455 plus a bit of cleanup
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:05 +10:00 |
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Goober5000
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d68a225582
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added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4251 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:04 +10:00 |
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Goober5000
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a4ac56cf7b
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some tweaks for a field that's mostly unused anyway
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4232 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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3a34bf48bb
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tweaks
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4222 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Goober5000
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6c0dadb095
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this should really be capitalized
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4220 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:03 +10:00 |
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Kazan
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d0884812ce
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Autopilot upgrades as described, MSVC2005 project fixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4202 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:01 +10:00 |
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turey
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b2ef36d883
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Made Backslash's change to dampening tied to an ai_profiles flag, as it does affect retail behavior, and significantly affects gameplay in the BtRL Demo. Also, fixed a typo.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4200 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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ca0f5f0515
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Kazan's autopilot fix
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4197 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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6c4c0493fc
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fix and clean up the warpout conditions
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4196 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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31d71cd1d2
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partial commit of aldo's eyepoint feature it will need a keystroke to be complete
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4193 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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415f273e07
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fixed a small bug in the lab moved WMC's no damage scaling flag to ai_profiles and made it work correctly removed my old supercap damage scaling change moved Turey's truefire flag to ai_profiles
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4192 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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karajorma
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52660f8170
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I could have sworn I committed this! Anyway, make the wingman complain when you shoot them instead of command. Send traitor messages from wingmen if command is silenced.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4097 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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9a69092e50
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add back special "var" setting for flag_def_list and convert some of the lists to use it (more on the way)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4087 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:56 +10:00 |
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taylor
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0ccf57a648
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old ✌️ snafu
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4072 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:55 +10:00 |
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Goober5000
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7af751fcda
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add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4059 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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d9fb4b15b9
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revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:53 +10:00 |
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Goober5000
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42ab4d6622
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massive shield infrastructure commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:52 +10:00 |
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taylor
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ee04f5e5c0
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some minor performance improvements remove NO_SOUND
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3990 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:51 +10:00 |
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Goober5000
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b30ec50714
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invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3971 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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658b1e6024
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new feature: shield generators that control whether the shield is up
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3967 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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Goober5000
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6fc3e909ca
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prevent the AI from falling into the black hole of disarming a turretless ship
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3965 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:50 +10:00 |
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wmcoolmon
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af9a49e02c
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Couple of commented-out features.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3940 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:49 +10:00 |
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Goober5000
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ad95a28767
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removed code that isn't used (see Mantis 1219)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3922 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:48 +10:00 |
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wmcoolmon
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ff8572af7d
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Fix CVS & correct various warnings under MSVC 2003
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3904 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:47 +10:00 |
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bobboau
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a3daa5ff3b
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ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:46 +10:00 |
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Goober5000
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0ed509ace7
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remove WMC's limbo code, per our discussion a few months ago this will later be handled by copying ship stats using sexps or scripts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3881 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:45 +10:00 |
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taylor
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3c4a168672
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make fire-on-normal return value a little more obvious fix the "infinite genius" move I made by breaking turret movements ;)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3856 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:44 +10:00 |
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Goober5000
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99b7eea1c2
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convert a mission variable to a mission flag
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3834 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:43 +10:00 |
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wmcoolmon
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fb94960327
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WMC codebase commit. See pre-commit build thread for details on changes.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:42 +10:00 |
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taylor
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b3136d2214
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add some needed wing leader checks to prevent Assert()'s and out-of-bounds problems when the leader is dead/dying (Mantis bug #1134)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3753 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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802b7aecbb
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fix stupid bay depart object animation bug (Mantis bug #1133, part 2)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3748 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:41 +10:00 |
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taylor
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91cd637f73
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fix return values (something that was different between 3_6_9 and HEAD)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3722 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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b16ce3e1f2
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if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug #1133)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3718 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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f7201f7046
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updated/fixed modelanim code add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug #591)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3711 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:40 +10:00 |
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taylor
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3536c39466
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updated/fixed modelanim code
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3710 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:39 +10:00 |
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Goober5000
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6f9ddbfd4a
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--prevent the ai from "forgetting" that it's attacking a wing (fix for Mantis #1131) --move AI_CHASE_WING goal check so that it will properly short-circuit when appropriate (discussed in the same bug)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3688 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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e0c6eeff25
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minor bugfixes
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3687 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:38 +10:00 |
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Goober5000
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e834420b64
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better safety check
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3640 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:37 +10:00 |
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Goober5000
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ac2ec50ba4
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more descriptive warning message for docking paths
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3581 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:35 +10:00 |
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taylor
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cbe140ab76
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restore MAX_AIFTT_TURRETS to retail level, and add comment as to what it means for the next person that tries to change it
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3555 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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ece636df39
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revert to retail behavior for turret_should_pick_new_target() fix out-of-bounds issue
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3550 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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471b758539
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fixes for stuff_string() bounds checking
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:34 +10:00 |
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taylor
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240fabbdd0
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fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3511 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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taylor
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c3076eb0f5
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fix for Mantis bug #687 (at least until better swarming code can be written, post-3.6.9) a quick speed/sanity check for turrets to be sure that they actually have a weapon to fire before processing them
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3505 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:32 +10:00 |
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Goober5000
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d491750ad1
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fix macros
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3494 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:31 +10:00 |
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wmcoolmon
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62cecf0968
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Update to allow flak range to be manually overridden, and safeguard against NULL predicted_pos
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3490 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:31 +10:00 |
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taylor
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99d98d8959
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slight optimizations fix AI shields to not get overly charged or overly drained when AI does equalize (it's closer to player now, but still within retail intent of function, I think)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3451 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:30 +10:00 |
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Goober5000
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200e56f4bc
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extremely minor optimizations
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3412 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:29 +10:00 |
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Kazan
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7892f9d1f6
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Resolve Mantis #1010
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3359 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:27 +10:00 |
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