Goober5000
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31d71cd1d2
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partial commit of aldo's eyepoint feature it will need a keystroke to be complete
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4193 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:43:00 +10:00 |
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Goober5000
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aefb3efe15
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the great big duplicate model removal commit
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
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2015-04-29 18:42:54 +10:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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Goober5000
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b33caf6f45
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change from "setting" to "profile"; this way makes more sense
--Goober5000
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2005-11-21 02:43:37 +00:00 |
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Goober5000
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956e48daf4
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add ai_settings.tbl
--Goober5000
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2005-11-21 00:50:02 +00:00 |
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Goober5000
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f510a86176
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rolled back UnknownPlayer's commit
--Goober5000
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2005-10-22 22:22:41 +00:00 |
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unknownplayer
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82a8322255
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Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
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2005-10-22 04:28:17 +00:00 |
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taylor
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2520b32796
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various weapon_range cap fixes for primary, secondary weapons and hud targetting info
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2005-09-01 04:14:04 +00:00 |
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Goober5000
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efbb8aeab7
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verified that submode_start_time is updated whenever submode is changed
--Goober5000
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2005-07-27 18:27:49 +00:00 |
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Goober5000
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0aa3b69e1a
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whoops
--Goober5000
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2005-07-25 05:23:33 +00:00 |
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Goober5000
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5fb5c7faf7
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various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
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2005-07-25 03:13:26 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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36db6a4931
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Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
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2005-03-25 06:45:13 +00:00 |
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